Friday, February 22, 2013

World of Warcraft and the Case Against Open Tagging




WoW's Lead Content Designer explains why WoW isn't jumping on the bandwagon.
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Oondasta will be a mighty challenge in WoW's Patch 5.2.

Last year saw the rise of several innovative features in MMORPGs, but few held as much promise for future games as open tagging, which is perhaps best described as the chance for every player who participates in a fight to receive experience and loot regardless of whether they're grouped or not, or was the first character to hit an enemy. (In many MMOs, such as World of Warcraft, only the first person to deal damage or "tag" an enemy will earn loot and experience from the kill, even if another player winds up doing most of the damage to it.) It made the biggest splash in Guild Wars 2, where it encouraged cooperation in the many dynamic events scattered throughout the leveling experience. By year's end, other MMORPGs had incorporated the concept, most notably the new expansions for Rift and Lord of the Rings Online. And yet the genre's dominant game, World of Warcraft, resisted embracing the concept fully. Let's find out why.

Open tagging worked particularly well with LOTRO's mounted combat.

Mists of Pandaria did introduce some concessions, such as open tagging for named enemy quest targets, and Patch 5.2, scheduled for release in the coming weeks, extends the concept to world bosses--provided the boss was tapped by a member of your own faction. But that, according to World of Warcraft Lead Content Designer Ion Hazzikostas, is enough. Hazzikostas doesn't foresee a future where open tagging extends to every enemy NPC in WoW, partly because he believes it ruins some of the social appeal of playing an MMO. world of warcraft gold

Friendly Rivalries

"It can be frustrating to compete with fellow players for loot rights." "I think all of us who play MMOs realize that it can be frustrating to compete with fellow players for loot rights or tap rights on a mob," Hazzikostas said, "but at the same time, there are important social interactions that come out of those moments." Having to compete with a fellow player from the same faction, he says, lends some weight to encounter that they might not otherwise have and occasionally, for better or for worse, leads to player interaction. wow power leveling


Even if it's just grumbling about fighting another flying bug.

It also sometimes leads to abuse of the system. "Part of the concern with open, free-for-all, open-tapping is that a lot of the game becomes more about tapping everything and tagging everything a little bit, especially when other players have already tapped them" he said. "Thirty seconds later, your quest completes because the other people killed them all. That's not an ideal way to feel like you're engaging in combat." Guild Wars 2 requires a considerable degree of participation to get credit, but I'd seen evidence of Hazzikostas' concerns myself during my recent adventures in Rift's Storm Legion expansion, where the comparatively lax open tagging rules resulted in fellow players tossing a couple of arrows or spells on the enemies I was fighting for credit.


Thursday, January 24, 2013

Public Test Realm -- Patch 1.0.7 Notes (Updated 1/22)



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   Updates to patch notes can be found in red. Last updated January 22 at 5:45 p.m. PST.

   Below you'll find the preliminary PTR patch notes for 1.0.7. Please note that this isn't the final version of the 1.0.7 notes and that some changes may not be documented or described in full detail. buy diablo III gold

   To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.
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Tuesday, January 15, 2013

[C9] Notice - Be a C9 Volunteer!


 


    C9 Support Team would like to show our appreciation to all users for creating such a supportive environment.

    According to the needs of growing community, we are looking for more enthusiastic  C9 users that would like to help us to improve!

    Please assist us to organize and conduct more efficient forum and gaming environment.If you're interested in becoming a C9 Volunteer, this might be your chance.Please go over the requirements below thoroughly and submit your applications via Google Docs.

    Thank you very much in advance for your participation and we sincerely look forward to receiving your applications!Important: You must complete the form below and answer all questions.  sell C9 Gold items COTN

Requirements
1. Must be 18 years old or older
2. Must be able to establish both oral and written communication in English,
3.Proficiency in Second Language is a plus.

Duties
1. Work for an active and pleasant community.
2. Check C9 Forum/in-game frequently.
3. Help new users on the forum to join the community.
4. Weekly report

Volunteer Benefits  
1. Weekly Payment
2. Direct contact with GM
3. Early access to new contents
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Please Note
1. This is recruitment for C9 Volunteer Trainees only.
2. Applications for C9 Volunteer Trainee are received only during the recruitment period.
3. Selected users will become Volunteer Trainees at first, and official C9 Volunteers will be selected among those Volunteer Trainees.
4. If you act a lot during the Volunteer Trainee period you will be choose to be a official Volunteer.
5. Volunteer Trainees will not receive any rewards during the training period.
6. Selected volunteers will receive complimentary gifts.
7. Volunteers and Volunteer Trainees are not employees of WEBZEN and will not receive any financial income.  Dungeon Fighter Online gold
8. You must not tell others about any information on the volunteer forum.
(All information on the Volunteer Forum should be considered confidential, and this includes reports, suggestions and update plans)
9. You must not tell others about any information you receive from our GMs elsewhere.
10. Volunteer Trainees and Volunteers may not engage any illegal activities such as to asking for any personal information of other players.
11. The written requirements are minimum specifications and are subject to change as necessary.
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Monday, January 7, 2013

Writeup, Ranger PK to pinch prospective opponent got up CD wild shot.



     And fight no more than two things to remember, there dodge roll (life-saving skills), quickly got up.

     Others fell to the ground after nothing more than quickly got up (10 seconds CD) As for the up and attack estimated Ranger continue down to the ground, I see a lot of people PK, you fight, and high-end, how people have been quickly got up and again fell to the ground you also do not do anything, but also a waste of time and wait for someone else to stand up for the big opportunity wasted.

     Fell to the ground and fight each others others credited the strong flash with no CD yet. Was lying on the ground quickly got up and did not use, CD yet.

     Every time someone else first fell to the ground under ordinary shot next fight underground, the third under batterer who can blow fly, the Ranger's S & P shot except the third, what effect, people lying on the ground by 2 knockdown blow fly attack will automatically stand up.

     You can not remember the others got up CD did not, at least not waste the skills, running Hao ran, people have got up and the first under ordinary shot can also delay the time of get up, you can also want to run to the back, others lying on the ground after got up again, this time you can rest assured that you are lying on the ground, shot Frost bolt and bursts last no skills before.  sell C9 Gold items COTN

     If the others quickly got up and did the CD, and knocks you down it does not and you play psychological warfare, not after three under ordinary shot point distance, opened with skills in dodge tumbling skills distance.

    From near point knocks you down, and got up the CD, and play more fully grasp. C9 four series up and attack range attack range of edge to get up close to walk, have a chance to go and the people you play with up and attack, but you can not hit you in the scope, got up and attack a little stalemate time you a jump shot, you want to do, you do, I do not have to say what skills.

     A certain period of time will stand up several skills 2-3 seconds CD CD when people got up and torn when mad your skills, such as skills in cooling we go, you also can use the S & P shot 3-under usage (lying on the ground The new went flying up this time will resume operator) so that they can be connected to skills and no fear of others and so long to stand on their own.

    Total playing for, be sure to remember the other got up CD did people lying on the ground using the method of ordinary shoot three under, you PK help much (Note: remember the others quickly got the CD is wild shot good, but do not shoot the shot forget the others got up CD has been).  
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Thursday, December 27, 2012

Merry Christmas from Everyone at Jagex!




   It’s been an incredible year full of fantastic updates: the Runespan, Evolution of Combat, numerous voiced quests, Player-Owned Ports, and much, much more!
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   I can happily say it has been a positive year that’s seen significant RuneScape growth. We've gone from strength to strength, with weekly events from players, record numbers participating in seasonal events- not to mention reaching the 200 million accounts milestone and achieving 1 million ‘Likes’ on our Facebook page. Seriously, you guys rock!


   Feedback from the community has played a huge part in our updates this year. A vast number of you participated in RuneScape’s first ever closed beta test, helping us shape one of the game’s biggest and most exciting updates ever - The Evolution of Combat. We read hundreds of thousands of posts regarding the EoC alone – you helped us to refine the content and add important features and enhancements that you wanted to see. A massive thank you from all of us; you guys helped make the update a truly collaborative success!
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   We certainly won’t be resting in 2013 though; we already have huge plans underway, and are making sure that next year is bigger and more ambitious than anything that has ever gone before!

   We are in the process of building more data centres across the world, which will reduce latency for players and will ensure that even more players can access RuneScape in their country or state.

   2013 is the year that will allow you to play a faster, high-fidelity, pure HTML5-powered RuneScape -the first MMO to ever do so! Not only on your PC or Mac, either - 2013 will see your favourite game extend to your favorite tablet - train journeys, car journeys or simply waiting for the bus are all about to get a whole load more exciting! Also, for those with smart phones, we have some cool upcoming apps in store for you too.
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   Perhaps it’s in-game where you will find the most exciting updates, though: two brand new skills; a Grandmaster-level quest, Wilderness Warbands, a Construction skill rework; an improved grouping system; and the ability to customize your own game screen/interface - and that’s just for starters!

  The introduction of the EoC allows our design teams whole new levels of freedom to create compelling combat content. If you thought facing off against the Queen Black Dragon was intense, brace yourself, because we are going to be pushing way beyond that!

  To crown it off, we are going to take player involvement to a level never seen before in any other game. Let’s just say for now that players in game will be shaping Gielinor like never before!

  We are certainly going to be very busy working hard on bringing innovative, compelling, groundbreaking, memorable entertainment for you!

  I always say it is our players that makes RuneScape so special. It’s your clear passion, dedication and support that inspires us year after year to innovate and tirelessly push ourselves to bring you great experiences; crucially it's you that make Runescape - well - RuneScape. Our deepest and most heartfelt thank you to each and every one of you!

  We all hope you all have a fantastic Christmas, and a wonderful new year!

  Happy holidays and God bless。

Wednesday, December 26, 2012

The right choice between WOT vertical stabilizer and gun control


Perhaps not difficult to choose between gun control and vertical stability, but I still these two accessories, the conclusion is actually almost said, but I think that the election of the vertical stabilizer main reason is because the vertical stabilizer is 20%, while only 10% of gun control.

Next calculate the difference between gun control and the vertical stabilizer.

We know from the game only: accuracy, aiming time.

We need actual shrinking circle value (m / s), fired after expanding circle value turret rotation expanding circle values ??the bodywork before and after moving / rotating expanding circle value. IS-7, for example, the game we have data accuracy: 0.4m, aim at the time of 3.4 s.

I-researched, aiming to rope circle to open fire at the least time, so in order to know the actual per second contraction fired after lap much how much we should know. IS-7 fired after lap the 1.6m, actually shrinking circle value 1.2m/3.4s.

Next you need to know the value of the expanding circle rotating turret, moving / rotating expanding circle values ??before and after the bodywork.

IS-7 turret rotation expanding circle value 0.8m

The expanding ring to move back and forth in the IS-7 carbody value of 4.2m

IS-7 car body rotation expanding circle value 2.35m

The formula is:

Only with gun control:

(Turret rotation / bodywork moves back and forth / rotate the expanding circle of values ??- accuracy) / (fired after expanding circle values ??- accuracy) multiplied by the target time * 0.9 (0.9 Gun Control aiming coefficient)

Only with the vertical stabilizer:

(Turret rotation / bodywork / expanding circle rotating value * 0.8 - Accuracy) / (fired after expanding circle - precision) * aiming time to move back and forth

Are with:

(The turret rotate / bodywork before and after moving / rotating expanding circle value * 0.8 - Accuracy) / (fired after expanding circle values ??- accuracy) * targeting * 0.9

But also can calculate the effect of the vertical stabilizer.

The conclusion is that the vertical stabilizer than gun control, unless your rate of fire to ultra-high, and squatting does not go.

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Tuesday, December 25, 2012

WOT Y serie 5-9 level double-line car experience


Lightweight five Crusaders

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Typical reconnaissance vehicles, in general, as long as the mobile good, always joyful, so the Crusaders, Room 5 molested KV, 6,7-level room not hit moving walk lit is good, not really good car, but definitely not deceptive.

6 medium tanks Cromwell

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★ ★ ★

Defense ★

The legendary Y Series Cool Cars, as a 6 medium tanks, his firepower is absolutely satisfactory, you think its guns and Churchill VII, installed in the Churchill VII is Kengren, housed in a high mobility, high flexibility of medium tanks, it is very powerful. Another maneuver is also the Guards, the key to the level of God crawler 6 medium tanks than it powerful.

7 medium tanks comet

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Comet than Cromwell enhance what? Hundreds of blood? The penetration depth of the single digits? Can install a vertical stabilizer. . . Motor weaken, the housing allocation weaken, repair costs rise. . . . . . Do you see that will play 59 dead, when a second-rate medium tanks rub experience also.

8 medium tank centurion

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★

To the centurion, the true face of the Y series revealed illegal guns car. As the elite troops of the Queen, you do not illegal guns more entrap teammates. 40 speed, fairly medium tanks! WZ111 speed 50! That volume, the E50 also large! That armor, artillery also thin!

Britain really is able to create the world's best tank gun of the country, eight medium tanks resistant to 220 + penetration depth of guns and 59 guns the same rate of fire, 500M outside of illegal guns can be 10 rounds of 9.

9 medium tank centurion VII

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

Its full body is a good car, but that up to 200K whiteboard experience in R & D pit dead this car! A 45K plus the rate of fire of the gun + a 25K crawler + turret of a 40K + a 55K gun + a 45K engine, short whiteboard longest period cars. This car usage and centurion I almost entangled in nine major, and 10 guns with which? Nine guns DPM high, probably 2700 +, 10 guns 2300 less than 10 guns penetration depth 40 + kinds of shells into the APCR. We have to know that the AP and APCR distance decay is not the same, small caliber AP attenuation the particularly powerful APCR attenuation small lot. In addition, the coupled to positive reason, I think APCR105 caliber projectile penetration depth at least equal to 290 20 lbs AP shells, which means that the penetration depth to improve should be 70, a 70% increase in damage another single, aiming time only increased 0.2, I think, as a black marlin car penetration depth> single injury> DPM AWP is always better than even the spy easy to use is the truth.

The fully body is a good car is E50 powerful enhanced version, another single up injury, not a disadvantage and heavy tanks telescopic. But do not take the initiative to find a heavy tank telescopic front ammunition shelf forever it's flawed.

Five tanks Churchill I

Fire ★ ★

Maneuvering ★ ★

Defense ★ ★

This car is very wonderful, more blood, gun registration, 5 room bully car joy, but the front armor is fake, but the turret is flawed, Churchill can punch through the turret, so a square head British tanks dare to say that their invention? Well, maybe is the authentic British tanks TANK. The shake-up, which is Churchill 3 brothers esoteric, not shake-up of Churchill is not good Churchill, for dead 6,7-level car is the biggest contribution in Churchill I.

Six tanks Churchill VII

Firepower ★ ★ ★

Maneuvering ★

Defense ★ ★ ★ ★

Which army fans tell me why the British car not I is VII of? II \ III \ IV \ V \ VI Where?

The Churchill VII relative to the Churchill has strengthened the the positive defenses and artillery to weaken the maneuver, in other words, the opportunity to shake-hard to find, but the shake-up will be enhanced greatly, the front armor is wonderful, the ability to jump BL9 may be 59 shelling wear, another turret can be their own gun penetrated, exchange transfusion, change to a 59 is a penny earned.

The seven tanks A43 Black Prince

Firepower ★ ★ ★

Maneuvering ★ ★

Defensive ★ ★ ★

Churchill three brothers, the youngest of the shake-up of the final esoteric. Churchill VII compared to comprehensively strengthen the artillery, motorized, blood, 1450, the amount of blood. Short 59 rampage eight room, 59 sending side to you, or send the top cover to give you, pumping him to death, telling his shake-up that is justice. Be regarded as a good car, as long as you go the route of medium tanks. Your non-heavy tank line to go to you only when the sandbags, -3, King Tiger without injury to child dead. Rest assured that, in 59 of rampant today, you can hardly into nine rooms, of course, difficult to enter the room 7.

8 heavy tanks Carnarvon

Firepower ★ ★ ★

Maneuvering ★ ★ ★

Defensive ★ ★ ★

Who told me what the British have the centurion also make Carnarvon doing? Almost the same gun, weaker maneuver slightly stronger protection and blood, I basically when it does centurion with the ricochet hit his big chance, he hit 59 and 59 in accordance with some breakdown 59, can jump 59 bombs, motorized good standard, and that he is really an excellent 8 tanks, but this car "excellent eight tanks" basically die out WZ111 King Tiger, -3. shake-change, however, telescopic beat, so try to walk the line of medium tanks or second-tier tanks, 1.9 aiming speed so he reacted quickly, fast response in a distance of about 300M is a huge advantage, both playing ELC or outcrop TD. The highly comprehensive tanks, regarded as the conscience of the Y series heavy tanks.

9 heavy tanks Conqueror

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

The Conqueror really cool, the premise for the turret, whiteboard turret This car is no difference between Carnarvon. Whiteboard pit car, and Carnarvon full body no advantage of playing experience to be around 100K with artillery. 10 120 artillery guns of conscience, the best heavy-duty tank gun advice? Two points is a silver coin broken A bomb, 120 penetration depth, I hit ISU152 side and Lorraine 50 there is no breakdown of the record, to play accounted for the flag of the M103 head 560 high damage, personal recommendations no confidence (like me) The less broken A bomb. Bodywork only the top frontal armor regarded as good, head 200 + penetration depth shelling wear, bottom frontal armor 59 casual wear + yellow ammunition rack. So he can neither take the medium tank line can not top heavy tanks line the front room second-tier support personal feeling nine, ten rooms of illegal guns is a good choice, not to be artillery hit, smashed basically wear, do not place orders encountered Chatillon, a take away pressure. Do not encounter two 59 really hit you the bottom frontal armor break down.

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