Thursday, December 27, 2012

Merry Christmas from Everyone at Jagex!




   It’s been an incredible year full of fantastic updates: the Runespan, Evolution of Combat, numerous voiced quests, Player-Owned Ports, and much, much more!
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   I can happily say it has been a positive year that’s seen significant RuneScape growth. We've gone from strength to strength, with weekly events from players, record numbers participating in seasonal events- not to mention reaching the 200 million accounts milestone and achieving 1 million ‘Likes’ on our Facebook page. Seriously, you guys rock!


   Feedback from the community has played a huge part in our updates this year. A vast number of you participated in RuneScape’s first ever closed beta test, helping us shape one of the game’s biggest and most exciting updates ever - The Evolution of Combat. We read hundreds of thousands of posts regarding the EoC alone – you helped us to refine the content and add important features and enhancements that you wanted to see. A massive thank you from all of us; you guys helped make the update a truly collaborative success!
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   We certainly won’t be resting in 2013 though; we already have huge plans underway, and are making sure that next year is bigger and more ambitious than anything that has ever gone before!

   We are in the process of building more data centres across the world, which will reduce latency for players and will ensure that even more players can access RuneScape in their country or state.

   2013 is the year that will allow you to play a faster, high-fidelity, pure HTML5-powered RuneScape -the first MMO to ever do so! Not only on your PC or Mac, either - 2013 will see your favourite game extend to your favorite tablet - train journeys, car journeys or simply waiting for the bus are all about to get a whole load more exciting! Also, for those with smart phones, we have some cool upcoming apps in store for you too.
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   Perhaps it’s in-game where you will find the most exciting updates, though: two brand new skills; a Grandmaster-level quest, Wilderness Warbands, a Construction skill rework; an improved grouping system; and the ability to customize your own game screen/interface - and that’s just for starters!

  The introduction of the EoC allows our design teams whole new levels of freedom to create compelling combat content. If you thought facing off against the Queen Black Dragon was intense, brace yourself, because we are going to be pushing way beyond that!

  To crown it off, we are going to take player involvement to a level never seen before in any other game. Let’s just say for now that players in game will be shaping Gielinor like never before!

  We are certainly going to be very busy working hard on bringing innovative, compelling, groundbreaking, memorable entertainment for you!

  I always say it is our players that makes RuneScape so special. It’s your clear passion, dedication and support that inspires us year after year to innovate and tirelessly push ourselves to bring you great experiences; crucially it's you that make Runescape - well - RuneScape. Our deepest and most heartfelt thank you to each and every one of you!

  We all hope you all have a fantastic Christmas, and a wonderful new year!

  Happy holidays and God bless。

Wednesday, December 26, 2012

The right choice between WOT vertical stabilizer and gun control


Perhaps not difficult to choose between gun control and vertical stability, but I still these two accessories, the conclusion is actually almost said, but I think that the election of the vertical stabilizer main reason is because the vertical stabilizer is 20%, while only 10% of gun control.

Next calculate the difference between gun control and the vertical stabilizer.

We know from the game only: accuracy, aiming time.

We need actual shrinking circle value (m / s), fired after expanding circle value turret rotation expanding circle values ??the bodywork before and after moving / rotating expanding circle value. IS-7, for example, the game we have data accuracy: 0.4m, aim at the time of 3.4 s.

I-researched, aiming to rope circle to open fire at the least time, so in order to know the actual per second contraction fired after lap much how much we should know. IS-7 fired after lap the 1.6m, actually shrinking circle value 1.2m/3.4s.

Next you need to know the value of the expanding circle rotating turret, moving / rotating expanding circle values ??before and after the bodywork.

IS-7 turret rotation expanding circle value 0.8m

The expanding ring to move back and forth in the IS-7 carbody value of 4.2m

IS-7 car body rotation expanding circle value 2.35m

The formula is:

Only with gun control:

(Turret rotation / bodywork moves back and forth / rotate the expanding circle of values ??- accuracy) / (fired after expanding circle values ??- accuracy) multiplied by the target time * 0.9 (0.9 Gun Control aiming coefficient)

Only with the vertical stabilizer:

(Turret rotation / bodywork / expanding circle rotating value * 0.8 - Accuracy) / (fired after expanding circle - precision) * aiming time to move back and forth

Are with:

(The turret rotate / bodywork before and after moving / rotating expanding circle value * 0.8 - Accuracy) / (fired after expanding circle values ??- accuracy) * targeting * 0.9

But also can calculate the effect of the vertical stabilizer.

The conclusion is that the vertical stabilizer than gun control, unless your rate of fire to ultra-high, and squatting does not go.

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Tuesday, December 25, 2012

WOT Y serie 5-9 level double-line car experience


Lightweight five Crusaders

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Typical reconnaissance vehicles, in general, as long as the mobile good, always joyful, so the Crusaders, Room 5 molested KV, 6,7-level room not hit moving walk lit is good, not really good car, but definitely not deceptive.

6 medium tanks Cromwell

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★ ★ ★

Defense ★

The legendary Y Series Cool Cars, as a 6 medium tanks, his firepower is absolutely satisfactory, you think its guns and Churchill VII, installed in the Churchill VII is Kengren, housed in a high mobility, high flexibility of medium tanks, it is very powerful. Another maneuver is also the Guards, the key to the level of God crawler 6 medium tanks than it powerful.

7 medium tanks comet

Fire ★ ★

Maneuvering ★ ★ ★ ★

Defense ★

Comet than Cromwell enhance what? Hundreds of blood? The penetration depth of the single digits? Can install a vertical stabilizer. . . Motor weaken, the housing allocation weaken, repair costs rise. . . . . . Do you see that will play 59 dead, when a second-rate medium tanks rub experience also.

8 medium tank centurion

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★

To the centurion, the true face of the Y series revealed illegal guns car. As the elite troops of the Queen, you do not illegal guns more entrap teammates. 40 speed, fairly medium tanks! WZ111 speed 50! That volume, the E50 also large! That armor, artillery also thin!

Britain really is able to create the world's best tank gun of the country, eight medium tanks resistant to 220 + penetration depth of guns and 59 guns the same rate of fire, 500M outside of illegal guns can be 10 rounds of 9.

9 medium tank centurion VII

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

Its full body is a good car, but that up to 200K whiteboard experience in R & D pit dead this car! A 45K plus the rate of fire of the gun + a 25K crawler + turret of a 40K + a 55K gun + a 45K engine, short whiteboard longest period cars. This car usage and centurion I almost entangled in nine major, and 10 guns with which? Nine guns DPM high, probably 2700 +, 10 guns 2300 less than 10 guns penetration depth 40 + kinds of shells into the APCR. We have to know that the AP and APCR distance decay is not the same, small caliber AP attenuation the particularly powerful APCR attenuation small lot. In addition, the coupled to positive reason, I think APCR105 caliber projectile penetration depth at least equal to 290 20 lbs AP shells, which means that the penetration depth to improve should be 70, a 70% increase in damage another single, aiming time only increased 0.2, I think, as a black marlin car penetration depth> single injury> DPM AWP is always better than even the spy easy to use is the truth.

The fully body is a good car is E50 powerful enhanced version, another single up injury, not a disadvantage and heavy tanks telescopic. But do not take the initiative to find a heavy tank telescopic front ammunition shelf forever it's flawed.

Five tanks Churchill I

Fire ★ ★

Maneuvering ★ ★

Defense ★ ★

This car is very wonderful, more blood, gun registration, 5 room bully car joy, but the front armor is fake, but the turret is flawed, Churchill can punch through the turret, so a square head British tanks dare to say that their invention? Well, maybe is the authentic British tanks TANK. The shake-up, which is Churchill 3 brothers esoteric, not shake-up of Churchill is not good Churchill, for dead 6,7-level car is the biggest contribution in Churchill I.

Six tanks Churchill VII

Firepower ★ ★ ★

Maneuvering ★

Defense ★ ★ ★ ★

Which army fans tell me why the British car not I is VII of? II \ III \ IV \ V \ VI Where?

The Churchill VII relative to the Churchill has strengthened the the positive defenses and artillery to weaken the maneuver, in other words, the opportunity to shake-hard to find, but the shake-up will be enhanced greatly, the front armor is wonderful, the ability to jump BL9 may be 59 shelling wear, another turret can be their own gun penetrated, exchange transfusion, change to a 59 is a penny earned.

The seven tanks A43 Black Prince

Firepower ★ ★ ★

Maneuvering ★ ★

Defensive ★ ★ ★

Churchill three brothers, the youngest of the shake-up of the final esoteric. Churchill VII compared to comprehensively strengthen the artillery, motorized, blood, 1450, the amount of blood. Short 59 rampage eight room, 59 sending side to you, or send the top cover to give you, pumping him to death, telling his shake-up that is justice. Be regarded as a good car, as long as you go the route of medium tanks. Your non-heavy tank line to go to you only when the sandbags, -3, King Tiger without injury to child dead. Rest assured that, in 59 of rampant today, you can hardly into nine rooms, of course, difficult to enter the room 7.

8 heavy tanks Carnarvon

Firepower ★ ★ ★

Maneuvering ★ ★ ★

Defensive ★ ★ ★

Who told me what the British have the centurion also make Carnarvon doing? Almost the same gun, weaker maneuver slightly stronger protection and blood, I basically when it does centurion with the ricochet hit his big chance, he hit 59 and 59 in accordance with some breakdown 59, can jump 59 bombs, motorized good standard, and that he is really an excellent 8 tanks, but this car "excellent eight tanks" basically die out WZ111 King Tiger, -3. shake-change, however, telescopic beat, so try to walk the line of medium tanks or second-tier tanks, 1.9 aiming speed so he reacted quickly, fast response in a distance of about 300M is a huge advantage, both playing ELC or outcrop TD. The highly comprehensive tanks, regarded as the conscience of the Y series heavy tanks.

9 heavy tanks Conqueror

Firepower ★ ★ ★ ★

Maneuvering ★ ★ ★

Defense ★ ★

The Conqueror really cool, the premise for the turret, whiteboard turret This car is no difference between Carnarvon. Whiteboard pit car, and Carnarvon full body no advantage of playing experience to be around 100K with artillery. 10 120 artillery guns of conscience, the best heavy-duty tank gun advice? Two points is a silver coin broken A bomb, 120 penetration depth, I hit ISU152 side and Lorraine 50 there is no breakdown of the record, to play accounted for the flag of the M103 head 560 high damage, personal recommendations no confidence (like me) The less broken A bomb. Bodywork only the top frontal armor regarded as good, head 200 + penetration depth shelling wear, bottom frontal armor 59 casual wear + yellow ammunition rack. So he can neither take the medium tank line can not top heavy tanks line the front room second-tier support personal feeling nine, ten rooms of illegal guns is a good choice, not to be artillery hit, smashed basically wear, do not place orders encountered Chatillon, a take away pressure. Do not encounter two 59 really hit you the bottom frontal armor break down.

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Monday, December 24, 2012

25H ancient magic mountain treasure trove 1-6 BOSS pain experience


No. 1 Stone Guard

Red guard named in connection full of energy the whole regiment AOE

Green guards AOE full energy of the whole group, the whole group AOE

Blue guarding mines the whole regiment AOE

Added a new skill, every step of the H-mode highlight a grid of tiles, the spirit of the 1% damage and 1% increase for the whole group.

Forever play BOSS, currently active with the colors of the color bar to keep the secondary goal of the DOT, moving bricks stacked full BUFF four fragments remain to fight the outbreak.

BOSS 40% of blood following new color after the call is active.

No.2 curse those magic seal

Stage generic skills soul arrows to increase from 3 to 8 goals.

Each converted a stage 5% increase in damage.

From the fixed stage sequence becomes selected from the BOSS position weapons as the next stage.

The H mode skills, will be more of a new stage of the shield.

The Arcane stage BOSS rapidly Austrian energy cast Towards the end of advance dispersed or to finish casting instant circle sent to the outside, to prevent Arcane echo fried to the crowd.

The fist stage, earthquake if the tanks waste Spirit barriers, there will be an injury can not be covered disaster grip guide to prevent the MISS.

Shield stage, the little monster before 1 second seed facing BOSS read 2 to 3 seeds to small monster kick down.

Spear phase, AOE attention to open relief damage.

No. 3 wraith Gela Ya

H mode each time into totem out there will be a 30s debuff with a debuff enter the totem will spike.

Glyph of Soul Shard, sugar, soul swallowed, with dark talent renewable Death Coil, Mannoroth Fury.

Hands skills fully open H BOSS.

Door before kept good two fragments go after dark regeneration + sugar stack BUFF near the pitch, full of blood small monster instant hair 3DOT + burst species, then the seeds of other small monster AE, remaining a small amount of small monster, to a low blood The small amount of monster suck the soul of the dead, and then go out to fight the boss.

No. 4 kings of the soul

H mode, each king added a new skill, and the current king of the presence of blood fell to 30%, the next king will activate.

Talent harvest with their lives, free the arrest will and Kil'jaeden cunning

The Battle: starting hands skills fully open Mengchou to the medication after 20% blood water RUSH

Pirates: No arrest will of extracting system arrows

Witch: Witch King sets shield before the release of the guide spell will not be broken shield

Mad, crowd control before facing BOSS read a seed, and then groups vampire. High anti-injury when not to use ghosting, to prevent anti-death themselves.

No. 5 Eragon

The H mode change battle infield and outfield completely two planes.

Talent with the the dark transaction and Mannoroth rage.

The H mode inside and outside the field are two separate planes, the stand which planes can only attack to which planes blame. Put a circle before the opening in the initial position, pay attention to the direction of the head pointing towards the door put, when it sent back is the face-BOSS.

P1 out small monster instant 3DOT, and then continue pumping BOSS. Mobs almost pulled outfield decided based on the current number of fragments little monster suck the soul or to continue pumping BOSS, such as the need to share in Total Annihilation damage mobs ran to the outfield pumping darkness transactions and not open when you read the article in the of mobs empty blood off determination. The entire P1 stage need only turn P2 eliminate a debuff.

P2 out electric ball three seconds before (open black soul when 2 seconds), BOSS read burst species, has been reading the seed until the ball kick down. Then pumping BOSS to the next three seconds before the electric ball to ensure that the 3 dot, BOSS body fragments> 2 on the boss ghosting. (If your team tactical positioning of SS is a single point electric ball as much as possible to communicate with your RL: SS used for piezoelectric balls blood than a single point of an electric ball battle, the team enhance the role is greater.)

P3 standing in the middle of the column position of the output of column 3 goals. Mobile pillars kick down toward the rendezvous, the little monster has been TANK pulled refresh during the DOT, and other table came out quickly circle back position. Of the boss blink hair 3 DOT, then burst kinds + AE seed little monster.

P4 little monster hit Hellfire beheaded BOSS AE finished little monster.

Titans chill throughout the existence of H mode.

Talent harvest with their lives, Grimoire: evil governing the Mannoroth fury.

The will of the 6th emperor

H mode of the monster death will be an energy spark dark trading + eternal determination can hit a. Whether the spark is knocked or were killed, and both can be sucked debris.

Kill order: wave 2 Furious> courage> Strength> boss

The first wave of rage monster to each monster instant 3 DOT, whip + suck the soul. Monster death facing the sparks groups vampire, behind the fury wave 2 A. A tank will force pulled near the monster group decided to continue to seed, seeds, small monster after the death of the spark of the power of the monster burst kinds + distance according to the number of fragments and the power of the monster, suck the soul or groups vampire.

the boss out the boss blink hair 3DOT, kid hanging BOSS. Team dps slow final stage can also be summoned once.

Keep playing strength monster boss who DOT instantaneous 3 OT suck the soul after death and the power of the monster of the boss, a ghost, and then suck the soul of the power of the monster's death sparks supplement debris.

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Saturday, December 22, 2012

Monster theory of evolution: the purple name monster and MF line stereo discussion


Diablo 3 has been constantly improving, but as far as I'm concerned Diablo 3 still has a lot of room for improvement, tasteless as the presence of at least all games need to improve, some tasteless affixes, tasteless blacksmith, tasteless banners.

Tasteless purple name monster

The game, a total of 262 purple name monsters! 82 achievements. And admirable, each purple name monster has its own rich background story, the subtlety of the trigger event, unique methods of fighting and scenes.

Have to say that the huge purple name monster system do fine, but in the final analysis they are tasteless!

The reason is as follows:

1, kill purple name monster can not be superimposed Nephalem BUFF.

2, do not enjoy the effect of addition of Nephalem BUFF.

3, Appalling equipment swap rate.

Blizzard did not understand the real point of interest lies in the Diablo players, the essence and soul of the Diablo series is the MF not tempting booty purple name monster even if doing interesting or tasteless.    Diablo 3 gold

We look back at the close of Diablo 2 and Diablo 3 status Super Unique Monsters, the purple name monsters and super dark gold monster status can be described as Heaven and Hell, now I can say Diablo 2 one to five most super dark curtain The the gold monster's name, Diablo 3 is basically a name can not remember, because they are not important.

So I think, should be a substantial increase in the drop rate of purple name monster, kill the monster of purple name Nephalem BUFF enjoy BUFF addition, this combined with its unique story and fighting purple name monster shine.

The purple name monster, MF process and line

Monster drop rate of purple names I think should be higher than the the ordinary elite monsters BOSS similar here, we'd like to discuss the MF process.

I think that the Infernal Machine is an extremely successful improvement, its importance is not inferior to the Paragon system, the reason is: 1.05 prior to the MF process and line its boring!

Nothing more than a handful of scenes of: Assassin basement of the Tomb of the Warriors, Twin Towers, the battlefield. And most players are a local farm, which makes the MF essence of the Diablo series elements become boring, boring, but its simple linear Diablo 3 gameplay is also greatly decreased!

But with the Infernal Machine, shuttling A1 to A3, we have to run in some scenes full map to search for the keys, we do not rigidly adhere to a scene, MF becomes more three-dimensional and interesting, but also get booty efficiency increased rather than decreased.

So if the monster drop rate of purple name enhance significantly different from the ordinary elite monsters, the the MF process will become very three-dimensional and interesting. In order to find these warriors monster, a scene of A1 to A3 can MF, even A4 will improve a lot.

Further, I very very much hope that the the different BOSS and purple name monster has its own unique drop list, and the unique drop rate of a legendary equipment!

For example, the ordinary the elite monsters clouds bridges swap rate of 0.001%, and akkani off of clouds bridge swap rate increased to 0.003%.

Such changes, we can design its own line of MF, the MF process is no longer boring!

Friday, December 21, 2012

0.8.2 World of Tanks M series 8 medium tanks T69


t57 heavy tank

Bodywork T43e1 m103 prototype

Turret armor 127.137.51

Top speed of 22 miles (35km/h)

Can pivot turn

Main gun: 120mm t169 is t123e1 Improved

To own bombs Nest rate of fire 30 round/min (fog)

Depression angle of 8 degrees 15 degrees

8 with playing the drums in ammunition shells total 18 (fog)

Combat weight of 120,000 pounds (about 53 tons)

Performance Brief Review

Firepower: 170 years of silver shells wear deep 300 penetration depth coins bomb, 25 seconds long loading two seconds short filling. Fire control, as always, to the force. Gun sense mobile expanding circle small and quickly lock. Maneuver: PAN Xin better, which is second best integrated motorized 8 mt (original 8 40T T69 Tactical is far less than 40T good first course 44) defense: Do not expect this is not easy artillery penetrated the armor level.

World of Tanks With the 0.8.2 version of the update is approaching a new branch of the M-series tanks to the availability of the complex terrain combat advantage is also maintained on the basis of the F-series tanks swing turrets?

The Pershing Irons change heavy artillery T69 mountain war force fully open.

The tanks in the 1950s, research and development on the basis of the T42 medium tank. In the game, this can have a 90-mm bursts of artillery tanks. In addition, T69 battle still have the same level of medium tanks M Series 400-meter-high vision and excellent shooting angle of depression. Compared to the same level F-series tanks, M series tanks significantly thicker body armor. M series tanks new branch based on the original instant firepower, this will mark in the coming battle, the breakthrough in the ability of the M series of medium tanks will have a revolutionary upgrade.

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Thursday, December 20, 2012

Nephalem Valor operation is acceptable, and will continue to constantly improve


Nephalem Valor was originally found in Beta Patch14 patch. The main purpose of this system is to hope that the players can extend each game time, as much as possible to explore every place, just as it continues to improve, the details of the requirements to increase a lot, such as switching skills will disappear, and these may be with the original intention of some runs counter. Especially when the the pinnacle level appears, the entire MF or the course of the game a little too long, and lost some of the characteristics of the Diablo series.

Hope that the development team can solve this problem properly.

Nephalem Valor Status and Future

Nephalem Valor from two main aspects to do very well. First, it ensures that the "short game process (less than 1 minute) will not become the best way to play. Secondly, the different environment to change skills configure the game to bring the advantage is large, but there are some players like to find a set of configuration can be applied to all situations. Nephalem Valor became the center of a balance of the two game concepts: it allows players to feel that only with a set of skills is good, but you still have the freedom to configure change skills necessary. Although there will be some shortcomings in the current design, but we still feel has Nephalem benefits are greater than this mechanism does not exist.

Therefore, you are right, this system is not perfect, we are looking for improved measures. The current goal is to seek to allow the players to play only 5-10 minutes, and can get good revenue, at the same time they have to ensure that such a fast game will not be abused. The game needs balance a large number of players is a very complex task, and we welcome suggestions for how to improve Nephalem Valor.    D3 gold

Wednesday, December 19, 2012

"Guild Wars 2" engineers fully catch up with the blasting team


As master Machinery Manufacturing destruction, engineers like to play with explosives, alchemical potions and the various filled with dangerous tools. Erection of forts, they can quickly control an area, alchemy weapons support comrade-in-arms, or massive mines, explosives and hand grenades to destroy the enemy.

Engineers can be described as a walking arsenal, they carry all the weapons used to control the battlefield. Special toolkit and turret, they can enhance their offensive and defensive capabilities.

When the engineer activated weapons kit, they will be equipped on many professional weapons, reversed the situation of the war. Such as the flamethrower Kit allows engineers to obtain the relevant skills and remote flame attacks.   Guild Wars 2 gold

Haversack Kit

When engineers equipped multifunctional toolkit, they will be picking up a backpack current weapon skills will be replaced by a series of special skills. For example, the bomb toolkit allows engineers to use a wide variety of bombs: from the smoke bombs, concussion bombs, firebombs.

Fort

Engineers can use the fort, this pointing device to help engineers defense and control of an area. For example, engineers can be equipped with a bombardment forts, damage to all enemies within the area, or restored to a treatment tower near his comrades life. Engineer is able to put away or move the fort, but at the same time, each type of fort existence of only one.

Engineers comprehensive catch-up "demolition team" because of its powerful and extremely destructive and damage output capacity, has truly become the Destroyer in Guild Wars 2!    GW2 gold

Tuesday, December 18, 2012

The values of pickup range property and suggestions for improvement in Diablo 3


Pickup distance is a very valuable properties for many players. More convenient to pick up the blood cells and Diablo 3 gold, Farm, difficult battle very purposes. However, players meaningless affixes to him, and he felt around the gold ran half a day to pick it up silly, why not let the pinnacle also increased pickup distance?

Community Manager Vaeflare said, there is the value of this property after you have the choice of attributes directly affect the Farm efficiency and equipped with different players. Of course, he also said that this proposal will be communicated to the developers.

About pickup range properties

I play a Barbarian, I think affixes look some does not make sense. I will not find this affixes equipment attribute because this is not what I want, but I hope the Paragon level can enhance the. Who else ran laps around the D3 gold Click and pick it up?

The items on many very attractive affixes. Select increase your pickup range of equipment, equal to this property useful to you, and you will want to sacrifice other attributes to get it. The contrast of this choice give you different items with choice, and we want the players in contrast and equipment to improve efficiency can balance their choice, is to have the strongest DPS still be able to play the good things, and so.

We also know that you think that there are some improvements, so thank you for your feedback. We will convey your suggestion to the developers.

Monday, December 17, 2012

FAQ in December 13th and 14th: Soviet series new medium tank 416 engineering


  13.12.2012

  - it is now confirmed that the second Russian branch (Object 416) will be prolonged to tier 10. When and with what: "no comment"

  - Veider's (one of the devs) preferred weapon of choice on T-54 is the D-10T2S

  14.12.2012

  - Japanese floating tanks (for example Type 2 Ka-Mi) could appear as low tier Japanese vehicles in the game (in their "land" form without the additional floaters), the developers also say they have enough lowtier Japanese tanks for now.

  14.12.2012 cont.

  - the names of some tanks have to be shortened, because they don't fit into some elements of the interface

  - it's not planned to add unlimited number of penetration/non-penetration ("scratches") decals on the tank because of graphic card memory and speed limits, not even as an option

  - more "dynamic" premium tanks like Type 59 "when considered needed and possible"

  - no massive changes planned to the economic system

  - Crusader AA not planned

  Heinkle Posted 15 November 2012 - 02:34 PM

  It was revealed today in the Russian Q&A thread that the devs are considering a Chieftan prototype to replace the 215b at tier X.

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Saturday, December 15, 2012

Witch Doctor 10 family motto: you have to keep in mind


1, Do not attempt to ridicule or belittle other classes, not to envy them, because we and they are all brothers and sisters.

2, there is no best or better build, not the strongest or more fitted, only the deepest or deeper understanding.

3, No matter how bad or teammates arrogant, he is unable to alternative power sources, no matter how cool your gear, not as a constant in your teammates around.    D3 gold

4, do not believe that you think of scrap wood skills people use.

5, to adhere to the witch doctor now, no one who is stronger, the gap is reflected in the financial resources.

6, do not care about the changes in each version, being a witch doctor before players.

7, Do not believe the forum argument, it is a conspiracy of a few people.

8, How high is your passion, your witch doctor there is more than strong.

9, this is equipment game, do not try to deny it with your class.

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Friday, December 14, 2012

The comparison between TD SU-100M1 and 1946


1. Penetration depth: the primary role of TD is output, and the output frontal armor than the side of the rear output opportunities. 7 TD, perennial Room 8, the penetration depth of 175mm, playing 59 positive very difficult, so the key data of the SU-100M1 - the depth of penetration, limiting his role.

2. Frontal armor defense: the frontal armor of SU-100M1 unlikely most of his enemies can be no pressure to hit the frontal armor, unfavorable factors for TD perennial frontal armor enemy.

3. Angle of depression: SU-100M1 the depression angle of 5 degrees, the slope is a challenge, more topographical constraints.

Other: SU-100M1 has sibling TD fastest acceleration, steering and concealed these what?

(1) Quickly rushed to the front line, the card is a good location, and steal the enemy a gun and alternative heavy horizontal push all the way, and then as an assault TD?

(2) At the rear, to the use of covert? Opposite the key vehicles could not move a penetration depth of 175mm.

Personal conclusion: SU-100M1 paper advantage, but an easy-to-use car to his advantage items more difficult to play out in the hands of most players, it is recommended to try 1946 more, you will have a different feeling.


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Thursday, December 13, 2012

One thousand kinds of character selection, set the system to create the role of freedom


"Guild Wars 2" the most outstanding feature is its strong emphasis on the authenticity of the content of the game, this authenticity is not only reflected in the system and play game featuring more imitate reality immersive selection system is reflected in the game overall, so All players can freely create their own game characters, more than a thousand different selection system so that each player's role is not the same, and bid farewell to the thousands of people face the embarrassment.

As we all know, "Guild Wars 2" has five races, each race has a gender-specific, and each character has eight career, so there will be a whole eighty choice, every race and occupation style almost all players can find the most suitable for the eyes of its own ideas of characters.

Height, body type just based on the real contact to the back of the details set, you will find "Guild Wars 2" set system is how powerful, including the eyes, nose, mouth, ears, and even the chin, tattoos, clothing, color, etc. twelve different options, each of which contains 78 different details, as you choose more than one hundred kinds of details.

The powerful immersive character creation system to your whim to create their own realistic role!

Guild Wars 2 gold

Wednesday, December 12, 2012

The Russian server 0.8.2 WOT wonderful content


0.8.2 version of "World of Tanks" in Russian service has been successfully updated before the new version in the domestic on-line, let's Come and take a look at the Russian service of 0.8.2, which obviously changes.

Russia in the update, the first to experience the new M series tanks tree, the tank tree by the M Series 5 Medium Tank M7 developed from after six light tanks) T21 (T71 is (seven light tanks), T69 (eight medium tanks), four research and development order of T54E1 (nine medium tanks), and finally usher in T57 (ten tanks). In the tech tree, T21 Resembling seven Tank T20, also maintains the characteristics of the single artillery. From T71 tech tree will be full with bursts of artillery. Not only that, they still keep the excellent M Series artillery pitch angle.

In addition to the new M-series tanks branch, the Russian server update also let three limited tanks formally launched, they were six tanks (TOG II) level antitank guns (AT-15A) and eight F-Series heavy-duty tanks (FCM50T). Three limited tanks have their own characteristics, TOG II regarded on the lower car anti-senior artillery, AT-15A can hide the attack can push the line extremely odd thick front armor. "King Tiger" tanks FCM50T is flying, the penetration depth of more than 200 silver coins bomb with 9-10 grade tanks should be wary.

In Russian server 0.8.2, wrecked tanks specified get Medal adding Patton tanks M series famous the: Button killers Medal. To get this Medal, only need to eliminate 100 players in the battle can be named "Barton tanks, M46 Patton M48A1 Patton. In addition, some of the rare and challenge the achievements of luck with the ability of the players will make 0.8.2 more interesting.  Diablo 3 gold

0.8.2 update server in Russia also demonstrate the C series of tanks in the new on-line improvements, 59 medium tanks 0.8.2 will comprehensively enhance the ground running, turning ability. In addition, its precision shooting marching shells wear depth will also raise the overall 59 This means that the new version will once again become the the C series tanks soul chariot. Type 59 tanks similar upgrade of 62 light tanks, 62 type in the new version will improve one level, supporting facilities has also been upgrading its maximum speed with artillery penetration depth and the Kill. There are many special tank to be adjusted in the new version, but obvious changes first is the C series of tanks.

The battlefield changing photorealistic greatly increased

0.8.2 Russian server update also brings some audio, map changes tactics.

First, fallen trees, and can provide additional hidden force of tanks, which will make its own anti-tank gun fighting ability to raise the overall. In addition, the tank after the railroad tracks, and some small buildings shaking further reduced or even eliminated. Related to the chariot crew, "Band of Brothers" skills will motormen veterans' skills extra bonus, this may allow players to in skills learning co-ordination arrangements vary, Tanks at different distances from the sound caused by firing has changed the game to the next level fidelity.

Tuesday, December 11, 2012

The Demon Hunter combat zipper infinite hatred Build


We here do not calculate its damage, only to introduce the principle of this skill:

1, zipper length visual probably half of the screen.

2, regardless of the zipper attack frequency and attack speed, 2 times per second fixed. D3 gold

3, zipper triggered coefficient 0.75, the Three Pagodas overlap, go diagonal to hit the enemy with the implacable hatred to obtain very high.

4, this skill because of the need to take place frequently, if not with the mechanical adjustment to increase the duration and sentinel number of no real significance.

To back hate ability and combat time

Release three outpost the time interval between 16 seconds (three outpost 2 8 seconds cd) outpost for one minute (using a mechanical adjustment 100% 30 seconds enhancement).

If the the 3 outpost zipper all hit to be released sworn target per second available hatred for:

3 * 2 * 0.75 * 3 = 13.5, Note: Although the outpost ordinary attack triggered coefficient 1, does not trigger mortal recovery hate, according to the only zipper to restore hate.

Tie itself back to the hatred of the 5.3, without the bat in about 40 seconds (the character moves to the diagonal time of about 4 seconds) continued to supply 18.8 / s hatred for the role.

Of course, the premise is a moving target, where we can think about the team in ice Thunderball law and its own Pugong.

With the vent hate skills:

The hormone bomb: if the role IAS 2.0, three-zipper wholly reduced hormone bomb, disguised hatred consumption can easily 8-10 even vote, and if hatred is light, with the lava arrows in a short period of 2 seconds back full of hatred dps attack efficiency to the next level.

With the spikes echo mine:

Similarly, mechanical tuning Amphibious role reflected, the three zipper, 6 bomb the same efficiency, and 3.2 seconds of blowing up a mine attack speed of 2.0, just covered with six mines, mines seamless connection.

With the continuous shooting:

Continuous shooting skills analyzed per second consumption hate 2.85 * attack speed * 3.6, if the attack speed of 1.8 starting coefficient of 0.111

Per second then consuming hatred of 2.85 * 2 * 3.6 = 18

The per second sworn recovery hated 0.111 * 1.8 * 3.6 * 3 = 2.15,

With the three-zipper can easily achieve 40 seconds of unlimited bursts of output.

Ice with combat the the 10mp Purgatory device:

1, Magda + Skeleton King:

Ineffective due to the ice with only Magda full control, the bait and wait for the skull, even if the skull is hooked, can not fully under control, the zippers are not yet in place.

The boss is not your ideal release the location of the zipper times skills seem worthless. The traditional fast back hate fast vent gifts skills to better use.

2, schema + Lakanorth

The stunning ice method can completely control the two boss, I use wireless bursts can perfect Zhan Zhuang output 40 seconds, the method of operation is also very simple, put the first two zippered next to the mark boss how attacks on how after moving to attack until the full three zipper the diagonal at radio bursts attack until you find the hatred began to decrease again placed first zipper, second, third, and so on.

If need to the spikes trap flow and hormone bomb stream transposition operation is relatively complicated, in short, to fight the two boss brain bursts especially the open shadows hold down the right on the line, as long as the bursts constantly second black Cinema do not put (Of course, you can not be too fragile).  Diablo 3 gold

3, Jordan + project

Ibid ice law to force can control the dead, continuous shooting is still the strongest, but the control undead headache...

Summary: zipper output environment with the implacable the ultrafast hate will raise you output to an unimaginable realm, but once the lack of output environment, this skill is not worth a damn.

Monday, December 10, 2012

Diablo 3 Monk PVP Melee Build warming-up


1, PVP battlefield which does not pay attention to efficiency, so do not look at this post with a PVE mentality.

2, PVE particular about standing up to play the game, PVP more particular about guerrilla warfare style of play.

3, In PVP smart to walk with careful as operating tactics for PVE places strong attack as well as instant kill for.

4, Mobile speed in PVE them just as efficient brush Figure purposes, when a critical role in PVP which played often in the speed you can decide the outcome.

5, PVP battlefield you need to mature state of mind, not in a hurry to break everything, then slowly look for opportunities, grinding bitter rival.  D3 gold

Magda: Mission leader, leader. (The challenge of BOSS, is similar to the map in the map with PVP actually).

Assassinate BUILD (first set)

PVP battlefield, we must maintain a certain distance with the target, especially Melee class can keep the target from the blow, it will bring the other trouble.

Then when the target is approaching our speed and played a key role, as the smart mobile speed in terms of the monks are the inherent advantages of the class.

The sets of skills which I took advantage of the very high mobility Tempest Rush to lead the overall speed, so that other Melee class can not easily be close to you, but consider some class with instantly move function.

I used Lashing Tail Kick bounced off the other, to ensure that we are in the distance and speed advantage.

The characteristics of the BUILD:

1, it has hit the target distance of 25 yards.

2, the moving speed of up to 50% (as have passive skills movement speed of up to 60%).

3, 55% -60% of the Dodge attacks, and with a certain degree of aggressiveness.

4, can easily get rid of war nearly entanglement.

The play of the BUILD:

1, standing the Deadly Reach target 25 yards away.

2, when the target approach, available Tempest Rush acceleration to distance.

3, if the other party before the teleport to, with Lashing Tail Kick bounced off the goal.

Detailed description of of The BUILD main skills:

Deadly Reach   left key

Core attacking skills, as well as sustained four seconds to increase the 50% of Armor functionality has striking distance of 25 yards.

Lashing Tail Kick   right key

When the melee instantly to your front, with the skills to bounce off each other and allow each other to reduce the 60% movement speed. This skill is itself offensive skills.  Diablo 3 gold

Tempest Rush   1 key

Get rid of the the best melee entanglement skills, not only an additional 25% movement speed bonus, as well as 85% of the weapons attack, the attacker also been reduced by 60% movement speed. Other hurt while also deceleration a really nightmarish experience.

Mantra of Evasion   4 key

Improve the Dodge mechanism to fully utilize the inherent advantages of the monks, due to melee attack is the real deal in PVP play the importance of Dodge while you dodge each other in each attack, the other will be by 60% of weapon damage.

Friday, December 7, 2012

The details of winning: Monks Wave of Light skills decryption


"Wave of Light" as only a monks 0 CD skills of high output, based 390% weapon damage and 45% of the exhaust gas damage is very worthwhile to use.

So many "2 1-hand weapons monk" like to use it. "2-hand weapon Monk" there are a lot of people like to use it.

Do you regard the "Wave of Light from the power play to the limit this?" Wave of Light "is the secret they know how much?

Wave of Light basics

Wave of Light acceleration, conventional 1 sec cast time, if you attack faster, this cast animation will accelerate.

Plus attack speed Wave of Light damage to a minimum. critical damage on Wave of Light damage plus to become the largest.

High critical chance stable Wave of Light to play a more critical damage.

Element attack damage is the most direct increase the damage value to the Admiralty broken.

Wave of Light from the blow.

A Wave of Light can play 15-20 yards of damage to or greater than 270 degrees, almost close to 360 degrees.

If the enemy is in your back, your Wave of Light can still hit the enemy, and the damage suffered by the enemy will not be reduced.

Wave of Light from the exhaust gas attack, you can hit the enemy 35 yards away, the limit is 40 yards. But the enemy only by 45% of weapon damage.

First of all, I take two weapons to make a comparison, one is "2-hand weapon", the other one is "2 1-hand weapons".

The white words "84.2" damage of 2-hand weapon is :89-98 the my, wounds attackers in attack value is :89-98, panel DPS: 1140 (because I have other equipment).

Next, let us have a test for 2 1-hand weapons, why do i use 2 1-hand weapons? Because panel DPS can be raised to 2-hand level.

Two 1-hands is the same white words Article Code: 82.6, damage :36-82, wounds attackers in attack: 36-82, panel DPS: 1287

As can be seen from these data is ,2-hand weapon and 2 1-hand weapons damage is about the same, and that the held 2 1-hand weapons panel DPS also higher.

Tested, 2-hand weapon to play the damage is significantly larger than the 2 1-hand weapons played a lot of high damage. What is it?

This is because the minimum 2-hand weapon attack greater than 1-hand weapon, and Wave of Light is to distinguish between the main offhand.

Wave of Light form of attack is what?

Wave of Light is divided into four attacks in the form of combat objectives. The so-called 3 +1 mode.

"3" represents the three displays and white way to split the 390% weapon damage. "1" represents the last attack, is the exhaust damage can enjoy a 45% damage.

The monks there main deputies say? Admiralty broken you care about the main deputy?

I can tell you, monks, regardless of the main deputy, no matter what their weapons on the main hands, play the injury is still the same.

"Wave of Light" this skill is to distinguish between the main deputy, I used 2 1-hand weapons as experimental.

I put "Slam sword main hand" nail Chung put to his deputy.

Break out of the white: minimum 1000, maximum 1300

I nail Chung "on the main hand," Slam sword put to the deputy.

Break out and white: minimum over 100, over 400

This huge difference, so why use other skills regardless of the primary deputy used "Wave of Light from the sub-main deputy? I think this is probably a secret.

2-hand weapon monks, to pay attention to when you use the Wave of Light from time to remember the damage high that the weapon into the main hand.

Strange elemental damage bonus

All equipped with Elemental damage, can directly enhance the character of the attack force.

What kind of elemental damage and become the "Wave of Light" plus up?

Me, use the equipment to do experiments of the two elements is a "shock injury, another Holy damage plus 5%.

First, we take a look at the performance of the "shock elemental damage.

Tested, were shot: "13564, 14270, 15833, 18886, 20563, these white text.

Next we look at the performance of the "Holy elemental damage.

Obviously, higher than the "electric shock damage, damage, 20K values? Of white text appears twice.  Diablo 3 gold

As can be seen from this result, "Wave of Light" is a sacred attack elements, so when you use the sacred elements and equipment will be counted twice, once to their own time to skills.

Thursday, December 6, 2012

Basic knowledge of LV9 medium tanks in World of Tanks


T54:

Advantages: Steering, hidden, ricochet, rate of fire

Disadvantages: control feel (can use quick turn as easily as walking and make up), ammunition rack on firm earth skills, single injury weaker, the horizons weak (available accessories make up), the shells are more expensive, less accuracy

Combat tactics: conservative style of play: the first motorized hidden when the time is strong penetration.

Uninhibited style of play: frequently with lines, wonderful circuitous, multi flank.

Cycling wrangle: senior car wrapped around the side, paste, copy the lower car swing, jump, top, rely, playing

Accessories: T54 accessories a combination of a lot of common vertical stabilizer of high light transmission and egg (or ventilation), the master field investigation, the operational distance control in the distance.

There is a vertical stabilizer lost eggs ventilation main wrangle and breakthrough operational distance control in close range.

Because I am a single wild, never the company and the team, so I used the first one, because the situation is more complicated field team, what circumstances can encounter high light to be able to be proactive.

Skills: skill mix in fact vary from person to person, each person's circumstances are not the same, so there is no fixed combination must be the best, the best.

The combination of my skills, regardless of the Soviets, Germany, the United States, France, the United Kingdom is basically the same, perhaps some changes according to the different positioning of the car.

The first skill I all repair off the crawler can not be fast out of the medium tank is fatal.

Skills motormen veteran (or bulb, gunner a fatal blow the pilots fast to turn or Rulvpingdi, loader ammunition warping (54 ammunition rack burst not much but easy yellow, Barton and 50 is also easy to yellow or ammunition, second skill all structured ammunition) Communications soldier situational awareness

To the third skill, I feel I can be more casual combination of concrete had to vehicles and combat environment.

Barton:

Advantages: vision, single injury, control stability, feel, terrain resilience, pitch angle shooting mobile

Disadvantages: relatively slow rapid (but bring stability), the rate of fire weak armor weak, hidden bad, poor accuracy

Combat tactics: conservative play: after the first anti-reconnaissance static surveillance, deep breath and suddenly dressed, steady push the Street Fighter frequently hide guns, good use of terrain full of invincible.

Uninhibited play: guerrilla, acupuncture playing sentinel, beheading off shoe first Arrest, the main hit me side guard, good job set fire Nandi.

Cycling play: against luxury cars, break-before-make around using the terrain to deal with low-level car long-past by selling the bulk of.

Accessories: high light transmission and egg ventilation advantages to the maximum operational distance control in distance.

E50

Advantages: Hard positive, relatively high penetration depth, good accuracy, thrust to weight ratio good, straight-line acceleration, single injury is relatively substantial

Disadvantages: Steering difference, difference (available fast cornering, Rulvpingdi the make up) terrain adaptability, speed, bodywork higher bottom frontal armor poor, poor vision.

Combat tactics: conservative style of play: steady push far from black to play hole, pulling point occasion to accurate gun, using the straight-line ground support.

Uninhibited style of play: the Soviet-German alliance teamed attack, one around a comic hit, flank the United States and France attracted accuracy point Vital miles straight line I reckon route faster sudden ruthless leveraging retreat again raid.

Cycling play: against luxury cars is far from black and nearly off the kill side to deal with low-level car first hit and then gun two batter.

Accessories: the vertical stabilizer lose eggs ventilation, maximize the effectiveness of combat distance control in fact, the flexibility of 50 is relatively large, the war situation is relatively clear bold hit close 50 positive is guaranteed, possession of a good bottom frontal armor premise, the same level of medium tanks is also very difficult to breakdown its positive driver learning fast turn and as easily as walking on firm earth, its steering and maneuverability significantly improved.

The war situation is less clear hit distant.

French car

Lorraine 40T:

Magazine guns, body, crackling armor, rapid precision is not allowed. The first tour around the point guns out to engage in the raid before detection.

British car

Well, it is pathetic, arrived in seven comets from Crusader, Cromwell, Comet experience.   Guild Wars 2 gold

Small car Crispy gun weak vision, speed.

Wednesday, December 5, 2012

Diablo 3 damage rebound data research and analysis


Diablo 3 damage rebound this attribute is always disgusting

Resolve damage rebound method is to hold the resistance, armor, steal

However, how much to support?   D3 gold

Today I did the test, the following data analysis:

Body data

Physical resistance 906, armor 5123, steal 4.5%

Test data

The first group MP10 rebound in 1922, draw 1762

The second group MP10 rebound in 1503, draw 1378

The third group of MP10 with passive melee damage reduction to rebound in 1522, draw 1395

The fourth group MP7 rebound in 1743, draw 1597

steal in purgatory only 20% effective, so 4.5% is actually only draws 0.9%

First to calculate the current draw blood injury

Formula = draw blood numerical / (steal% * 0.2)

The first set of MP10

1762 / (0.045 * 0.2) = 195,778

The second set of MP10

1378 / (0.045 * 0.2) = 153,111

The third group MP10 relief with melee damage

1395 / (0.045 * 0.2) = 155,000

The fourth group MP7

1597 / (0.045 * 0.2) = 177 444

Backstepping rebound damage %

The formula = rebound damage / damage

The first set of MP10

1922/195778 = 0.009817253

The second set of MP10

1503/153111 = 0.009816401

The third group MP10 relief with melee damage

1522/155000 = 0.009819355

The fourth group MP7

1743/177444 = 0.009822793

Above the rebound damage can be seen approximately 0.98%

The body physical resistance 906, armor 5123, using relief damage Formulas (1 - [Armour / (Armour +63 * 50)]) * (1 - [Resistance / (Resistance + 63 * 5 of 5)])

Drawn physical relief damage equal to about 90.18%, that is subject to physical damage only 9.82%

Rebound damage% is approximately equal to 0.98% suffered physical injury backstepping available: damage rebound coefficient is approximately equal to 10%

Encountered the damage rebound Rare much left to steal% formula:

To steal% * 20% -10% * [1 - (Armor / (Armor + (63 * 50))] * [1 - (physical resistance / physical resistance + (63 * 5))] = remaining steal%

Better than to steal% is negative, is playing damage rebound Rare will be deducted from blood.  diablo 3 gold

A group of white monster test:

Changes in the body, this group ran faster change Lacuni physical resistance 934, Armor 4885, physical damage reduction% to 9.89%.

MP7 harm rebound rebound in 2222 sucked 2022

2022 / (0.045 * 0.2) = 224,666.67

2222/224666.67 = 0.009890208

White soldier is also about 0.98% so yellow NPC coefficient is the same

Conclusion:

1. damage rebound % = 10%

2. Melee damage reduction does not support damage rebound

3. MP the level does not affect damage rebound

4. affixes the order does not affect the damage rebound

5. gold monster white monster does not affect the damage rebound

Tuesday, December 4, 2012

"Guild Wars 2" dynamic class open to diverse play


Soldiers did not pull the hatred, Heal does not increase the blood in place, the output is not enough ... because of the above reasons, we do not know how many times were destroyed in the online games in team fight lasting three hours, we all had a bad team inside operating teammates kill the experience, which is not to say that his equipment is not good, and just because his reaction is too slow to release a skill that is always in twelve seconds after you fell to the ground.

"Guild Wars 2", you would not have this embarrassment. If your operation is sharp enough you can take any position in the ranks, totally dependent on the individual's ability to lead the team to victory!

ArenaNet development team believes that too much emphasis on the set for a single class role is not fair to the players, so "Guild Wars 2" on the left under three class: damage class, auxiliary class and the control class.

But we do not have to worry about no therapeutic class, no one would be able to increase the blood. "Guild Wars 2" has a unique custom skill system, completely free with the appropriate skills. For example, an element so that it can release the "Healing Rain" skills to treat all teammates around.  Guild Wars 2 gold

The other class will have its corresponding treatment skills, full-time class of treatment is not deleted, but is divided into many parts assigned to the other class.

Dynamic class setting, so that everyone can act as the core of the battlefield.

Monday, December 3, 2012

Diablo 3 Witch Doctor status quo and vision for the future


Now, a lot of players might have found that Blizzard team often raise his flag indefinite, internal contradiction may want to go beyond its predecessor too, too want to maintain their independence with respect to its predecessor, but instead became the the players unlimited compromise and internal Paradoxically nothing.

In fact, the team contradiction is not terrible, afraid to set aside all the contradictions, the overall plan but continue strode, while at the same time, in order to meet the players, makes the whole game system lacks a central idea.

I was a 1.00 era witch doctors players, since the strengthening of the witch doctor 1.04, can finally normal game. Diablo 3 gold

Not just the Witch Doctor, before many of the system is a change and then change eventually disappear, which is in front of me said, resting (cut) is set, such as Enchanter system, five colors skill rune system (explain, colored Skill Rune Rune upgrade the system in short, is that you can use five colors to strengthen the skills to develop system) all but disappeared, as well as a lot of players that this is a castrated Diablo 3.

We go back to the witch doctor, be a harsh class positioning is still unknown.

May be affected by the impact of WOW and WAR witch doctor should I have in mind the shaman-like kind of stick stream and call flow through various (Note that there is a variety) gain buff or debuff and pet the enemy, to improve efficiency viability and team contribution, but has been witch doctor to show for skills acid rain and bears - two attack skills - other such as voodoo Since no 4cd basic and so can not field a, while witchcraft of the big BOSS invalid, or often a daze single skill, and there are a lot of gorgeous useless skill.

This added to the the useless skills intensive and so-called balance, it is not creative: less skills and attacks, less CD; multi-skills less attack, plus a trigger factor. The end can only be absolutely consistent all skill damage, but the appearance is different ...

There are also given some suggestions, mainly to strengthen the interaction between the skills, the skills and equipment.

1. Baby ghost army and ghost baby voodoo: ghost baby passive can extend the army of the time, the army allows passive strokes a special ghost baby and another 5% chance or too little, can only provide a passive 2,3 ghost baby really small (unless the high attack rate), if it is 10%, and to restrict the upper limit, such as 6, can be more practical.

2. Fire bats with pickup range and expand fire bat in front of the bear is not a market, in particular the bat whirlwind that range, only funny. Imagine holding a frog put over 30 yards bat whirlwind picked up bonus is very spectacular.

3. Shapes of large toad, this skill really only active atmosphere, monomer, elite invalid, digestion can not attack. Changed to a linear reduction in the population the defense debuff skills Fortunately with some, such as analog witchcraft for the control + monomer increased damage 10%, the gigantic toad can be straight-line groups the reduction RESistance 15%, but no control effect.

4. Strongly loyal life recovery effect should also include strike back Shahui and vampire, even a witch doctor body Reply effect (in fact, not the passive should also be effective)

5. Sudden hit were corpses, is to bear the name of the skills, this skill before the bench in the 60, 60 and this skill great heat, or should bear more than the first few Rune much stronger, zombie emerged (3 zombie) tracking results, highly toxic corpse blood extend the distance, the emergence of more flexible corpse blood requires the operator.

6. Production of precious stones and gems prices rebounded slightly but still tragic, bulk copy is probably the main reason for (purely personal guess), but tends to saturation is also a problem, while picket BUG can add some consumption way attributes syrup production, such as gem effects and duration of upgrade with gems level; production by adding specific combinations of gems to determine an affix or a set of affixes.

Not only consumes precious stones, but also make the the artisans system more production of taste, rather than pure gambling.

Indeed this trend now before the Bear Rain pickup stream burst dog stream later, with the skills and equipment interactive relations, especially the emergence of critical dog stream the Witch Doctor mainstream build doubled, becomes The two kinds of auxiliary frozen Tanzania and upgrade double WW stream is also worth mentioning.

About the future of the witch doctor, in fact, more than some of the characteristics more attractive than the mere increase skill damage, after all, the witch doctor than DH and barbarians, I envisioned the witch doctor the Colossus or large Voodoo do signs suddenly there were corpses hit the bat or acid rain and other groups attack skills election which one matched with pet or various debuff skills like a voodoo guru.