Thursday, December 27, 2012

Merry Christmas from Everyone at Jagex!




   It’s been an incredible year full of fantastic updates: the Runespan, Evolution of Combat, numerous voiced quests, Player-Owned Ports, and much, much more!
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   I can happily say it has been a positive year that’s seen significant RuneScape growth. We've gone from strength to strength, with weekly events from players, record numbers participating in seasonal events- not to mention reaching the 200 million accounts milestone and achieving 1 million ‘Likes’ on our Facebook page. Seriously, you guys rock!


   Feedback from the community has played a huge part in our updates this year. A vast number of you participated in RuneScape’s first ever closed beta test, helping us shape one of the game’s biggest and most exciting updates ever - The Evolution of Combat. We read hundreds of thousands of posts regarding the EoC alone – you helped us to refine the content and add important features and enhancements that you wanted to see. A massive thank you from all of us; you guys helped make the update a truly collaborative success!
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   We certainly won’t be resting in 2013 though; we already have huge plans underway, and are making sure that next year is bigger and more ambitious than anything that has ever gone before!

   We are in the process of building more data centres across the world, which will reduce latency for players and will ensure that even more players can access RuneScape in their country or state.

   2013 is the year that will allow you to play a faster, high-fidelity, pure HTML5-powered RuneScape -the first MMO to ever do so! Not only on your PC or Mac, either - 2013 will see your favourite game extend to your favorite tablet - train journeys, car journeys or simply waiting for the bus are all about to get a whole load more exciting! Also, for those with smart phones, we have some cool upcoming apps in store for you too.
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   Perhaps it’s in-game where you will find the most exciting updates, though: two brand new skills; a Grandmaster-level quest, Wilderness Warbands, a Construction skill rework; an improved grouping system; and the ability to customize your own game screen/interface - and that’s just for starters!

  The introduction of the EoC allows our design teams whole new levels of freedom to create compelling combat content. If you thought facing off against the Queen Black Dragon was intense, brace yourself, because we are going to be pushing way beyond that!

  To crown it off, we are going to take player involvement to a level never seen before in any other game. Let’s just say for now that players in game will be shaping Gielinor like never before!

  We are certainly going to be very busy working hard on bringing innovative, compelling, groundbreaking, memorable entertainment for you!

  I always say it is our players that makes RuneScape so special. It’s your clear passion, dedication and support that inspires us year after year to innovate and tirelessly push ourselves to bring you great experiences; crucially it's you that make Runescape - well - RuneScape. Our deepest and most heartfelt thank you to each and every one of you!

  We all hope you all have a fantastic Christmas, and a wonderful new year!

  Happy holidays and God bless。

Wednesday, December 26, 2012

The right choice between WOT vertical stabilizer and gun control


Perhaps not difficult to choose between gun control and vertical stability, but I still these two accessories, the conclusion is actually almost said, but I think that the election of the vertical stabilizer main reason is because the vertical stabilizer is 20%, while only 10% of gun control.

Next calculate the difference between gun control and the vertical stabilizer.

We know from the game only: accuracy, aiming time.

We need actual shrinking circle value (m / s), fired after expanding circle value turret rotation expanding circle values ??the bodywork before and after moving / rotating expanding circle value. IS-7, for example, the game we have data accuracy: 0.4m, aim at the time of 3.4 s.

I-researched, aiming to rope circle to open fire at the least time, so in order to know the actual per second contraction fired after lap much how much we should know. IS-7 fired after lap the 1.6m, actually shrinking circle value 1.2m/3.4s.

Next you need to know the value of the expanding circle rotating turret, moving / rotating expanding circle values ??before and after the bodywork.

IS-7 turret rotation expanding circle value 0.8m

The expanding ring to move back and forth in the IS-7 carbody value of 4.2m

IS-7 car body rotation expanding circle value 2.35m

The formula is:

Only with gun control:

(Turret rotation / bodywork moves back and forth / rotate the expanding circle of values ??- accuracy) / (fired after expanding circle values ??- accuracy) multiplied by the target time * 0.9 (0.9 Gun Control aiming coefficient)

Only with the vertical stabilizer:

(Turret rotation / bodywork / expanding circle rotating value * 0.8 - Accuracy) / (fired after expanding circle - precision) * aiming time to move back and forth

Are with:

(The turret rotate / bodywork before and after moving / rotating expanding circle value * 0.8 - Accuracy) / (fired after expanding circle values ??- accuracy) * targeting * 0.9

But also can calculate the effect of the vertical stabilizer.

The conclusion is that the vertical stabilizer than gun control, unless your rate of fire to ultra-high, and squatting does not go.

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Tuesday, December 25, 2012

WOT Y serie 5-9 level double-line car experience


Lightweight five Crusaders

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Typical reconnaissance vehicles, in general, as long as the mobile good, always joyful, so the Crusaders, Room 5 molested KV, 6,7-level room not hit moving walk lit is good, not really good car, but definitely not deceptive.

6 medium tanks Cromwell

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★ ★ ★

Defense ★

The legendary Y Series Cool Cars, as a 6 medium tanks, his firepower is absolutely satisfactory, you think its guns and Churchill VII, installed in the Churchill VII is Kengren, housed in a high mobility, high flexibility of medium tanks, it is very powerful. Another maneuver is also the Guards, the key to the level of God crawler 6 medium tanks than it powerful.

7 medium tanks comet

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Comet than Cromwell enhance what? Hundreds of blood? The penetration depth of the single digits? Can install a vertical stabilizer. . . Motor weaken, the housing allocation weaken, repair costs rise. . . . . . Do you see that will play 59 dead, when a second-rate medium tanks rub experience also.

8 medium tank centurion

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★

To the centurion, the true face of the Y series revealed illegal guns car. As the elite troops of the Queen, you do not illegal guns more entrap teammates. 40 speed, fairly medium tanks! WZ111 speed 50! That volume, the E50 also large! That armor, artillery also thin!

Britain really is able to create the world's best tank gun of the country, eight medium tanks resistant to 220 + penetration depth of guns and 59 guns the same rate of fire, 500M outside of illegal guns can be 10 rounds of 9.

9 medium tank centurion VII

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

Its full body is a good car, but that up to 200K whiteboard experience in R & D pit dead this car! A 45K plus the rate of fire of the gun + a 25K crawler + turret of a 40K + a 55K gun + a 45K engine, short whiteboard longest period cars. This car usage and centurion I almost entangled in nine major, and 10 guns with which? Nine guns DPM high, probably 2700 +, 10 guns 2300 less than 10 guns penetration depth 40 + kinds of shells into the APCR. We have to know that the AP and APCR distance decay is not the same, small caliber AP attenuation the particularly powerful APCR attenuation small lot. In addition, the coupled to positive reason, I think APCR105 caliber projectile penetration depth at least equal to 290 20 lbs AP shells, which means that the penetration depth to improve should be 70, a 70% increase in damage another single, aiming time only increased 0.2, I think, as a black marlin car penetration depth> single injury> DPM AWP is always better than even the spy easy to use is the truth.

The fully body is a good car is E50 powerful enhanced version, another single up injury, not a disadvantage and heavy tanks telescopic. But do not take the initiative to find a heavy tank telescopic front ammunition shelf forever it's flawed.

Five tanks Churchill I

Fire ★ ★

Maneuvering ★ ★

Defense ★ ★

This car is very wonderful, more blood, gun registration, 5 room bully car joy, but the front armor is fake, but the turret is flawed, Churchill can punch through the turret, so a square head British tanks dare to say that their invention? Well, maybe is the authentic British tanks TANK. The shake-up, which is Churchill 3 brothers esoteric, not shake-up of Churchill is not good Churchill, for dead 6,7-level car is the biggest contribution in Churchill I.

Six tanks Churchill VII

Firepower ★ ★ ★

Maneuvering ★

Defense ★ ★ ★ ★

Which army fans tell me why the British car not I is VII of? II \ III \ IV \ V \ VI Where?

The Churchill VII relative to the Churchill has strengthened the the positive defenses and artillery to weaken the maneuver, in other words, the opportunity to shake-hard to find, but the shake-up will be enhanced greatly, the front armor is wonderful, the ability to jump BL9 may be 59 shelling wear, another turret can be their own gun penetrated, exchange transfusion, change to a 59 is a penny earned.

The seven tanks A43 Black Prince

Firepower ★ ★ ★

Maneuvering ★ ★

Defensive ★ ★ ★

Churchill three brothers, the youngest of the shake-up of the final esoteric. Churchill VII compared to comprehensively strengthen the artillery, motorized, blood, 1450, the amount of blood. Short 59 rampage eight room, 59 sending side to you, or send the top cover to give you, pumping him to death, telling his shake-up that is justice. Be regarded as a good car, as long as you go the route of medium tanks. Your non-heavy tank line to go to you only when the sandbags, -3, King Tiger without injury to child dead. Rest assured that, in 59 of rampant today, you can hardly into nine rooms, of course, difficult to enter the room 7.

8 heavy tanks Carnarvon

Firepower ★ ★ ★

Maneuvering ★ ★ ★

Defensive ★ ★ ★

Who told me what the British have the centurion also make Carnarvon doing? Almost the same gun, weaker maneuver slightly stronger protection and blood, I basically when it does centurion with the ricochet hit his big chance, he hit 59 and 59 in accordance with some breakdown 59, can jump 59 bombs, motorized good standard, and that he is really an excellent 8 tanks, but this car "excellent eight tanks" basically die out WZ111 King Tiger, -3. shake-change, however, telescopic beat, so try to walk the line of medium tanks or second-tier tanks, 1.9 aiming speed so he reacted quickly, fast response in a distance of about 300M is a huge advantage, both playing ELC or outcrop TD. The highly comprehensive tanks, regarded as the conscience of the Y series heavy tanks.

9 heavy tanks Conqueror

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

The Conqueror really cool, the premise for the turret, whiteboard turret This car is no difference between Carnarvon. Whiteboard pit car, and Carnarvon full body no advantage of playing experience to be around 100K with artillery. 10 120 artillery guns of conscience, the best heavy-duty tank gun advice? Two points is a silver coin broken A bomb, 120 penetration depth, I hit ISU152 side and Lorraine 50 there is no breakdown of the record, to play accounted for the flag of the M103 head 560 high damage, personal recommendations no confidence (like me) The less broken A bomb. Bodywork only the top frontal armor regarded as good, head 200 + penetration depth shelling wear, bottom frontal armor 59 casual wear + yellow ammunition rack. So he can neither take the medium tank line can not top heavy tanks line the front room second-tier support personal feeling nine, ten rooms of illegal guns is a good choice, not to be artillery hit, smashed basically wear, do not place orders encountered Chatillon, a take away pressure. Do not encounter two 59 really hit you the bottom frontal armor break down.

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Monday, December 24, 2012

25H ancient magic mountain treasure trove 1-6 BOSS pain experience


No. 1 Stone Guard

Red guard named in connection full of energy the whole regiment AOE

Green guards AOE full energy of the whole group, the whole group AOE

Blue guarding mines the whole regiment AOE

Added a new skill, every step of the H-mode highlight a grid of tiles, the spirit of the 1% damage and 1% increase for the whole group.

Forever play BOSS, currently active with the colors of the color bar to keep the secondary goal of the DOT, moving bricks stacked full BUFF four fragments remain to fight the outbreak.

BOSS 40% of blood following new color after the call is active.

No.2 curse those magic seal

Stage generic skills soul arrows to increase from 3 to 8 goals.

Each converted a stage 5% increase in damage.

From the fixed stage sequence becomes selected from the BOSS position weapons as the next stage.

The H mode skills, will be more of a new stage of the shield.

The Arcane stage BOSS rapidly Austrian energy cast Towards the end of advance dispersed or to finish casting instant circle sent to the outside, to prevent Arcane echo fried to the crowd.

The fist stage, earthquake if the tanks waste Spirit barriers, there will be an injury can not be covered disaster grip guide to prevent the MISS.

Shield stage, the little monster before 1 second seed facing BOSS read 2 to 3 seeds to small monster kick down.

Spear phase, AOE attention to open relief damage.

No. 3 wraith Gela Ya

H mode each time into totem out there will be a 30s debuff with a debuff enter the totem will spike.

Glyph of Soul Shard, sugar, soul swallowed, with dark talent renewable Death Coil, Mannoroth Fury.

Hands skills fully open H BOSS.

Door before kept good two fragments go after dark regeneration + sugar stack BUFF near the pitch, full of blood small monster instant hair 3DOT + burst species, then the seeds of other small monster AE, remaining a small amount of small monster, to a low blood The small amount of monster suck the soul of the dead, and then go out to fight the boss.

No. 4 kings of the soul

H mode, each king added a new skill, and the current king of the presence of blood fell to 30%, the next king will activate.

Talent harvest with their lives, free the arrest will and Kil'jaeden cunning

The Battle: starting hands skills fully open Mengchou to the medication after 20% blood water RUSH

Pirates: No arrest will of extracting system arrows

Witch: Witch King sets shield before the release of the guide spell will not be broken shield

Mad, crowd control before facing BOSS read a seed, and then groups vampire. High anti-injury when not to use ghosting, to prevent anti-death themselves.

No. 5 Eragon

The H mode change battle infield and outfield completely two planes.

Talent with the the dark transaction and Mannoroth rage.

The H mode inside and outside the field are two separate planes, the stand which planes can only attack to which planes blame. Put a circle before the opening in the initial position, pay attention to the direction of the head pointing towards the door put, when it sent back is the face-BOSS.

P1 out small monster instant 3DOT, and then continue pumping BOSS. Mobs almost pulled outfield decided based on the current number of fragments little monster suck the soul or to continue pumping BOSS, such as the need to share in Total Annihilation damage mobs ran to the outfield pumping darkness transactions and not open when you read the article in the of mobs empty blood off determination. The entire P1 stage need only turn P2 eliminate a debuff.

P2 out electric ball three seconds before (open black soul when 2 seconds), BOSS read burst species, has been reading the seed until the ball kick down. Then pumping BOSS to the next three seconds before the electric ball to ensure that the 3 dot, BOSS body fragments> 2 on the boss ghosting. (If your team tactical positioning of SS is a single point electric ball as much as possible to communicate with your RL: SS used for piezoelectric balls blood than a single point of an electric ball battle, the team enhance the role is greater.)

P3 standing in the middle of the column position of the output of column 3 goals. Mobile pillars kick down toward the rendezvous, the little monster has been TANK pulled refresh during the DOT, and other table came out quickly circle back position. Of the boss blink hair 3 DOT, then burst kinds + AE seed little monster.

P4 little monster hit Hellfire beheaded BOSS AE finished little monster.

Titans chill throughout the existence of H mode.

Talent harvest with their lives, Grimoire: evil governing the Mannoroth fury.

The will of the 6th emperor

H mode of the monster death will be an energy spark dark trading + eternal determination can hit a. Whether the spark is knocked or were killed, and both can be sucked debris.

Kill order: wave 2 Furious> courage> Strength> boss

The first wave of rage monster to each monster instant 3 DOT, whip + suck the soul. Monster death facing the sparks groups vampire, behind the fury wave 2 A. A tank will force pulled near the monster group decided to continue to seed, seeds, small monster after the death of the spark of the power of the monster burst kinds + distance according to the number of fragments and the power of the monster, suck the soul or groups vampire.

the boss out the boss blink hair 3DOT, kid hanging BOSS. Team dps slow final stage can also be summoned once.

Keep playing strength monster boss who DOT instantaneous 3 OT suck the soul after death and the power of the monster of the boss, a ghost, and then suck the soul of the power of the monster's death sparks supplement debris.

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Saturday, December 22, 2012

Monster theory of evolution: the purple name monster and MF line stereo discussion


Diablo 3 has been constantly improving, but as far as I'm concerned Diablo 3 still has a lot of room for improvement, tasteless as the presence of at least all games need to improve, some tasteless affixes, tasteless blacksmith, tasteless banners.

Tasteless purple name monster

The game, a total of 262 purple name monsters! 82 achievements. And admirable, each purple name monster has its own rich background story, the subtlety of the trigger event, unique methods of fighting and scenes.

Have to say that the huge purple name monster system do fine, but in the final analysis they are tasteless!

The reason is as follows:

1, kill purple name monster can not be superimposed Nephalem BUFF.

2, do not enjoy the effect of addition of Nephalem BUFF.

3, Appalling equipment swap rate.

Blizzard did not understand the real point of interest lies in the Diablo players, the essence and soul of the Diablo series is the MF not tempting booty purple name monster even if doing interesting or tasteless.    Diablo 3 gold

We look back at the close of Diablo 2 and Diablo 3 status Super Unique Monsters, the purple name monsters and super dark gold monster status can be described as Heaven and Hell, now I can say Diablo 2 one to five most super dark curtain The the gold monster's name, Diablo 3 is basically a name can not remember, because they are not important.

So I think, should be a substantial increase in the drop rate of purple name monster, kill the monster of purple name Nephalem BUFF enjoy BUFF addition, this combined with its unique story and fighting purple name monster shine.

The purple name monster, MF process and line

Monster drop rate of purple names I think should be higher than the the ordinary elite monsters BOSS similar here, we'd like to discuss the MF process.

I think that the Infernal Machine is an extremely successful improvement, its importance is not inferior to the Paragon system, the reason is: 1.05 prior to the MF process and line its boring!

Nothing more than a handful of scenes of: Assassin basement of the Tomb of the Warriors, Twin Towers, the battlefield. And most players are a local farm, which makes the MF essence of the Diablo series elements become boring, boring, but its simple linear Diablo 3 gameplay is also greatly decreased!

But with the Infernal Machine, shuttling A1 to A3, we have to run in some scenes full map to search for the keys, we do not rigidly adhere to a scene, MF becomes more three-dimensional and interesting, but also get booty efficiency increased rather than decreased.

So if the monster drop rate of purple name enhance significantly different from the ordinary elite monsters, the the MF process will become very three-dimensional and interesting. In order to find these warriors monster, a scene of A1 to A3 can MF, even A4 will improve a lot.

Further, I very very much hope that the the different BOSS and purple name monster has its own unique drop list, and the unique drop rate of a legendary equipment!

For example, the ordinary the elite monsters clouds bridges swap rate of 0.001%, and akkani off of clouds bridge swap rate increased to 0.003%.

Such changes, we can design its own line of MF, the MF process is no longer boring!

Friday, December 21, 2012

0.8.2 World of Tanks M series 8 medium tanks T69


t57 heavy tank

Bodywork T43e1 m103 prototype

Turret armor 127.137.51

Top speed of 22 miles (35km/h)

Can pivot turn

Main gun: 120mm t169 is t123e1 Improved

To own bombs Nest rate of fire 30 round/min (fog)

Depression angle of 8 degrees 15 degrees

8 with playing the drums in ammunition shells total 18 (fog)

Combat weight of 120,000 pounds (about 53 tons)

Performance Brief Review

Firepower: 170 years of silver shells wear deep 300 penetration depth coins bomb, 25 seconds long loading two seconds short filling. Fire control, as always, to the force. Gun sense mobile expanding circle small and quickly lock. Maneuver: PAN Xin better, which is second best integrated motorized 8 mt (original 8 40T T69 Tactical is far less than 40T good first course 44) defense: Do not expect this is not easy artillery penetrated the armor level.

World of Tanks With the 0.8.2 version of the update is approaching a new branch of the M-series tanks to the availability of the complex terrain combat advantage is also maintained on the basis of the F-series tanks swing turrets?

The Pershing Irons change heavy artillery T69 mountain war force fully open.

The tanks in the 1950s, research and development on the basis of the T42 medium tank. In the game, this can have a 90-mm bursts of artillery tanks. In addition, T69 battle still have the same level of medium tanks M Series 400-meter-high vision and excellent shooting angle of depression. Compared to the same level F-series tanks, M series tanks significantly thicker body armor. M series tanks new branch based on the original instant firepower, this will mark in the coming battle, the breakthrough in the ability of the M series of medium tanks will have a revolutionary upgrade.

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Thursday, December 20, 2012

Nephalem Valor operation is acceptable, and will continue to constantly improve


Nephalem Valor was originally found in Beta Patch14 patch. The main purpose of this system is to hope that the players can extend each game time, as much as possible to explore every place, just as it continues to improve, the details of the requirements to increase a lot, such as switching skills will disappear, and these may be with the original intention of some runs counter. Especially when the the pinnacle level appears, the entire MF or the course of the game a little too long, and lost some of the characteristics of the Diablo series.

Hope that the development team can solve this problem properly.

Nephalem Valor Status and Future

Nephalem Valor from two main aspects to do very well. First, it ensures that the "short game process (less than 1 minute) will not become the best way to play. Secondly, the different environment to change skills configure the game to bring the advantage is large, but there are some players like to find a set of configuration can be applied to all situations. Nephalem Valor became the center of a balance of the two game concepts: it allows players to feel that only with a set of skills is good, but you still have the freedom to configure change skills necessary. Although there will be some shortcomings in the current design, but we still feel has Nephalem benefits are greater than this mechanism does not exist.

Therefore, you are right, this system is not perfect, we are looking for improved measures. The current goal is to seek to allow the players to play only 5-10 minutes, and can get good revenue, at the same time they have to ensure that such a fast game will not be abused. The game needs balance a large number of players is a very complex task, and we welcome suggestions for how to improve Nephalem Valor.    D3 gold