Wednesday, December 5, 2012

Diablo 3 damage rebound data research and analysis


Diablo 3 damage rebound this attribute is always disgusting

Resolve damage rebound method is to hold the resistance, armor, steal

However, how much to support?   D3 gold

Today I did the test, the following data analysis:

Body data

Physical resistance 906, armor 5123, steal 4.5%

Test data

The first group MP10 rebound in 1922, draw 1762

The second group MP10 rebound in 1503, draw 1378

The third group of MP10 with passive melee damage reduction to rebound in 1522, draw 1395

The fourth group MP7 rebound in 1743, draw 1597

steal in purgatory only 20% effective, so 4.5% is actually only draws 0.9%

First to calculate the current draw blood injury

Formula = draw blood numerical / (steal% * 0.2)

The first set of MP10

1762 / (0.045 * 0.2) = 195,778

The second set of MP10

1378 / (0.045 * 0.2) = 153,111

The third group MP10 relief with melee damage

1395 / (0.045 * 0.2) = 155,000

The fourth group MP7

1597 / (0.045 * 0.2) = 177 444

Backstepping rebound damage %

The formula = rebound damage / damage

The first set of MP10

1922/195778 = 0.009817253

The second set of MP10

1503/153111 = 0.009816401

The third group MP10 relief with melee damage

1522/155000 = 0.009819355

The fourth group MP7

1743/177444 = 0.009822793

Above the rebound damage can be seen approximately 0.98%

The body physical resistance 906, armor 5123, using relief damage Formulas (1 - [Armour / (Armour +63 * 50)]) * (1 - [Resistance / (Resistance + 63 * 5 of 5)])

Drawn physical relief damage equal to about 90.18%, that is subject to physical damage only 9.82%

Rebound damage% is approximately equal to 0.98% suffered physical injury backstepping available: damage rebound coefficient is approximately equal to 10%

Encountered the damage rebound Rare much left to steal% formula:

To steal% * 20% -10% * [1 - (Armor / (Armor + (63 * 50))] * [1 - (physical resistance / physical resistance + (63 * 5))] = remaining steal%

Better than to steal% is negative, is playing damage rebound Rare will be deducted from blood.  diablo 3 gold

A group of white monster test:

Changes in the body, this group ran faster change Lacuni physical resistance 934, Armor 4885, physical damage reduction% to 9.89%.

MP7 harm rebound rebound in 2222 sucked 2022

2022 / (0.045 * 0.2) = 224,666.67

2222/224666.67 = 0.009890208

White soldier is also about 0.98% so yellow NPC coefficient is the same

Conclusion:

1. damage rebound % = 10%

2. Melee damage reduction does not support damage rebound

3. MP the level does not affect damage rebound

4. affixes the order does not affect the damage rebound

5. gold monster white monster does not affect the damage rebound

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