Friday, February 22, 2013

World of Warcraft and the Case Against Open Tagging




WoW's Lead Content Designer explains why WoW isn't jumping on the bandwagon.
(1)



Oondasta will be a mighty challenge in WoW's Patch 5.2.

Last year saw the rise of several innovative features in MMORPGs, but few held as much promise for future games as open tagging, which is perhaps best described as the chance for every player who participates in a fight to receive experience and loot regardless of whether they're grouped or not, or was the first character to hit an enemy. (In many MMOs, such as World of Warcraft, only the first person to deal damage or "tag" an enemy will earn loot and experience from the kill, even if another player winds up doing most of the damage to it.) It made the biggest splash in Guild Wars 2, where it encouraged cooperation in the many dynamic events scattered throughout the leveling experience. By year's end, other MMORPGs had incorporated the concept, most notably the new expansions for Rift and Lord of the Rings Online. And yet the genre's dominant game, World of Warcraft, resisted embracing the concept fully. Let's find out why.

Open tagging worked particularly well with LOTRO's mounted combat.

Mists of Pandaria did introduce some concessions, such as open tagging for named enemy quest targets, and Patch 5.2, scheduled for release in the coming weeks, extends the concept to world bosses--provided the boss was tapped by a member of your own faction. But that, according to World of Warcraft Lead Content Designer Ion Hazzikostas, is enough. Hazzikostas doesn't foresee a future where open tagging extends to every enemy NPC in WoW, partly because he believes it ruins some of the social appeal of playing an MMO. world of warcraft gold

Friendly Rivalries

"It can be frustrating to compete with fellow players for loot rights." "I think all of us who play MMOs realize that it can be frustrating to compete with fellow players for loot rights or tap rights on a mob," Hazzikostas said, "but at the same time, there are important social interactions that come out of those moments." Having to compete with a fellow player from the same faction, he says, lends some weight to encounter that they might not otherwise have and occasionally, for better or for worse, leads to player interaction. wow power leveling


Even if it's just grumbling about fighting another flying bug.

It also sometimes leads to abuse of the system. "Part of the concern with open, free-for-all, open-tapping is that a lot of the game becomes more about tapping everything and tagging everything a little bit, especially when other players have already tapped them" he said. "Thirty seconds later, your quest completes because the other people killed them all. That's not an ideal way to feel like you're engaging in combat." Guild Wars 2 requires a considerable degree of participation to get credit, but I'd seen evidence of Hazzikostas' concerns myself during my recent adventures in Rift's Storm Legion expansion, where the comparatively lax open tagging rules resulted in fellow players tossing a couple of arrows or spells on the enemies I was fighting for credit.


Thursday, January 24, 2013

Public Test Realm -- Patch 1.0.7 Notes (Updated 1/22)



(1)


   Updates to patch notes can be found in red. Last updated January 22 at 5:45 p.m. PST.

   Below you'll find the preliminary PTR patch notes for 1.0.7. Please note that this isn't the final version of the 1.0.7 notes and that some changes may not be documented or described in full detail. buy diablo III gold

   To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.
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Tuesday, January 15, 2013

[C9] Notice - Be a C9 Volunteer!


 


    C9 Support Team would like to show our appreciation to all users for creating such a supportive environment.

    According to the needs of growing community, we are looking for more enthusiastic  C9 users that would like to help us to improve!

    Please assist us to organize and conduct more efficient forum and gaming environment.If you're interested in becoming a C9 Volunteer, this might be your chance.Please go over the requirements below thoroughly and submit your applications via Google Docs.

    Thank you very much in advance for your participation and we sincerely look forward to receiving your applications!Important: You must complete the form below and answer all questions.  sell C9 Gold items COTN

Requirements
1. Must be 18 years old or older
2. Must be able to establish both oral and written communication in English,
3.Proficiency in Second Language is a plus.

Duties
1. Work for an active and pleasant community.
2. Check C9 Forum/in-game frequently.
3. Help new users on the forum to join the community.
4. Weekly report

Volunteer Benefits  
1. Weekly Payment
2. Direct contact with GM
3. Early access to new contents
4. Volunteer Identification Item     cheap C9 gold

Please Note
1. This is recruitment for C9 Volunteer Trainees only.
2. Applications for C9 Volunteer Trainee are received only during the recruitment period.
3. Selected users will become Volunteer Trainees at first, and official C9 Volunteers will be selected among those Volunteer Trainees.
4. If you act a lot during the Volunteer Trainee period you will be choose to be a official Volunteer.
5. Volunteer Trainees will not receive any rewards during the training period.
6. Selected volunteers will receive complimentary gifts.
7. Volunteers and Volunteer Trainees are not employees of WEBZEN and will not receive any financial income.  Dungeon Fighter Online gold
8. You must not tell others about any information on the volunteer forum.
(All information on the Volunteer Forum should be considered confidential, and this includes reports, suggestions and update plans)
9. You must not tell others about any information you receive from our GMs elsewhere.
10. Volunteer Trainees and Volunteers may not engage any illegal activities such as to asking for any personal information of other players.
11. The written requirements are minimum specifications and are subject to change as necessary.
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Monday, January 7, 2013

Writeup, Ranger PK to pinch prospective opponent got up CD wild shot.



     And fight no more than two things to remember, there dodge roll (life-saving skills), quickly got up.

     Others fell to the ground after nothing more than quickly got up (10 seconds CD) As for the up and attack estimated Ranger continue down to the ground, I see a lot of people PK, you fight, and high-end, how people have been quickly got up and again fell to the ground you also do not do anything, but also a waste of time and wait for someone else to stand up for the big opportunity wasted.

     Fell to the ground and fight each others others credited the strong flash with no CD yet. Was lying on the ground quickly got up and did not use, CD yet.

     Every time someone else first fell to the ground under ordinary shot next fight underground, the third under batterer who can blow fly, the Ranger's S & P shot except the third, what effect, people lying on the ground by 2 knockdown blow fly attack will automatically stand up.

     You can not remember the others got up CD did not, at least not waste the skills, running Hao ran, people have got up and the first under ordinary shot can also delay the time of get up, you can also want to run to the back, others lying on the ground after got up again, this time you can rest assured that you are lying on the ground, shot Frost bolt and bursts last no skills before.  sell C9 Gold items COTN

     If the others quickly got up and did the CD, and knocks you down it does not and you play psychological warfare, not after three under ordinary shot point distance, opened with skills in dodge tumbling skills distance.

    From near point knocks you down, and got up the CD, and play more fully grasp. C9 four series up and attack range attack range of edge to get up close to walk, have a chance to go and the people you play with up and attack, but you can not hit you in the scope, got up and attack a little stalemate time you a jump shot, you want to do, you do, I do not have to say what skills.

     A certain period of time will stand up several skills 2-3 seconds CD CD when people got up and torn when mad your skills, such as skills in cooling we go, you also can use the S & P shot 3-under usage (lying on the ground The new went flying up this time will resume operator) so that they can be connected to skills and no fear of others and so long to stand on their own.

    Total playing for, be sure to remember the other got up CD did people lying on the ground using the method of ordinary shoot three under, you PK help much (Note: remember the others quickly got the CD is wild shot good, but do not shoot the shot forget the others got up CD has been).  
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Thursday, December 27, 2012

Merry Christmas from Everyone at Jagex!




   It’s been an incredible year full of fantastic updates: the Runespan, Evolution of Combat, numerous voiced quests, Player-Owned Ports, and much, much more!
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   I can happily say it has been a positive year that’s seen significant RuneScape growth. We've gone from strength to strength, with weekly events from players, record numbers participating in seasonal events- not to mention reaching the 200 million accounts milestone and achieving 1 million ‘Likes’ on our Facebook page. Seriously, you guys rock!


   Feedback from the community has played a huge part in our updates this year. A vast number of you participated in RuneScape’s first ever closed beta test, helping us shape one of the game’s biggest and most exciting updates ever - The Evolution of Combat. We read hundreds of thousands of posts regarding the EoC alone – you helped us to refine the content and add important features and enhancements that you wanted to see. A massive thank you from all of us; you guys helped make the update a truly collaborative success!
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   We certainly won’t be resting in 2013 though; we already have huge plans underway, and are making sure that next year is bigger and more ambitious than anything that has ever gone before!

   We are in the process of building more data centres across the world, which will reduce latency for players and will ensure that even more players can access RuneScape in their country or state.

   2013 is the year that will allow you to play a faster, high-fidelity, pure HTML5-powered RuneScape -the first MMO to ever do so! Not only on your PC or Mac, either - 2013 will see your favourite game extend to your favorite tablet - train journeys, car journeys or simply waiting for the bus are all about to get a whole load more exciting! Also, for those with smart phones, we have some cool upcoming apps in store for you too.
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   Perhaps it’s in-game where you will find the most exciting updates, though: two brand new skills; a Grandmaster-level quest, Wilderness Warbands, a Construction skill rework; an improved grouping system; and the ability to customize your own game screen/interface - and that’s just for starters!

  The introduction of the EoC allows our design teams whole new levels of freedom to create compelling combat content. If you thought facing off against the Queen Black Dragon was intense, brace yourself, because we are going to be pushing way beyond that!

  To crown it off, we are going to take player involvement to a level never seen before in any other game. Let’s just say for now that players in game will be shaping Gielinor like never before!

  We are certainly going to be very busy working hard on bringing innovative, compelling, groundbreaking, memorable entertainment for you!

  I always say it is our players that makes RuneScape so special. It’s your clear passion, dedication and support that inspires us year after year to innovate and tirelessly push ourselves to bring you great experiences; crucially it's you that make Runescape - well - RuneScape. Our deepest and most heartfelt thank you to each and every one of you!

  We all hope you all have a fantastic Christmas, and a wonderful new year!

  Happy holidays and God bless。

Wednesday, December 26, 2012

The right choice between WOT vertical stabilizer and gun control


Perhaps not difficult to choose between gun control and vertical stability, but I still these two accessories, the conclusion is actually almost said, but I think that the election of the vertical stabilizer main reason is because the vertical stabilizer is 20%, while only 10% of gun control.

Next calculate the difference between gun control and the vertical stabilizer.

We know from the game only: accuracy, aiming time.

We need actual shrinking circle value (m / s), fired after expanding circle value turret rotation expanding circle values ??the bodywork before and after moving / rotating expanding circle value. IS-7, for example, the game we have data accuracy: 0.4m, aim at the time of 3.4 s.

I-researched, aiming to rope circle to open fire at the least time, so in order to know the actual per second contraction fired after lap much how much we should know. IS-7 fired after lap the 1.6m, actually shrinking circle value 1.2m/3.4s.

Next you need to know the value of the expanding circle rotating turret, moving / rotating expanding circle values ??before and after the bodywork.

IS-7 turret rotation expanding circle value 0.8m

The expanding ring to move back and forth in the IS-7 carbody value of 4.2m

IS-7 car body rotation expanding circle value 2.35m

The formula is:

Only with gun control:

(Turret rotation / bodywork moves back and forth / rotate the expanding circle of values ??- accuracy) / (fired after expanding circle values ??- accuracy) multiplied by the target time * 0.9 (0.9 Gun Control aiming coefficient)

Only with the vertical stabilizer:

(Turret rotation / bodywork / expanding circle rotating value * 0.8 - Accuracy) / (fired after expanding circle - precision) * aiming time to move back and forth

Are with:

(The turret rotate / bodywork before and after moving / rotating expanding circle value * 0.8 - Accuracy) / (fired after expanding circle values ??- accuracy) * targeting * 0.9

But also can calculate the effect of the vertical stabilizer.

The conclusion is that the vertical stabilizer than gun control, unless your rate of fire to ultra-high, and squatting does not go.

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Tuesday, December 25, 2012

WOT Y serie 5-9 level double-line car experience


Lightweight five Crusaders

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Typical reconnaissance vehicles, in general, as long as the mobile good, always joyful, so the Crusaders, Room 5 molested KV, 6,7-level room not hit moving walk lit is good, not really good car, but definitely not deceptive.

6 medium tanks Cromwell

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★ ★ ★

Defense ★

The legendary Y Series Cool Cars, as a 6 medium tanks, his firepower is absolutely satisfactory, you think its guns and Churchill VII, installed in the Churchill VII is Kengren, housed in a high mobility, high flexibility of medium tanks, it is very powerful. Another maneuver is also the Guards, the key to the level of God crawler 6 medium tanks than it powerful.

7 medium tanks comet

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Comet than Cromwell enhance what? Hundreds of blood? The penetration depth of the single digits? Can install a vertical stabilizer. . . Motor weaken, the housing allocation weaken, repair costs rise. . . . . . Do you see that will play 59 dead, when a second-rate medium tanks rub experience also.

8 medium tank centurion

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★

To the centurion, the true face of the Y series revealed illegal guns car. As the elite troops of the Queen, you do not illegal guns more entrap teammates. 40 speed, fairly medium tanks! WZ111 speed 50! That volume, the E50 also large! That armor, artillery also thin!

Britain really is able to create the world's best tank gun of the country, eight medium tanks resistant to 220 + penetration depth of guns and 59 guns the same rate of fire, 500M outside of illegal guns can be 10 rounds of 9.

9 medium tank centurion VII

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

Its full body is a good car, but that up to 200K whiteboard experience in R & D pit dead this car! A 45K plus the rate of fire of the gun + a 25K crawler + turret of a 40K + a 55K gun + a 45K engine, short whiteboard longest period cars. This car usage and centurion I almost entangled in nine major, and 10 guns with which? Nine guns DPM high, probably 2700 +, 10 guns 2300 less than 10 guns penetration depth 40 + kinds of shells into the APCR. We have to know that the AP and APCR distance decay is not the same, small caliber AP attenuation the particularly powerful APCR attenuation small lot. In addition, the coupled to positive reason, I think APCR105 caliber projectile penetration depth at least equal to 290 20 lbs AP shells, which means that the penetration depth to improve should be 70, a 70% increase in damage another single, aiming time only increased 0.2, I think, as a black marlin car penetration depth> single injury> DPM AWP is always better than even the spy easy to use is the truth.

The fully body is a good car is E50 powerful enhanced version, another single up injury, not a disadvantage and heavy tanks telescopic. But do not take the initiative to find a heavy tank telescopic front ammunition shelf forever it's flawed.

Five tanks Churchill I

Fire ★ ★

Maneuvering ★ ★

Defense ★ ★

This car is very wonderful, more blood, gun registration, 5 room bully car joy, but the front armor is fake, but the turret is flawed, Churchill can punch through the turret, so a square head British tanks dare to say that their invention? Well, maybe is the authentic British tanks TANK. The shake-up, which is Churchill 3 brothers esoteric, not shake-up of Churchill is not good Churchill, for dead 6,7-level car is the biggest contribution in Churchill I.

Six tanks Churchill VII

Firepower ★ ★ ★

Maneuvering ★

Defense ★ ★ ★ ★

Which army fans tell me why the British car not I is VII of? II \ III \ IV \ V \ VI Where?

The Churchill VII relative to the Churchill has strengthened the the positive defenses and artillery to weaken the maneuver, in other words, the opportunity to shake-hard to find, but the shake-up will be enhanced greatly, the front armor is wonderful, the ability to jump BL9 may be 59 shelling wear, another turret can be their own gun penetrated, exchange transfusion, change to a 59 is a penny earned.

The seven tanks A43 Black Prince

Firepower ★ ★ ★

Maneuvering ★ ★

Defensive ★ ★ ★

Churchill three brothers, the youngest of the shake-up of the final esoteric. Churchill VII compared to comprehensively strengthen the artillery, motorized, blood, 1450, the amount of blood. Short 59 rampage eight room, 59 sending side to you, or send the top cover to give you, pumping him to death, telling his shake-up that is justice. Be regarded as a good car, as long as you go the route of medium tanks. Your non-heavy tank line to go to you only when the sandbags, -3, King Tiger without injury to child dead. Rest assured that, in 59 of rampant today, you can hardly into nine rooms, of course, difficult to enter the room 7.

8 heavy tanks Carnarvon

Firepower ★ ★ ★

Maneuvering ★ ★ ★

Defensive ★ ★ ★

Who told me what the British have the centurion also make Carnarvon doing? Almost the same gun, weaker maneuver slightly stronger protection and blood, I basically when it does centurion with the ricochet hit his big chance, he hit 59 and 59 in accordance with some breakdown 59, can jump 59 bombs, motorized good standard, and that he is really an excellent 8 tanks, but this car "excellent eight tanks" basically die out WZ111 King Tiger, -3. shake-change, however, telescopic beat, so try to walk the line of medium tanks or second-tier tanks, 1.9 aiming speed so he reacted quickly, fast response in a distance of about 300M is a huge advantage, both playing ELC or outcrop TD. The highly comprehensive tanks, regarded as the conscience of the Y series heavy tanks.

9 heavy tanks Conqueror

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

The Conqueror really cool, the premise for the turret, whiteboard turret This car is no difference between Carnarvon. Whiteboard pit car, and Carnarvon full body no advantage of playing experience to be around 100K with artillery. 10 120 artillery guns of conscience, the best heavy-duty tank gun advice? Two points is a silver coin broken A bomb, 120 penetration depth, I hit ISU152 side and Lorraine 50 there is no breakdown of the record, to play accounted for the flag of the M103 head 560 high damage, personal recommendations no confidence (like me) The less broken A bomb. Bodywork only the top frontal armor regarded as good, head 200 + penetration depth shelling wear, bottom frontal armor 59 casual wear + yellow ammunition rack. So he can neither take the medium tank line can not top heavy tanks line the front room second-tier support personal feeling nine, ten rooms of illegal guns is a good choice, not to be artillery hit, smashed basically wear, do not place orders encountered Chatillon, a take away pressure. Do not encounter two 59 really hit you the bottom frontal armor break down.

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Monday, December 24, 2012

25H ancient magic mountain treasure trove 1-6 BOSS pain experience


No. 1 Stone Guard

Red guard named in connection full of energy the whole regiment AOE

Green guards AOE full energy of the whole group, the whole group AOE

Blue guarding mines the whole regiment AOE

Added a new skill, every step of the H-mode highlight a grid of tiles, the spirit of the 1% damage and 1% increase for the whole group.

Forever play BOSS, currently active with the colors of the color bar to keep the secondary goal of the DOT, moving bricks stacked full BUFF four fragments remain to fight the outbreak.

BOSS 40% of blood following new color after the call is active.

No.2 curse those magic seal

Stage generic skills soul arrows to increase from 3 to 8 goals.

Each converted a stage 5% increase in damage.

From the fixed stage sequence becomes selected from the BOSS position weapons as the next stage.

The H mode skills, will be more of a new stage of the shield.

The Arcane stage BOSS rapidly Austrian energy cast Towards the end of advance dispersed or to finish casting instant circle sent to the outside, to prevent Arcane echo fried to the crowd.

The fist stage, earthquake if the tanks waste Spirit barriers, there will be an injury can not be covered disaster grip guide to prevent the MISS.

Shield stage, the little monster before 1 second seed facing BOSS read 2 to 3 seeds to small monster kick down.

Spear phase, AOE attention to open relief damage.

No. 3 wraith Gela Ya

H mode each time into totem out there will be a 30s debuff with a debuff enter the totem will spike.

Glyph of Soul Shard, sugar, soul swallowed, with dark talent renewable Death Coil, Mannoroth Fury.

Hands skills fully open H BOSS.

Door before kept good two fragments go after dark regeneration + sugar stack BUFF near the pitch, full of blood small monster instant hair 3DOT + burst species, then the seeds of other small monster AE, remaining a small amount of small monster, to a low blood The small amount of monster suck the soul of the dead, and then go out to fight the boss.

No. 4 kings of the soul

H mode, each king added a new skill, and the current king of the presence of blood fell to 30%, the next king will activate.

Talent harvest with their lives, free the arrest will and Kil'jaeden cunning

The Battle: starting hands skills fully open Mengchou to the medication after 20% blood water RUSH

Pirates: No arrest will of extracting system arrows

Witch: Witch King sets shield before the release of the guide spell will not be broken shield

Mad, crowd control before facing BOSS read a seed, and then groups vampire. High anti-injury when not to use ghosting, to prevent anti-death themselves.

No. 5 Eragon

The H mode change battle infield and outfield completely two planes.

Talent with the the dark transaction and Mannoroth rage.

The H mode inside and outside the field are two separate planes, the stand which planes can only attack to which planes blame. Put a circle before the opening in the initial position, pay attention to the direction of the head pointing towards the door put, when it sent back is the face-BOSS.

P1 out small monster instant 3DOT, and then continue pumping BOSS. Mobs almost pulled outfield decided based on the current number of fragments little monster suck the soul or to continue pumping BOSS, such as the need to share in Total Annihilation damage mobs ran to the outfield pumping darkness transactions and not open when you read the article in the of mobs empty blood off determination. The entire P1 stage need only turn P2 eliminate a debuff.

P2 out electric ball three seconds before (open black soul when 2 seconds), BOSS read burst species, has been reading the seed until the ball kick down. Then pumping BOSS to the next three seconds before the electric ball to ensure that the 3 dot, BOSS body fragments> 2 on the boss ghosting. (If your team tactical positioning of SS is a single point electric ball as much as possible to communicate with your RL: SS used for piezoelectric balls blood than a single point of an electric ball battle, the team enhance the role is greater.)

P3 standing in the middle of the column position of the output of column 3 goals. Mobile pillars kick down toward the rendezvous, the little monster has been TANK pulled refresh during the DOT, and other table came out quickly circle back position. Of the boss blink hair 3 DOT, then burst kinds + AE seed little monster.

P4 little monster hit Hellfire beheaded BOSS AE finished little monster.

Titans chill throughout the existence of H mode.

Talent harvest with their lives, Grimoire: evil governing the Mannoroth fury.

The will of the 6th emperor

H mode of the monster death will be an energy spark dark trading + eternal determination can hit a. Whether the spark is knocked or were killed, and both can be sucked debris.

Kill order: wave 2 Furious> courage> Strength> boss

The first wave of rage monster to each monster instant 3 DOT, whip + suck the soul. Monster death facing the sparks groups vampire, behind the fury wave 2 A. A tank will force pulled near the monster group decided to continue to seed, seeds, small monster after the death of the spark of the power of the monster burst kinds + distance according to the number of fragments and the power of the monster, suck the soul or groups vampire.

the boss out the boss blink hair 3DOT, kid hanging BOSS. Team dps slow final stage can also be summoned once.

Keep playing strength monster boss who DOT instantaneous 3 OT suck the soul after death and the power of the monster of the boss, a ghost, and then suck the soul of the power of the monster's death sparks supplement debris.

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Saturday, December 22, 2012

Monster theory of evolution: the purple name monster and MF line stereo discussion


Diablo 3 has been constantly improving, but as far as I'm concerned Diablo 3 still has a lot of room for improvement, tasteless as the presence of at least all games need to improve, some tasteless affixes, tasteless blacksmith, tasteless banners.

Tasteless purple name monster

The game, a total of 262 purple name monsters! 82 achievements. And admirable, each purple name monster has its own rich background story, the subtlety of the trigger event, unique methods of fighting and scenes.

Have to say that the huge purple name monster system do fine, but in the final analysis they are tasteless!

The reason is as follows:

1, kill purple name monster can not be superimposed Nephalem BUFF.

2, do not enjoy the effect of addition of Nephalem BUFF.

3, Appalling equipment swap rate.

Blizzard did not understand the real point of interest lies in the Diablo players, the essence and soul of the Diablo series is the MF not tempting booty purple name monster even if doing interesting or tasteless.    Diablo 3 gold

We look back at the close of Diablo 2 and Diablo 3 status Super Unique Monsters, the purple name monsters and super dark gold monster status can be described as Heaven and Hell, now I can say Diablo 2 one to five most super dark curtain The the gold monster's name, Diablo 3 is basically a name can not remember, because they are not important.

So I think, should be a substantial increase in the drop rate of purple name monster, kill the monster of purple name Nephalem BUFF enjoy BUFF addition, this combined with its unique story and fighting purple name monster shine.

The purple name monster, MF process and line

Monster drop rate of purple names I think should be higher than the the ordinary elite monsters BOSS similar here, we'd like to discuss the MF process.

I think that the Infernal Machine is an extremely successful improvement, its importance is not inferior to the Paragon system, the reason is: 1.05 prior to the MF process and line its boring!

Nothing more than a handful of scenes of: Assassin basement of the Tomb of the Warriors, Twin Towers, the battlefield. And most players are a local farm, which makes the MF essence of the Diablo series elements become boring, boring, but its simple linear Diablo 3 gameplay is also greatly decreased!

But with the Infernal Machine, shuttling A1 to A3, we have to run in some scenes full map to search for the keys, we do not rigidly adhere to a scene, MF becomes more three-dimensional and interesting, but also get booty efficiency increased rather than decreased.

So if the monster drop rate of purple name enhance significantly different from the ordinary elite monsters, the the MF process will become very three-dimensional and interesting. In order to find these warriors monster, a scene of A1 to A3 can MF, even A4 will improve a lot.

Further, I very very much hope that the the different BOSS and purple name monster has its own unique drop list, and the unique drop rate of a legendary equipment!

For example, the ordinary the elite monsters clouds bridges swap rate of 0.001%, and akkani off of clouds bridge swap rate increased to 0.003%.

Such changes, we can design its own line of MF, the MF process is no longer boring!

Friday, December 21, 2012

0.8.2 World of Tanks M series 8 medium tanks T69


t57 heavy tank

Bodywork T43e1 m103 prototype

Turret armor 127.137.51

Top speed of 22 miles (35km/h)

Can pivot turn

Main gun: 120mm t169 is t123e1 Improved

To own bombs Nest rate of fire 30 round/min (fog)

Depression angle of 8 degrees 15 degrees

8 with playing the drums in ammunition shells total 18 (fog)

Combat weight of 120,000 pounds (about 53 tons)

Performance Brief Review

Firepower: 170 years of silver shells wear deep 300 penetration depth coins bomb, 25 seconds long loading two seconds short filling. Fire control, as always, to the force. Gun sense mobile expanding circle small and quickly lock. Maneuver: PAN Xin better, which is second best integrated motorized 8 mt (original 8 40T T69 Tactical is far less than 40T good first course 44) defense: Do not expect this is not easy artillery penetrated the armor level.

World of Tanks With the 0.8.2 version of the update is approaching a new branch of the M-series tanks to the availability of the complex terrain combat advantage is also maintained on the basis of the F-series tanks swing turrets?

The Pershing Irons change heavy artillery T69 mountain war force fully open.

The tanks in the 1950s, research and development on the basis of the T42 medium tank. In the game, this can have a 90-mm bursts of artillery tanks. In addition, T69 battle still have the same level of medium tanks M Series 400-meter-high vision and excellent shooting angle of depression. Compared to the same level F-series tanks, M series tanks significantly thicker body armor. M series tanks new branch based on the original instant firepower, this will mark in the coming battle, the breakthrough in the ability of the M series of medium tanks will have a revolutionary upgrade.

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Thursday, December 20, 2012

Nephalem Valor operation is acceptable, and will continue to constantly improve


Nephalem Valor was originally found in Beta Patch14 patch. The main purpose of this system is to hope that the players can extend each game time, as much as possible to explore every place, just as it continues to improve, the details of the requirements to increase a lot, such as switching skills will disappear, and these may be with the original intention of some runs counter. Especially when the the pinnacle level appears, the entire MF or the course of the game a little too long, and lost some of the characteristics of the Diablo series.

Hope that the development team can solve this problem properly.

Nephalem Valor Status and Future

Nephalem Valor from two main aspects to do very well. First, it ensures that the "short game process (less than 1 minute) will not become the best way to play. Secondly, the different environment to change skills configure the game to bring the advantage is large, but there are some players like to find a set of configuration can be applied to all situations. Nephalem Valor became the center of a balance of the two game concepts: it allows players to feel that only with a set of skills is good, but you still have the freedom to configure change skills necessary. Although there will be some shortcomings in the current design, but we still feel has Nephalem benefits are greater than this mechanism does not exist.

Therefore, you are right, this system is not perfect, we are looking for improved measures. The current goal is to seek to allow the players to play only 5-10 minutes, and can get good revenue, at the same time they have to ensure that such a fast game will not be abused. The game needs balance a large number of players is a very complex task, and we welcome suggestions for how to improve Nephalem Valor.    D3 gold

Wednesday, December 19, 2012

"Guild Wars 2" engineers fully catch up with the blasting team


As master Machinery Manufacturing destruction, engineers like to play with explosives, alchemical potions and the various filled with dangerous tools. Erection of forts, they can quickly control an area, alchemy weapons support comrade-in-arms, or massive mines, explosives and hand grenades to destroy the enemy.

Engineers can be described as a walking arsenal, they carry all the weapons used to control the battlefield. Special toolkit and turret, they can enhance their offensive and defensive capabilities.

When the engineer activated weapons kit, they will be equipped on many professional weapons, reversed the situation of the war. Such as the flamethrower Kit allows engineers to obtain the relevant skills and remote flame attacks.   Guild Wars 2 gold

Haversack Kit

When engineers equipped multifunctional toolkit, they will be picking up a backpack current weapon skills will be replaced by a series of special skills. For example, the bomb toolkit allows engineers to use a wide variety of bombs: from the smoke bombs, concussion bombs, firebombs.

Fort

Engineers can use the fort, this pointing device to help engineers defense and control of an area. For example, engineers can be equipped with a bombardment forts, damage to all enemies within the area, or restored to a treatment tower near his comrades life. Engineer is able to put away or move the fort, but at the same time, each type of fort existence of only one.

Engineers comprehensive catch-up "demolition team" because of its powerful and extremely destructive and damage output capacity, has truly become the Destroyer in Guild Wars 2!    GW2 gold

Tuesday, December 18, 2012

The values of pickup range property and suggestions for improvement in Diablo 3


Pickup distance is a very valuable properties for many players. More convenient to pick up the blood cells and Diablo 3 gold, Farm, difficult battle very purposes. However, players meaningless affixes to him, and he felt around the gold ran half a day to pick it up silly, why not let the pinnacle also increased pickup distance?

Community Manager Vaeflare said, there is the value of this property after you have the choice of attributes directly affect the Farm efficiency and equipped with different players. Of course, he also said that this proposal will be communicated to the developers.

About pickup range properties

I play a Barbarian, I think affixes look some does not make sense. I will not find this affixes equipment attribute because this is not what I want, but I hope the Paragon level can enhance the. Who else ran laps around the D3 gold Click and pick it up?

The items on many very attractive affixes. Select increase your pickup range of equipment, equal to this property useful to you, and you will want to sacrifice other attributes to get it. The contrast of this choice give you different items with choice, and we want the players in contrast and equipment to improve efficiency can balance their choice, is to have the strongest DPS still be able to play the good things, and so.

We also know that you think that there are some improvements, so thank you for your feedback. We will convey your suggestion to the developers.

Monday, December 17, 2012

FAQ in December 13th and 14th: Soviet series new medium tank 416 engineering


  13.12.2012

  - it is now confirmed that the second Russian branch (Object 416) will be prolonged to tier 10. When and with what: "no comment"

  - Veider's (one of the devs) preferred weapon of choice on T-54 is the D-10T2S

  14.12.2012

  - Japanese floating tanks (for example Type 2 Ka-Mi) could appear as low tier Japanese vehicles in the game (in their "land" form without the additional floaters), the developers also say they have enough lowtier Japanese tanks for now.

  14.12.2012 cont.

  - the names of some tanks have to be shortened, because they don't fit into some elements of the interface

  - it's not planned to add unlimited number of penetration/non-penetration ("scratches") decals on the tank because of graphic card memory and speed limits, not even as an option

  - more "dynamic" premium tanks like Type 59 "when considered needed and possible"

  - no massive changes planned to the economic system

  - Crusader AA not planned

  Heinkle Posted 15 November 2012 - 02:34 PM

  It was revealed today in the Russian Q&A thread that the devs are considering a Chieftan prototype to replace the 215b at tier X.

Diablo 3 gold

Saturday, December 15, 2012

Witch Doctor 10 family motto: you have to keep in mind


1, Do not attempt to ridicule or belittle other classes, not to envy them, because we and they are all brothers and sisters.

2, there is no best or better build, not the strongest or more fitted, only the deepest or deeper understanding.

3, No matter how bad or teammates arrogant, he is unable to alternative power sources, no matter how cool your gear, not as a constant in your teammates around.    D3 gold

4, do not believe that you think of scrap wood skills people use.

5, to adhere to the witch doctor now, no one who is stronger, the gap is reflected in the financial resources.

6, do not care about the changes in each version, being a witch doctor before players.

7, Do not believe the forum argument, it is a conspiracy of a few people.

8, How high is your passion, your witch doctor there is more than strong.

9, this is equipment game, do not try to deny it with your class.

Diablo 3 gold

Friday, December 14, 2012

The comparison between TD SU-100M1 and 1946


1. Penetration depth: the primary role of TD is output, and the output frontal armor than the side of the rear output opportunities. 7 TD, perennial Room 8, the penetration depth of 175mm, playing 59 positive very difficult, so the key data of the SU-100M1 - the depth of penetration, limiting his role.

2. Frontal armor defense: the frontal armor of SU-100M1 unlikely most of his enemies can be no pressure to hit the frontal armor, unfavorable factors for TD perennial frontal armor enemy.

3. Angle of depression: SU-100M1 the depression angle of 5 degrees, the slope is a challenge, more topographical constraints.

Other: SU-100M1 has sibling TD fastest acceleration, steering and concealed these what?

(1) Quickly rushed to the front line, the card is a good location, and steal the enemy a gun and alternative heavy horizontal push all the way, and then as an assault TD?

(2) At the rear, to the use of covert? Opposite the key vehicles could not move a penetration depth of 175mm.

Personal conclusion: SU-100M1 paper advantage, but an easy-to-use car to his advantage items more difficult to play out in the hands of most players, it is recommended to try 1946 more, you will have a different feeling.


Diablo 3 gold

Thursday, December 13, 2012

One thousand kinds of character selection, set the system to create the role of freedom


"Guild Wars 2" the most outstanding feature is its strong emphasis on the authenticity of the content of the game, this authenticity is not only reflected in the system and play game featuring more imitate reality immersive selection system is reflected in the game overall, so All players can freely create their own game characters, more than a thousand different selection system so that each player's role is not the same, and bid farewell to the thousands of people face the embarrassment.

As we all know, "Guild Wars 2" has five races, each race has a gender-specific, and each character has eight career, so there will be a whole eighty choice, every race and occupation style almost all players can find the most suitable for the eyes of its own ideas of characters.

Height, body type just based on the real contact to the back of the details set, you will find "Guild Wars 2" set system is how powerful, including the eyes, nose, mouth, ears, and even the chin, tattoos, clothing, color, etc. twelve different options, each of which contains 78 different details, as you choose more than one hundred kinds of details.

The powerful immersive character creation system to your whim to create their own realistic role!

Guild Wars 2 gold

Wednesday, December 12, 2012

The Russian server 0.8.2 WOT wonderful content


0.8.2 version of "World of Tanks" in Russian service has been successfully updated before the new version in the domestic on-line, let's Come and take a look at the Russian service of 0.8.2, which obviously changes.

Russia in the update, the first to experience the new M series tanks tree, the tank tree by the M Series 5 Medium Tank M7 developed from after six light tanks) T21 (T71 is (seven light tanks), T69 (eight medium tanks), four research and development order of T54E1 (nine medium tanks), and finally usher in T57 (ten tanks). In the tech tree, T21 Resembling seven Tank T20, also maintains the characteristics of the single artillery. From T71 tech tree will be full with bursts of artillery. Not only that, they still keep the excellent M Series artillery pitch angle.

In addition to the new M-series tanks branch, the Russian server update also let three limited tanks formally launched, they were six tanks (TOG II) level antitank guns (AT-15A) and eight F-Series heavy-duty tanks (FCM50T). Three limited tanks have their own characteristics, TOG II regarded on the lower car anti-senior artillery, AT-15A can hide the attack can push the line extremely odd thick front armor. "King Tiger" tanks FCM50T is flying, the penetration depth of more than 200 silver coins bomb with 9-10 grade tanks should be wary.

In Russian server 0.8.2, wrecked tanks specified get Medal adding Patton tanks M series famous the: Button killers Medal. To get this Medal, only need to eliminate 100 players in the battle can be named "Barton tanks, M46 Patton M48A1 Patton. In addition, some of the rare and challenge the achievements of luck with the ability of the players will make 0.8.2 more interesting.  Diablo 3 gold

0.8.2 update server in Russia also demonstrate the C series of tanks in the new on-line improvements, 59 medium tanks 0.8.2 will comprehensively enhance the ground running, turning ability. In addition, its precision shooting marching shells wear depth will also raise the overall 59 This means that the new version will once again become the the C series tanks soul chariot. Type 59 tanks similar upgrade of 62 light tanks, 62 type in the new version will improve one level, supporting facilities has also been upgrading its maximum speed with artillery penetration depth and the Kill. There are many special tank to be adjusted in the new version, but obvious changes first is the C series of tanks.

The battlefield changing photorealistic greatly increased

0.8.2 Russian server update also brings some audio, map changes tactics.

First, fallen trees, and can provide additional hidden force of tanks, which will make its own anti-tank gun fighting ability to raise the overall. In addition, the tank after the railroad tracks, and some small buildings shaking further reduced or even eliminated. Related to the chariot crew, "Band of Brothers" skills will motormen veterans' skills extra bonus, this may allow players to in skills learning co-ordination arrangements vary, Tanks at different distances from the sound caused by firing has changed the game to the next level fidelity.

Tuesday, December 11, 2012

The Demon Hunter combat zipper infinite hatred Build


We here do not calculate its damage, only to introduce the principle of this skill:

1, zipper length visual probably half of the screen.

2, regardless of the zipper attack frequency and attack speed, 2 times per second fixed. D3 gold

3, zipper triggered coefficient 0.75, the Three Pagodas overlap, go diagonal to hit the enemy with the implacable hatred to obtain very high.

4, this skill because of the need to take place frequently, if not with the mechanical adjustment to increase the duration and sentinel number of no real significance.

To back hate ability and combat time

Release three outpost the time interval between 16 seconds (three outpost 2 8 seconds cd) outpost for one minute (using a mechanical adjustment 100% 30 seconds enhancement).

If the the 3 outpost zipper all hit to be released sworn target per second available hatred for:

3 * 2 * 0.75 * 3 = 13.5, Note: Although the outpost ordinary attack triggered coefficient 1, does not trigger mortal recovery hate, according to the only zipper to restore hate.

Tie itself back to the hatred of the 5.3, without the bat in about 40 seconds (the character moves to the diagonal time of about 4 seconds) continued to supply 18.8 / s hatred for the role.

Of course, the premise is a moving target, where we can think about the team in ice Thunderball law and its own Pugong.

With the vent hate skills:

The hormone bomb: if the role IAS 2.0, three-zipper wholly reduced hormone bomb, disguised hatred consumption can easily 8-10 even vote, and if hatred is light, with the lava arrows in a short period of 2 seconds back full of hatred dps attack efficiency to the next level.

With the spikes echo mine:

Similarly, mechanical tuning Amphibious role reflected, the three zipper, 6 bomb the same efficiency, and 3.2 seconds of blowing up a mine attack speed of 2.0, just covered with six mines, mines seamless connection.

With the continuous shooting:

Continuous shooting skills analyzed per second consumption hate 2.85 * attack speed * 3.6, if the attack speed of 1.8 starting coefficient of 0.111

Per second then consuming hatred of 2.85 * 2 * 3.6 = 18

The per second sworn recovery hated 0.111 * 1.8 * 3.6 * 3 = 2.15,

With the three-zipper can easily achieve 40 seconds of unlimited bursts of output.

Ice with combat the the 10mp Purgatory device:

1, Magda + Skeleton King:

Ineffective due to the ice with only Magda full control, the bait and wait for the skull, even if the skull is hooked, can not fully under control, the zippers are not yet in place.

The boss is not your ideal release the location of the zipper times skills seem worthless. The traditional fast back hate fast vent gifts skills to better use.

2, schema + Lakanorth

The stunning ice method can completely control the two boss, I use wireless bursts can perfect Zhan Zhuang output 40 seconds, the method of operation is also very simple, put the first two zippered next to the mark boss how attacks on how after moving to attack until the full three zipper the diagonal at radio bursts attack until you find the hatred began to decrease again placed first zipper, second, third, and so on.

If need to the spikes trap flow and hormone bomb stream transposition operation is relatively complicated, in short, to fight the two boss brain bursts especially the open shadows hold down the right on the line, as long as the bursts constantly second black Cinema do not put (Of course, you can not be too fragile).  Diablo 3 gold

3, Jordan + project

Ibid ice law to force can control the dead, continuous shooting is still the strongest, but the control undead headache...

Summary: zipper output environment with the implacable the ultrafast hate will raise you output to an unimaginable realm, but once the lack of output environment, this skill is not worth a damn.

Monday, December 10, 2012

Diablo 3 Monk PVP Melee Build warming-up


1, PVP battlefield which does not pay attention to efficiency, so do not look at this post with a PVE mentality.

2, PVE particular about standing up to play the game, PVP more particular about guerrilla warfare style of play.

3, In PVP smart to walk with careful as operating tactics for PVE places strong attack as well as instant kill for.

4, Mobile speed in PVE them just as efficient brush Figure purposes, when a critical role in PVP which played often in the speed you can decide the outcome.

5, PVP battlefield you need to mature state of mind, not in a hurry to break everything, then slowly look for opportunities, grinding bitter rival.  D3 gold

Magda: Mission leader, leader. (The challenge of BOSS, is similar to the map in the map with PVP actually).

Assassinate BUILD (first set)

PVP battlefield, we must maintain a certain distance with the target, especially Melee class can keep the target from the blow, it will bring the other trouble.

Then when the target is approaching our speed and played a key role, as the smart mobile speed in terms of the monks are the inherent advantages of the class.

The sets of skills which I took advantage of the very high mobility Tempest Rush to lead the overall speed, so that other Melee class can not easily be close to you, but consider some class with instantly move function.

I used Lashing Tail Kick bounced off the other, to ensure that we are in the distance and speed advantage.

The characteristics of the BUILD:

1, it has hit the target distance of 25 yards.

2, the moving speed of up to 50% (as have passive skills movement speed of up to 60%).

3, 55% -60% of the Dodge attacks, and with a certain degree of aggressiveness.

4, can easily get rid of war nearly entanglement.

The play of the BUILD:

1, standing the Deadly Reach target 25 yards away.

2, when the target approach, available Tempest Rush acceleration to distance.

3, if the other party before the teleport to, with Lashing Tail Kick bounced off the goal.

Detailed description of of The BUILD main skills:

Deadly Reach   left key

Core attacking skills, as well as sustained four seconds to increase the 50% of Armor functionality has striking distance of 25 yards.

Lashing Tail Kick   right key

When the melee instantly to your front, with the skills to bounce off each other and allow each other to reduce the 60% movement speed. This skill is itself offensive skills.  Diablo 3 gold

Tempest Rush   1 key

Get rid of the the best melee entanglement skills, not only an additional 25% movement speed bonus, as well as 85% of the weapons attack, the attacker also been reduced by 60% movement speed. Other hurt while also deceleration a really nightmarish experience.

Mantra of Evasion   4 key

Improve the Dodge mechanism to fully utilize the inherent advantages of the monks, due to melee attack is the real deal in PVP play the importance of Dodge while you dodge each other in each attack, the other will be by 60% of weapon damage.