Friday, November 30, 2012

Focus on skills to release details, improve Assassin output efficiency


Control time

The Descent 3 seconds stun effect; patterns the explosion stun effect 3 seconds; air bound air four seconds; the Whirlwind roundabout 3 seconds; dizziness fainting Blade 3 seconds.

For a duration of several control skills, and is referred to as the theory of time. Since the theory of time, there is the actual time. (Theoretical time: post-release control skills, the icon display control is Magic becomes a tree, point to their own debuff can see become real time: the other is control, the other natural solutions to control time.)

Descent skills can be regarded as no action, so it's the actual time at 3 seconds.

Patterns explosion detonated the action of the hands, to reduce the lead to theoretical time reduced to 2.5 seconds (I guess).

Air bound opener action, leading to the theoretical time is reduced, is reduced to 3.5 seconds.

Whirlwind two kinds: Zhan Zhuang this skill action, lower theoretical time reduced to 2 seconds; the mobile release no action, time-invariant theory.

Fainting Blade action to reduce the lead to theoretical time of about 2.5 seconds.

Examples of patterns explosion: click patterns explosion skill A in a dizzy state theory stun duration for 3 seconds, In other words, they do not release the case, we have three seconds output. However, due to a hands patterns explosion action, resulting in output time of less than 3 seconds, about 2.5 seconds. Then 2.5 seconds, is what I call real time.

2.5 seconds, what can we do? Maximize the output? Distance 0M, the other did not lift, I fried halo I can dark broken, to Liansha three even, surprise, few skills to use then immediately pick shadow fall. In other words, the halo 2.5 seconds, in fact, be able to take five skills is not fried halo, card knife to knock down, so that output a lot less. I have 40 delay, shine, double long lost these skills do not rapidly be able to finish.

Many times have you heard friends complain, still a little shy the other dead, still a little shy on the win, why always a little shy and will not because I did not make good use of the so-called actual time. Imagine, I guess those actual time together, how many 3 2.5 3.5 2 2.5 = 13.5 seconds! So is my speed 2.5 seconds five skills, 13.5 can play? Make full use of these real time, maybe you can Jedi fight back!

Maximize the intention to kill

Intended to kill maximize open intention to kill, as long as do not have the physical skills (flat cut excluded), intended to kill BUFF has been, until the 15-second time in the past. For example: canine, intended to kill, patterns explosion, the shadow falling (physical skills). Fangs open intention to kill, can make their own physical hit that magic life improved physical attack effects improve. Patterns after the explosion, intended to kill BUFF still, then the shadow falling (physical skills) can the shadow falling damage effects increased by fifty percent. I often see many Assassin is this: the intention to kill, fangs, explosion, shadow drop, this is a wrong release order.

Than a purely personal experience, Assassin control skills and there will always be a repeal other lifting impact, and then the rest of the control skills, control time, we make good use.

Wednesday, November 28, 2012

Mage energy cyclone Critical Hit panel display test


Test methods

I only have four equipment, three plus whirlwind Critical Hit Chance (18%), Another increase Critical Damage (in order to more clearly reflected the Critical Hit and Critical Hit difference, because the lower limit of the random fluctuations weapons , at least the lower limit of Critical Hit Attack, Critical Hit and the upper limit of non-significant difference).

Test body for the queen after the death of the evil heart.

Testing skills for energy whirlwind + winds enveloped Click issued a skill, and will not move until the damage is completed, record the number of intermediate Critical Hit.

Experiment 2 for each put whirlwind record once the heart of evil hit points to calculate each damage.  Diablo 3 gold

Test preparation

We tested to confirm that the energy whirlwind the Critical Hit addition is added directly to the panel in percentage terms, and I am ready to the three equipment plus 18% of the total energy whirlwind probability of Critical Hit without making panel Critical Hit is Minimum state.

Assumptions: energy whirlwind added directly to the panel of Critical Hit Critical Hit, Critical Hit Chance should be 5 +18 = 23%

Hypothesis: energy whirlwind Critical Hit by a percentage addition, Critical Hit Chance should be 5 X 118% = 5.9%

Test data

Attacks per Second 1.8, a single cyclone jump out of harm 12 times, a number of more than ordinary injury statistics: 50 times whirlwind, 95 times more than a normal attack, the proportion of 95/(12 X 50) = 15.8%, and cyclones Critical Hit Chance 23 % different? Why?

So I find a cause, suddenly I found Attacks per Second 1.8, the number of cyclone hit 23, why do I only jump 12 times damage, so I use different Attacks per Second test, found to jump out of harm are 12 times the number of you should cyclone every half a second calculation injury, and then show up, and the actual number of hits with this show is not relevant, then this test will hop damage actually was shot twice in the calculation, there may appear lower limit Critical Hit + lower limit is not Critical Hit, I have not taken into account, only generate data error, for which I redesigned Experiment 2

Test data

Based on inaccurate statistics crit number of re-design of the experiment:

Equipment 1: the Intellect 779 5 Critical Hit, Critical Damage 165% Attacks per Second 27% panel DPS 10188 (equipped with a spin storm hit rate of 18%)

Gear Solid 2: Intellect 779 5 Critical Hit, Critical Damage 165% Attacks per Second 27% panel DPS 10168.

Critical Hit Chance, calculated based on the same panel damage increased by 18% of the damage should enhance 27.43% (in the case of a constant based on other attributes, Critical Hit Chance, Critical damage bonus coefficient increase is damage increase, calculated as follows: (23% x 165% +1) / (5% X 165% +1)). 1 holds, equipped with a panel the same, but actually produced by the cyclone damage will be much higher, If established, the equipment and equipment 2 hurt difference will be very limited.

Can each complete whirlwind 25 test data:

Equipment 1: average Tornado Damage: 18546.56, damage increase 29.23%

Equipment 2: average each Tornado Damage: 14,345.4

The data support hypothesis energy whirlwind Critical Hit attributes can directly enhance the whirlwind of Critical Hit.

Conclusion

The whirlwind of energy equipment Critical Hit Chance, can be directly coupled with the Panel Critical Hit Chance, panel 50 Critical Hit, equipped with 8 points, then the cyclone Critical Hit is 58.

Monday, November 26, 2012

Building a new all-powerful chariot SU-122-44


0.8.1 formally launched the new version of player are certainly full of questions about the new S series 7 Self Tank Destroyer SU-122-44, such a shape have D Department "Cheetah" Self Tank Destroyer chariot whether it will bring about a new shocking experience?

Tactical one: play ultimate concealed enemy

SU-122-44 is a combination of low profile, powerful firepower, mobility, and many other advantages of the tank, as antitank guns, its hidden capacity appears to bear the brunt. What to do in the battle to covert to meet the enemy?


SU-122-44 is a block cars 5 km per hour forward Pathfinder (the shortcuts-R)

Tactical two: urban conflict accompanied

SU-122-44 machine power is very good, if we can use it in the opponent unexpected places, so you will have many opportunities to hit even eaten opponents.


SU-122-44 is into the city accompanied by combat


Never let the opponents of any mistakes in melee

Tips:

U-122-44 large caliber artillery, when AP shells can not breakdown the opponents may wish to try the 122 mm HE artillery bombardment opponents, which will likely to bash enemy tanks parts or killing crew, played an unexpected effect.


122mm caliber HE shells directly spike F series 5 Self Tank Destroyer S-35CA

The use of SU-122-44 Summary:

SU-122-44 combines the advantage of a variety of Self Tank Destroyer, it has a D series "Cheetah" Self Tank Destroyer good shape and flexible mobility also has a 122 mm large-caliber artillery, with three different kinds of shells to respond to all opponents. Such a chariot of whether it is "impatient" keen accompanied offensive players still prefer to ambush opponents "the abdomen black" type players are very suitable in the shadows.

Sunday, November 25, 2012

Diablo 3 delay 300X problem, a few simple steps perfect solution


My hardware is a computer directly connected Modem, Modem is automatic dialing.

Simple sentence:

Disable the router's DHCP (automatically assigned IP), switch to a fixed computer IP Internet, and then turn on the DMZ

The process is as follows:

1: DHCP settings

(1) Modem auto-dial routing:

Enter Modem settings, close DHCP.

(2) Modem and router separate router dialing

Settings into the router, turn off DHCP.

2: DMZ settings (whether normal game here)

(1) Modem auto-dial routing:

Into the Modem settings DMZ hook marked inside the IP settings into your own computer's IP

(2) Modem and router separate router dialing.

Into the router settings, DMZ hook marked inside the IP settings into your computer's IP

Note:

<1> What is the DMZ, do not explain here.

Open the DMZ risk, especially some of the more important computer files, or password, please consider carefully.

I think that the risk is not, because I used to do network work. Do not open the DMZ decide if any loss has nothing to do with me.

The following can be a simple defense:

The default system software sharing and manually sharing are turned off, the other computers are set up about password GUEST user disable (GHOST version system is off by default).  diablo 3 gold

<2> not open the DMZ, some friends can play normally; some friends into the game, and can also play, but every time appear 3007, about 5 minutes.

3: The computer's IP settings

192.168.X.20 computer IP

(1) General X is 0 or 1, to see your Modem/router brand.

(2) behind the 20, I arbitrarily set. (The value is best set to 3 - 254, because some Router or Modem will set 2 as a particular service IP)

Saturday, November 24, 2012

"Diablo 3" background story: Andariel's Visage


Andaliel, not only is the glory of monastery, more whole Taymor Heights, even Rogge, the pride of the continent as a whole, but all in all, suddenly everything was changed after her 15-year-old.

Andariel

We had felt Anda is a cute and handsome girl, but I never thought once developed, her beauty did so out of hand. First noticed that 51-year-old priest, several prayers, he appeared somehow wander down his eyes, people see is the Andariel suddenly bloom out brilliant.  diablo 3 gold

Gradually, the beautiful reputation spread in the monastery, and then increasingly wide range, the lot ten men and women came to the convent to personally take a look at the legendary Andariel man is out of appreciation, a woman With a trace and jealousy. The final results the monastery of male believers suddenly increased threefold, and women believers, especially young women believers dropped by half.

Monastery also awareness Andariel beauty to expand its influence to attract followers, large-scale evangelistic activities were carried out in various places, and each time a large number of young men vying to join the Holy See, they are the Vatican thinks highly of combat effectiveness.

Of course, the beauty of Andariel provoke a lot of trouble, an evangelistic activities, the group of young people suddenly around a red-haired man gang fights Fortunately, the man skill good flash turn maneuvers which a group of people, and it did not by What much harm. Finally, he reluctantly look at the group of nearly crazy man sped away. Heard the reasons of the incident, and that is the Andariel more than looked the man glances ......

The Andariel pride under this sought after, anyone would be proud of, not to mention she also is just a teenage pure little girl. She also unparalleled attention to their beauty, her snow smart, know that he can become the focus. Every day, she should take a long time to organize their own dress, or even reduce the time of prayer and practice. She is still young, but she has already begun to worry about how to do: If I am old? If my beauty disappeared how to do? Secretly, she resolved to: "Be sure to keep my beautiful For this reason, even if the expense and demons transactions."

Sometimes, too persistent will sink down.

Unfortunately, fate has yet to the Andariel fallen opportunity, unfortunately, it came to her head.

Prayer in the night, the roof of the circle of candles suddenly fall off, splashed from just poured wax Andariel face, Andariel cried out in pain, nuns next flurry. Go call the doctor! "A nun shrill voice sounded, there is anxiety, but also to hear the excitement!

The doctors came quickly the Andariel well treatment, and then told her two messages, one good one bad, her eyes did not suffer any harm, good bad her face probably will leave a scar!

"Andariel cried:" Doctor, you must think of a way to have to help me! "

The doctor said something; "I will try." Leave some pharmaceutical back.

Pain, Andariel did not pay attention to those nuns called, is a female doctor Rogge continent are very rare.

Gradually recovered, and the scars are forever stay in Andariel's looks hideous. She is injured, there is a lot of male believers also visit, but wait to see the look after her recovery, and even personal video disappear.

Everything else is slowly coming back to normal, perfect addition to Andariel, the prayers of the priest smooth, Andariel from the first row retreated from the last row; preaching are still underway, but no Andariel figure; sun still shines, but lost a the Andariel smile.

All, Andariel in silently endure has been to develop the pride so she will not easily bow, but each time those who laughed at the words are like a knife stabbing pain her heart. The middle of the night when no one she often crying, her wish everything was a nightmare when she woke up, still beautiful, such as Xi - the more the fantasy, the more disappointed! She did not have time to make a determined effort to restore beautiful, her at all costs, preferring blindness, rather degenerated into a demon!

Reality is always cruel, become a demon to achieve the aspirations Where is everyone can do? As this world is not full of the devil?

One year, two years, three years, three years passed, the Andariel also getting used to their own identity changes, habits vicious words and attitudes of others, her work into a to Rogge camp for those soldiers treatment dressing, in other words, she was banished!

Most of those soldiers daily life of the edge of life and death rude and sloppy beck Andariel like beck and call of a dog, like most so she can not tolerate, or sometimes people will say: "Look, this is the most beautiful Rogge woman! "and then return for a burst of hysterical laughter.

In order to reduce trouble, Andariel find a blacksmith to do a mask to cover the face, her desire for the beautiful disappear, the rest, only hate! Sometimes she thought, If we had not so beautiful now, should be happy, right? But that is a God-given beauty, myself, what is wrong! ?  d3 gold

Or Andariel so will hate to live until she met a red-haired man.

Rather, their reunion. But had read countless people, men really let Andariel impression is to talk to a few, first, that everyone is obsessed with the sermon, this is the only man for her relatively cold Andariel could not help but to look at him glances, so that other men jealous man real PK, almost led to the unrest.

But at the moment, the situation of the two, Andariel not even dare to look the other way in front of this man. He was accidentally recognized people before: "You are that Andariel?" Tone of an accident, also sorry.

"Andariel hesitated since put on the mask, few outsiders can see their own identity, not just this man ...... she can not help but ask:" how do you see it? "
The man said: "your eyes from your eyes. Still so beautiful."

Beautiful! Heart of a hi Andariel another burst of sad, since that day has been beautiful term and miles away, now listen, even as strange! I have beautiful it?

He asked: "how do you fall on this point?"

Andariel did not speak, just took off the mask of his face, nothing at all ...

The man was silent for a long time, then said: "I'm sorry I did not expect you to become such."

The Andariel hearts shocked, gentle words, How long have did not hear? But, how about the qualifications to take this gentle?

"Do you want to restore beautiful?" He asked abruptly.

Andariel eyes light flashes: "If you want why not!" Then sadly, in front of him the ability it?

"Do not believe it!!" The man smiled: "I can do because I am a Diablo!"

Andariel scared stepped back and looked at the front of this man, fear him, Is that the much hated the Great Satan? Is the legendary murderous devil? Did not think even this extraordinary, this ... gentle.

"Really!" Diablo smile, restrained the power of a little release, the earth seems to have gently trembling: "But you have to become a demon!"

Andariel nodded, turned into a demon so what? But she also had a doubt haunted: "At first, why do you I like indifference? Am I not beautiful then what?"

"Beautiful course, beautiful!" Diablo said: "But I have my Asgimin, beautiful tenfold what though?"

Andariel laughter, exquisite heart as if pieces of ice-like patches of fragmentation: It seems the beauty what purposes? Even worse than what it is today, but also in exchange for a tender moment!

Diablo recovery Andariel beautiful, she becomes a demon. She used her own beauty and strength quickly took control of Taymor Highlands and convent - her humiliation, must proceed from here to stand up again. But when her success, she made a surprising decision, in order to pursue a higher power, she discarded her beauty, the practice will become more ugly poison power - no one can understand a woman heart!

Andariel men's right-hand man when the continent gradually pacified ashes found her: "that Blood Raven brings me to this, and say you had something." Andariel took a look, even goes iron mask sad but also happy, not help surprised a moment.

"Want to destroy it?" Ashes asked.

"Well ... no, keep it." Andariel said: "Then there is the glory and humiliation of a woman, her beauty and depravity! It bordered the name, I want all people to remember this is - Andariel's Visage. "

Then Andariel turned and left, into the dark catacombs, her heart, gentle thought: I have greater strength, so help you more? Diablo ...

Thursday, November 22, 2012

Fighting to the last minute, "Guild Wars 2" in fighting suspense ridden


As an explorer, at any time facing the test of life and death, because the danger of accidents everywhere. I believe that many explorers encountered such a scenario in other games: to spend a lot of time and effort, the efforts of an elite monster hit and severely wounded, we only have the last trace of blood, but because of the lack of their own blood, can only sit looked at the enemy himself slaughtered, arrogant left; pop up a small team of monster siege own wild adventure, ultimately battled and lost to reluctantly looked at the role of the dead; deal with the enemy for a long time, finally fast enemies kill, he was the other side launched a fatal blow, he fell down dead, watched calmly away the enemy, but no chance to revenge, nor the opportunity to come back.

But these "Guild Wars 2" completely subverted, "Guild Wars 2" a unique set of games, so every explorers have the chance to win the game, this is the game in the "near-death state. "Guild Wars 2", if the roles were defeated, not directly to a black screen declaring the role of death, but into the moribund state. In this state, the role of a short period of time and will not die, and have the ability to attack, but enemy attack also loss of blood. If the blood strips reduced to zero before defeating the enemy, role can "resurrection", but only to restore part of the blood, is still in critical condition; if you can not beat the enemy, the role of the real death, when explorers who only returned to the delivery point they want to reach, reproduce journey of adventure.

The combat in Guild Wars 2 "is full of suspense due to "Moribund", because everyone has the opportunity to win the game, in the process of fighting with the enemy can not have a moment to relax, have to concentrate and until enemy actually fall, that is the final victory! guild wars 2 gold

Wednesday, November 21, 2012

Diablo 3 Life on Hit affixes to discuss: Life determination after teammates hitting


The Diablo 3 Life on Hit affixes discussion: teammates back kills blood determination, has been Life on Hit is considered the worst Replies means, especially the multiplayer mode. If your teammates before you make moves to kill the monster, you will not get any recovery effect.

The blue post Community Manager Lylirra told how the affixes work. Blizzard is considering such as improvements of the affix, or skill reply effect, so that it can perform better in multiplayer mode.

Lylirra:

The life blood back if I hurt a monster, then after kill my teammates, I will get all kill the value of the return, or return based on the proportion that I hurt, or did not get any return?

No, you will not get the return of any value of life.

This is something we plan to consider ways to improve the somewhat broader. We found that the very unfriendly Life on Hit this property in the cooperative mode. You and a group of people the game and share the kill rights, affixes but not like a single-player game into force, so that the user experience is very low. We realize that many skills have the same problem, such as the Wizzard's Archon.

Of course, we want the players feel their equipment/programs should be different in single and multiplayer mode, we also believe that some of the skills and affixes more appropriate in certain modes. At present, however, the situation seems to some imbalance (I believe a lot of players think so). We are to discuss to  Life on Hit/Archon are two game mode solutions, but we have not decided how to handle. Of course, we have been aware of this problem, we always welcome community players to provide their own insights and feedback.

d3 gold

Monday, November 19, 2012

Harvest too little and pain too much in the world of Diablo 3


The problems in Diablo 3, the best one is: Harvest is too little, pain is too much.

Blizzard hope that the number of online is large, to prosper their cash auction house. Responsible, the cash proceeds of the auction houses even more than selling the client. Because this profitability is sustained as long as the transaction, you make money. The transactions have to face any players playing almost every player every day hanging stuff in the auction to buy something. This process is actually making money Blizzard.

Play games relying on fun, not patience, not perseverance. Diablo 3 state is seriously out of line items. Able to fully compacted high MP and equipment, ridiculously expensive. Nobody wants end equipment. Is the essence of high-end items, too few species, allows players to change too few powerful items. The shoulder is the property away evil spirits do?Such good shoulders properties meet very expensive, the lack of key attributes unwanted. This equipment has the attributes, because random reasons, of course, the probability is very low.

So long logging is no one worthy of identification, one day okay two days, a week or two down. The most players knowing Health tired. Because the logging of the Diablo series is a repetitive activity. Duplicate to do the same thing but without any harvest, this feeling is not good. Diablo logging is why there is addiction, is because there is always inadvertently give you a little surprise. How long this inadvertently time, the time should be acceptable to most people prevail. A player all night playing a night, I thought how 1-2.

Many people say Diablo 2 swap rate is extremely low. However Diablo 2 is useful for many items. The swap rate is relatively high sea snakeskin luck guardian, Master Fist, to meet our needs. And many of the senior players demand for such items is the numerical gap between. Stone of Jordan as the things each person must swap rate is very stable. Diablo 3 missing is this end goods. Mid cargo capacity should be sufficient to allow players to easily brush A3A4 and the the rich equipment should be systemic Need value.

Swap rate affect the game life? The Diablo series the real pursuit, the pursuit of the best equipment. RCC monster, only the most basic first step.

A tarascha MF loaded single brush Act 5. Feel crushed by the unlimited right to crown the electric Master is a different feeling.

Hope Blizzard can really give us surprises.

Diablo 3 game life, PVP will play a big role. 1.05 to players dragged back, even if a high drop rate is not afraid. The PVP patch out, all equipment comparisons psychological. That time, the best Acura is the most worth seeing.

Legendary items(Diablo 3 gold) can set a good point. . . Low in high-end goods complement each other, each with its own usefulness.

Diablo 2 drop rate is low or high?

Diablo 2, cap the well, the cap is also legendary, is D2 legendary.

The eye is also legendary. They civilians legend. Players also have to allow civilians to own legend.

Right to crown dimension, is legendary in the legend. While high play high play pursuit, the high play the legendary.

Diablo 21.11 for each person are often out of the cap, tarascha eyeball luck guardian Fist of the Master, the shaman of the thorns, Alibaba material Free A sea snake skin

We are very happy and feel very interesting. Everyone is relying on these can easily brush hell. However, we are not satisfied, no one would meet. People will not be trading. Even wasteland when these small Need something in return. Late, we hit the cap sold new Need civilians loaded sold, and replaced with the transaction currency, and then buy the better the rest of the ROB to new.

My first piece of fortitude is directly buy the finished product.

The true high player, but it is wearing. TP unlimited war summon the right to crown dimension, fortitude, the highest of age. . . These things out rate is extremely low, but it is the pursuit of high play.

More master of masters, it is to become the best full above. Are lv88 lv99.

The pursuit is endless, this pursuit of personal logging alone can never be completed. Rely transactions.

So those who say we self-sufficiency not to use the auction house, is simply nonsense.

Again Online, was playing the auction house there is a huge market.

Regardless of which level, as long as you play one day, you will have a day to use the auction house.

The other way round, if Blizzard wants to retain that part of the RCC A3A4 target, so that their long-term play,

Only then will sacrifice a large proportion of people. Because, only four scenes of your game, you want to stay for six months, in a scene is extremely dull and boring.

Let a player for six months, unable to progress their own heroes, how ridiculous this setup. . . . . . I put on new clothes brush not A3 or A2 Why would I want to buy the equipment? I must gripping enough money to buy the best equipment, will be worth, this is Diablo 3 equipment status.

Diablo III not PVP ago, is locked equipment for the pursuit of the players. Only this part of the players is the dark mass of players, is fundamental.

My DPS 1million, but I did not have unlimited, I did not have a Need dimensional debris, did not have the power of the wind, I just is not satisfied.

This is the pursuit of the Dark.

The part of the players, no matter how Blizzard retain with rolling A3A4 target will soon AFK.

Real players or brush word for fun part. . .

Friday, November 16, 2012

"Ten Theses of Diablo 3" deficiencies and shortcomings


Ten Theories of Diablo III - Preface

May 15, this year, the meteor fall from the sky in Tristram, among Peoples expectations, Diablo 3 turned out. Who are charged with the splendor and glory of their predecessors, unquestionable to attract the eyes of the world. Everyone guessing refuge land will create new miracles, and whether the world will open a new chapter.

But today, six months after I pick up a pen and began to write this article. Painful and sad mood, described the sight of the stars fall. Indeed no longer has faded because of the aura of their predecessors, and the truth is unfolding in the world, brilliant.

When this time, regardless of their own fans or opponents; outlook is optimistic or pessimistic; mood is sadness still coursing; should solemnly. Witness the legendary cease to exist, is unquestionable honor this fall of which absorb nutrients, what my seniority when whom do not.

This article overconfident layers of parsing the the meteors fall of the answers will be ten articles described Tristram mysteries.

First: On the core concept of deviation

When Diablo first appeared at the moment of the ground, more than 15 years have passed. In the past 15 years, the original Diablo alerted the world, Diablo 2 cover full aura, World of Warcraft has achieved unprecedented success, even the disciples of the Diablo series, have also made noteworthy achievements. However, after a brilliant 15-year, and now, the long-awaited Diablo 3 has ushered in a heavy sigh.

Life is full of people get good luck. What is the times have changed, people changed? Diablo 3 team, and predecessors What is different? In the past, they make a kind of judgment, in the future, how will they choose? Again and again tough choices, their culture, what made them what guidelines?

One page turn dusty records, time and time again to trace the footprints of exploration. From a slice of interviews from the time of times patch of correction, reduction of D2 and D3 a step-by-step walk left footprints, comparing the two teams is very different production style and value orientation, may be able to unlock the Diablo 3 Fall of puzzles.

Vastly different game ideas

Diablo 2

Officially on sale in June 2000, Diablo 2, after Erich Schaefer, senior developer wrote readme Diablo 2 design concepts, which have some remarks profound expression of the core concept of the Diablo series, where these words excerpt below:

"Diablo 1 and Diablo 2 are consistently provides a simple pleasure, this pleasure is so fundamental and obvious, as well as in all the commentaries are not mentioned, but it is the cornerstone of our success. we use such a term - "kill / reward" - to describe the basic game of our game. players continue to killing, to get the treasure and experience value but that is not enough and we returned to the players, providing a continuous goals and achievements, in order to attract players to continue playing the front there is always a task is nearing completion, a station to be activated, a soon to rise to the level, as well as an upcoming clean dungeons, etc. small will let the player's every action fun finishing goods issue, even in a backpack sound but also attractive.

Diablo 3

May 14, 2012, the eve of the Diablo 3 release, Blizzard Diablo 3 design director JayWilson accepted interviews, including passage elaborate design of Diablo 3 core, also summarized as follows:

PCPP: You are from what part started restart, the first major re-design decision, what is it?

Jay: We all do not want to change too many settings, but once you get the idea of ??rigid, it is easy to make something that nobody likes. So you need to change the mode, you need to break some of the existing framework. To do this, you need to clearly know what they are doing, you need to understand what is most important, and what is the most not so important. Therefore, in this report, I described a Diablo series of games need to have seven core features, these features together with the addition of three new elements into the new Diablo game.

PCPP: Can you tell us about the seven core features and three new elements are what?

Jay: Let me think about how I was talking about. Let me talk about the core features, Diablo is a very easy game, it needs to have a strong heroes, a rich library of articles, the perfect setting function, as well as cooperation. As for the three new elements, artisans elements should be considered first, and we will be the beginning of the design requires a lot of cooperation into existing artisans. The world is a richer connotation second new element, we hope to give players a deeper role-playing content, as well as various forms of PVP experience.

Jay: I suddenly thought of that report in my notebook. There are two core elements listed in the report are highly self-definition and the never-ending game.

From the description of the above two paragraphs, the idea of ??the difference of the game can be slightly or two. Erich Schaefer joy of text with a description of a feeling that the players see the monster death off a trophy feelings. Jay with a few words briefly describes the the Diablo series must have seven core features and three new elements.

Is regrettable: Jay seven important core features and three new elements, including ErichSchaefer said that a.

After more than 100 hours in the game ongoing, what features and elements to attract us to continue? All gorgeous, cool elements gradually dissipated, our eyes glittering fatal reason only, and that reason is - with just a click of a mouse, there are a lot of surprises waiting for you ".

After 100 hours, the true essence of Diablo series gradually emerges, it is not what characteristics, not elements, but in the game every minute sustained simple pleasures, the expectations of the people's hearts flickering moving ground gold beautiful sparkling wealth.

Who will be the essence of the play to the extreme, and who will be able to after 100 hours, still firmly grasp the heart of the player. Who ignore this happiness, who will not be able to overcome the fatigue of the players, and could only watch as the crowd gradually dispersed.

Distinct production direction

Diablo 2

"Kill / reward" - this simple pleasure is the cornerstone of our success, we strive to be outstanding in this regard, so that players have been at the edge of orgasm.

Start with, D2 are making direction as the "spoils of war" as the core concept of the game that revolves around three core issues: 1, how to make exciting endless equipment; 2, how to make these equipment in different stages of the players play the greatest charm; 3, how will the players get the joy of harvest feel the greater of the more persistent.

Eventually we could feel that the game is a mouth-watering Unique equipment, affordable green suit, the best equipment combinations for each grade stage, and that dazzling runewords. Later, there are gems and runes wash out orange handicrafts.

What is of no use? Almost no items in each category has its special value, gray below can be used to make runewords; the blue may unilaterally ultrahigh affixes; yellow a strong affix combinations may occur beyond the dark gold; dark gold is equipped with good bad but are firmly in above average, at least at a level segment of a career can play a powerful role; green suit is often the best choice of the transition phase; For some extremely rare and powerful dark gold, Rune language, orange handicrafts, is the ultimate goal of attracting players to long-term game, is the ultimate pursuit.

As long as the hearts of the players also pursuit, there is hope for the life of the game, it is far from the end. Diablo 2 above the "spoils of war" under a big effort, and the final harvest, Diablo 2 eternity.

Diablo 3

"Strong hero, a wealth of items, the perfect setting, highly customizable, endless games and new elements ... and so we feel very" cool "things, we have to make a very" cool "great things. "

This thing is "cool"? We feel that this idea is "cool" ...... and so similar argument to Joy 'mantra.

Then, after a few years of waiting for the game experience is:

Cool purgatory difficulty

(Trying to simply add a degree of difficulty to extend players game time this idea is really cool, this probably is not objective, but simply can not bear.)

Each piece of equipment / Legend of equipment is unique! This idea is really cool!

Most of the skill damage is directly linked to all occupations and weapon damage, and attack speed!

(DPS has now become for all occupations weapons base criteria of the DPS lower than the horizontal line of the weapons you will look at this?)

With skill runes number of N, N-th power variations;

(For each career, and now someone is using combinations of three or more of the skills it?)

Gems upward synthetic 14 floors;

(14 layers gem tower really is the laughing stock of the world.)

Forging, the decomposition of the system;

(Essentially a garbage collection system up as an auxiliary purposes, but Diablo 3 try it as a pillar of the economy.)

Gold as the core of the economy;

(Although the desire is very beautiful, but this economy really is not feasible, this requires a whole devoted to detailed argument.)

Blood cells and pickup distance system;

(Perhaps this is the only one made certain achievements innovation.)

Followers;

(There is no sense of presence followers took it as a passive skill.)

It's "cool"? I do not know, but this cobbled together by a bunch of "cool" Diablo 3 readily apparent to become Blizzard largest ever disaster, I believe Blizzard after a year or more out of the shadows caused by the disaster are difficult.

In fact, there is still a lot of really cool things in Diablo 3, such as the program runs smooth (ignore the network delay), the lower configuration requirements, many skills to design, monster design, and so on. But no matter what, after hundreds of hours of gameplay, these "cool" and "gorgeous" gradually faded, the players no longer notice them.

Blizzard will be fine, "the myth finally came to an end.

From the change to talk about culture, from the footprint of view the future?

"Rome was not built in a day", how one step at a time toward the front of our immortal legend, to occupy our vision? Blizzard myth how over time, eventually fall from the pinnacle to the bottom?

Let us try to recall the past, step by step down the dark footprints walk again, a deeper understanding of the culture of the Dark, and standing on the end of the trail, to guess the future of the Diablo.

Diablo 2

With the clear direction of production. Diablo 2 road beginning with pure Darksiders, firm and clear core concept, a step-by-step footprints also released a patch and piece of information. The rhythm is abnormal firm clear.

In addition to the regular bug fix, in terms of content, almost every patch will bring new dark gold equipment to stir up people's expectations and the pursuit of a very direct.

Piece of information after the birth, with the increase in the occupation (Assassin and Druid), Unique Items library richer; But this time, only by increase the Unique equipment in this way to enrich the game content can not meet the development group's desire. Piece of information after the development team continuously released a number of extremely important patch these patches and even changed the rule of the game. More from the "quality" because they do not just make the change from "quantity" to make a change.

These patches include:

Related skills among addition;

(Skills related plus years, I just want to point at least two common skills, as well as some passive now, I am willing endless pursuit skills plus point, which has created a huge demand and a long-term pursuit, the type of skill sets also greatly enriched)

Runewords;

(With this, you do not have to aimlessly waiting BOSS given to you under an unknown equipped you can target to complete it, of course, need to pay a lot of energy, but this is worth, do not you? Addition under the power of the runes, gray and equipment no longer a meaningless garbage.)

Arts and crafts;

(Remember those gems everywhere it? You never see less than they are dropped on the ground, because all gems are collected, the production of handicrafts need them.)

Plot punch and the Rune punch;

(Wait a gray strengthen the insert hole of the appropriate number of the runewords material is too long, now a hole equipment are also included in the scope of your choice)

Above, these elements bring a huge impact them tightly around the core concept of the Diablo operate honestly enhance the player's desire to pursue and the joy of harvest.

Diablo 3

Diablo 3 officially on sale, had the supreme glory of our forbearers, shouldering the expectations of hundreds of millions of players a few years, combined with the flagship Blizzard can put it on the eye. IGN even after a brief experience, do not hesitate to give Diablo 3 hit a score of 9.5, also have so many games media.

But numerous accolades can not conceal the weakness of the constitution, from 2008 Diablo 3 debut, 12 years on sale to the players, Diablo 3's development work is also the twists and turns in this long four years after another. From various bits and pieces that we were able to get in, you can understand the extremely important part of the skills system, equipment, systems, and artisans system experienced a "completely abandoned - to re-create - and then completely abandoned - re-production" this cycle tribulations.

If I say that Diablo 3 final release version, there are more than 70% of the content is to rush in the last year, I'm afraid no one will come out to oppose; if I say that Diablo 3 final release, there are still 50 in the structure of the entire contents % of the parts there is a major controversy, this almost can be identified for the fact that (a designer in Diablo 3 on sale three months before departure from Blizzard, this is definitely the major controversial performance); Diablo 3 if I say that the final release After 30% of the designers have pinned his hopes on the performance of the subsequent patches, this speculation, should also be people who believe.

Diablo 3 shrouded numerous accolades, burdened with heavy expectations, but the constitution was weak extremely letter premature children. I am afraid this is the Diablo 3 release when the real situation.

Until October 21, Diablo 3 has released five large patches with Diablo 2, these patches have had a huge impact, and even change the play. Unfortunately, these patches are not around the same topic, they are clueless, I would even venture to say that the five patches is led by 2-3 different designers made in the process of the introduction of these patches, design The group absolutely experienced a stormy quarrel and debate.

Recalling the content of these patches are as follows:

1.01 and 1.02: The two patches fix some obvious so that players can easily the challenge the powerful BOSS bug, such as toxicity Hydra strike back bug; addition to weaken and modifying some strong skills exceeded expectations. (Both conventional patch, the essence of the original development work has followed, modifications are within some predictable thing.)

1.03: weakened too metamorphosis skills, some occupations, such as Demon Hunter, playing BOSS requires a little effort. The major gatekeepers BOSS mercilessly strengthen a lot, while slightly reducing the elite mob difficulty. In addition, the jeweler and craftsman of gold coins is to reduce the charges. (Do not know whether to change a person, but the style is not the same as the previous two patches With the formation of the gaming community, the economic system is exposed and can not be ignored.)

1.04: greatly enhance dark gold (legendary) equipment practicality is to add a new legendary equipment. Strengthen the effect of a lot of equipment (such as one-handed weapon), to achieve the purpose of improving players fighting capacity. Overall weakened the major gatekeepers BOSS super elite monsters, as well as the difficulty of ordinary small monster. Added a major new system: the peak level. In addition, the auction house for the much-hated feature improvements. (From weakened players to strengthen BOSS becomes completely turn clear guiding ideology, a person can not be so quick to change their thinking and their work, so I guess the auspices of the specific work of the designer has changed this patch seemed full of hope, because the amendment to the most obvious question: "Unique equipment meaningless.)

1.05: latest patch, again strengthening part of the Unique equipment, to provide some new dark gold and equipment, improve dark gold Chance to weaken a bunch of skills in a monopoly position. The above is not important, it is important in the following: Add monster magic can add purgatory device equipment will not purgatory difficulty falling below 58. (This patch does not really fly, first monster magic can be equivalent to a deeper level than purgatory purgatory of little significance, the kind of thing made clear that a replica of the Super 3 BOSS Second purgatory device, game mechanics healthy players can zoom pursuit, but the game unhealthy when it is meaningless. Finally, do not fall below the 58 items seemingly clear-cut, but in reality foolish the incomparable 58 items indeed meaningless, but now drop items 99.9% are meaningless, cut them to address any problems? let them become useful again is the designers that think things simply increasing drop is pointless, bribery can only make all players them faster to leave.)

See the 1.05 patch, I indeed real thoroughly disappointed, presided over the work of the designer or replaced by another person, either because the 1.04 patch did not play the desired effect and led to a flurry. Short Diablo 3 continued wavering rhythm, continue with it confused, twists and turns, but repeated trips.

Diablo 3's future, someone can know?

Epilogue

Diablo III caught in the current predicament, vacillating difficult to break through, have a wide variety, or deep or shallow reasons. I start this article from the core concept, because the current plight of most root of the reason for this is that it's core philosophy.

Diablo 3 gold

Thursday, November 15, 2012

Witch Doctor Parkour new ways: efficiency comparable to barbarians


Currently, Parkour are spiritual walking the + Fear acceleration + harvest + push bear good efficiency, but compared to the the bleed stream Parkour savage efficiency is a big change, only about 60% of the barbarians.

Difficulty:

Now there is a misunderstanding, is the high level of witch doctors are playing 10PP.

Personal point of view: 10PP only applies to playing Ring, and Heal the case. My panel is 200K, blood 77K about all resistance 630, Armor 3600, have also had 80K Blood, 750 all resistance, 4000 Armor, 17-180K DPS has never played 10PP.

105 open service, I had called 7pp, about an hour and a half trip A3 to decisively reduce the difficulty of a longer period of time, and later playing 7PP airborne hit 5-6PP, Heal and barbarians now I am a single brush brush only 4pp, team 1PP!

Play more you will find 1PP fall completely than 5-10PP key is efficiency, kick down within half an hour a3 1PP swap rate is not bad, has one or two at a time legend, a lot of experience.

Therefore, the basis for discussion in this article is 0-1 difficulty.

Update skill sets:

Big Voodoo replaced by a soul barrage good effect, put a group of insects barrage up the knife, the the small monster were all seckilled left-nothing skills can be put, was to put the barrage, but find it get in the way, giant corpse CD length, suitable to put the left button, the most critical is the above skills can be little monsters clean, no need other skills.

Second update:

I replaced the passive blood sacrifice to penetrate the fog, only tested on the battlefield for a few seconds, the effect is greatly changed, in fact, in order to increase the group insect damage, perhaps with 6 crit, 14 groups of insects injury better.

Summon Swarm Rune: vicious Swarm -100% infection, the practice is to put a group of insects can be a group of monsters contagious, so this is a group attack skills and continuous attacks within eight seconds.

Contrast soul harvest, harvesting only a range of skills, a range of only 16 yards, but the monster often are scattered, and there is a 15 second CD, Swarm 0CD.

So for parkour Swarm groups attack although the injury is not as good as the harvest, but a wide range of more suitable parkour!

Swarm is a feature not a one-time KO, but harm within 8 seconds like savages whirlwind, when you pass by some distance after the monster was dead, there may be missing items falling for the legend can see the flash tips on the small map and drop sound, yellow equipment disregard .. so this approach is more suitable upgrade parkour.

About skill sets:

1, perhaps acid rain + Swarm effect is better, do not have time to test;

2, perhaps harvest + group of insect damage can improve, and I did not carefully tested ........

About equipped with:

1, 12% group of insects hurt Jordan better use, cheap prices, the panel did not exceed 150K, Daiqiao Dan;

2, the panel is more than 150K, what do not change, change skills can be;

3, Visage of Giyua up to 14% of the group insect damage, can be considered;

Some simple test results:

1, the group of insects can trigger strike back, but the effect is far no acid rain, acid rain can full of blood;

2, Purposely bought bleed stream, found that the group of insects can not trigger bloodshed otherwise too IMBA.

Wednesday, November 14, 2012

Diablo 3 Act 4 scene re-exploration and Reflection


There are rumors that the Act 4 in the land of paradise, large tracts of glowing blue trees, empty cans, with long wings of angels around haunted, but there are no players able to confirm these details, because no one voluntarily enter there. Act 4 as a Azmodan Battle between hell springboard is also familiar Tristram challenge those inexplicable blood shot up the zombies a chance.

Act 4 One exciting Dungeon

The players are given some the Act 4 popular insufficient reasons (our favorite scenes to vote, the fourth act is only slightly ahead of "do not know / no opinion" option, while lagging behind, "I do not like any scene" option) including small-scale, the insufficient number of boss scene, boring, non-randomized layout, stupid dungeons design, design tricks too little lack of change, as well as too much purple name boss thankless.

Well, yes, but ...

Last 1.0.5 patch made some changes to the Act 4. In fact, this patch change everything (in addition to the the acclaimed strong the Barbarian plus point, but they will at least omissions legendary items on a slight disadvantage), Act 4 is one of the biggest beneficiaries of these changes. At least there will be more random boss, makes it the five layers necessary courage in you encounter key guardian Nekarat before (in order to have the chance to drop the recipe).

Are there any other changes? The Act 4 relative to Let disappointing debut in May and June, compared to now is more fun and more exciting? Yes.

In the past week, I hit a few times Nightmare and Hell, I usually have forgotten witch doctor role Purgatory brush equipment demon hunter played several rounds feeling ..... Better. Although not yet reached the point of "pretty good", but there are a few bright spot, especially if you play smart, try to avoid those annoying and difficult thankless the purple boss who brought the death time.

The rest of this article describes some V1.05, the key elements of the Act 4, and discuss the advantages and disadvantages of the scene, while providing some suggestions for improvement (never realized). I will start with the drawback start:

Those purple bastards!

I do not have to organize a vote, but "What is the most disgusting scene vote, Act 4 did not come out on top, then I would feel abnormal shocked. Those silly the purple name of boss who can easily get rid of (or vice versa) drop is zero. You can see in the above three stages of NPC ghost encounters, I can also give the same range of other NPC ghost encounters screenshots.

Circumstances this may not be the case. The philosophy here is actually pretty cool, encounters the ghosts of those who are good NPC, then suddenly surprising (at least for the first time) into a huge, vicious attack demons. The problem is that, in the same game, the same tactic used three times, at the same time, there are always so insignificant reward intact. Honestly, the worst is little reward. Maybe the boss are not strong enough, you can fall out of the 2-4 rare equipment, like all random boss, but you give a blue outfit and a pile of gold coins? Now, the situation is even worse in this period has a large number of MF and Nephalem Valor superimposed.

Act 4 is not the only scene of a purple name boss disappointing, but, in fact, each time playing this little scene, you will certainly be met with six or seven such boss 3 task boss, they can be said to be very nasty fall is worthless. If the developers who need to upgrade their difficulty in order to give a better drop, then please do so now. Honestly, they should do so, anyway, the fans almost unanimously agree, the purple name monster game is too easy.

By the way, no one can explain the logic of the story of these NPC ghost behind? What makes them appear? Is how to do it? I mean, they're not really the ghost. For example, Leah actually not dead, at least in accordance with the established logic game God before Diablo view, when a man swallowed the stone of the soul, the source of all evil occupy his body, he is still in the process survival, despite the fact that he was like a helpless fear passengers involuntarily according to the demon will drive towards destruction.

In addition to Leah, Captain Rumford not been demon possessed or death (he was just so disheartened, Mark's last words over and over again, lingering in the ear), because he is a good man, when we left Act 1, still busy guarding the center of New Tristram.

Look, it was Leah! She is still alive! Oh, and so on ...

Therefore, those ghosts? I mean from the point of view of the story. They just know your character Diablo recognize these humans, so they summoned to distract your attention disturb your mind what? If so, why a ghost is the Jordan cool music, which we all hope to have another chance to kill the last guy?

I deliberately demanding, not in Diablo 3 "story" In fact, the history of the Diablo series of games, the kind of "We added these elements, because it's cool," the situation everywhere. Some NPC ghost will become the devil's plot, there is not really outrageous. Ideas no problem, the problem is that its performance practices.

Click on the object

The Act 4 layout is a simple linear, and the walls on both sides stood glowing blue Ciguan, almost all of the cans are empty. Diablo 3 latecomers who may not be aware of this, but even after the release of the beta testing soon kicked all the jars cask is a happy process, because they are often out some items, or at least diablo 3 gold.

Shortly after the sale, the pleasure tragically weakened, this is a typical example, why the robot and the plug-in will ruin our game of Act 4 bottles and jars, but as far as I know, Blizzard and not necessary to make any swap rate correction forever because these glowing trash out not a good thing.

That is to say, those jars and weapons rack, there are books bookshelves, all of these things in Act 4 visual effects are awesome, and I agreed with this.

Of course, this is a nightmare difficulty, the role of a MF value is very low, this legendary item level far below my level, or even nothing useful. (Remember, in V1.04 and V1.05 legendary items adjust, only applies to those late game equipment. Still extremely embarrassing low level legendary existence, even in you will not get a decomposition sulfur.)

Having said that ...... weapons rack of a legend! Praise the angels!

If I have not personally seen, I even might not believe this is possible.

In addition to my series of complaints, Act 4 have those cool stuff? Animation in the game.

I like most of you disappointed, because absolutely no one should forgive Chris Metzen Butterfly Queen a stupid hate nothing to do with a sudden nosedive to kill Diablo series a memorable logo sexual character.

That being said, many transitions scenes in the game looks pretty good, those figures cutscenes than we have seen in the the Diablo 3 R & D during the much better, and if no digital rights management restrictions foolish players can not explore the Dark 3 game files, we can now see the numerous powerful game engine movie.

Yes, 4 is the story of the entire Act reeling and lifeless, the British the Prius running around everywhere threat, but the model of angels and demons is awesome, there is something contaminated heaven is very dramatic, light see the visual effect is still very interesting.

Because before no one played with music and dialogue Diablo 3, your visual enjoyment and not due to the British Prius stupid speech was interrupted.

The type and size of the monster

Another Act 4 in the cool thing to do, especially for players who played the other screen in the past few months has been ... is that it has a different monster! Game duplicate monster hell, but most of the players in the branded heaven is the face of new, unique monster.

The corrupts Angel bizarre floating resorted to the dazzling fast assault attack. The monster we took shield general who spent like a bomb. The huge demon wielding fireballs thrown your feet, and once you kill them riding a beast, you will die at your feet. Huge fallen demons, diving, punching and with purgatory breath burning you. 100 arm devil takes them a huge leg lunged to you.

There are a lot of monsters, but they are obviously the largest in the entire game, as well as the worst enemy, they already have a good AI as well as the appearance and fighting style. And their size is really impressive. Lords of the giant fist is above you, not even in the entire screen is fully displayed, if you are unfortunate enough to encounter the elite or corrupt elite of this team, in the end. . . . .

At first I was playing this scene in my early leveling I really do not appreciate the huge enemy of Act 4, but now back to where I am better able to understand the design of the monster, in particular, how they are distinction with those I had in Act 1 to Act 3, used to seeing the demons.

Act 4 is much more difficult than the other three acts. Obviously this varies from person to person, but my MF loaded Demon Hunter exploding Act 3, the same equipment as in Act 4, I can only continue to retreat shortly after learned to kite on the road to keep some blood cells to prepare for any eventuality. In the fourth act, hardly what the slow movements easy to deal with the small monster, and you do not often encounter a bunch of almost motionless skeleton or a variety of ground crawling chaos something to bite your ankle. As a result, in Act 4, where unusually high proportion of various dangerous enemy in your kill before they give you a fatal blow. This also depending on how many monsters in front of you, how many monsters moving your high-speed assault, how many monsters in massive meteorite falls on your head.

Booty

Everything ... almost can loot problem due to the relatively short Act 4. boss density denser than the previous, but if you expect heaven like Assassin basement kind of almost every screen has a group of elite, if you desire is clearly to be dashed.

Another problem is that the underground city, these underground city is defective. I remember flawed from a few months ago to explore these underground city boring, they are incomplete. Sometimes you will encounter a random boss, but most of the time and that platform three burning underground city of the angels, the risk / reward ratio is the worst in the entire game Dungeon, which is bound to have unpleasant name of purple monster, plus more than a dozen huge and dangerous monster of corruption, with the boss drop immeasurably.

Only the benefits of the Act 4 in the underground city is a surprise, because you can hope the garden at the beginning checkpoints where to find two or three of the underground city, where you will usually find a gorgeous box, so you can take advantage of these boxes fast The overlay Valor of the Nephalem. I do not know if I've done it before, because I brush in Act 1 to Act 3 is not found in a layer courage to be able to find a gorgeous box.

But when you hit the underground city, brush equipment key is to skip all these useless thankless purple boss, this is not hard to do, if you back off at the end to fight. Do you want to skip those the ground biting ankles guy (although it allows you to enjoy the mass killings), as well as to avoid the fully clothed the pawn Seoul body wasting time at La Northrop. This is not difficult to do, as long as you make good use of station almost every level terrain has a. You can skip fighting ghosts with NPC, simply ran on the line, rather than in the past to speak with them, waiting for their transfiguration.

You want to make a big hurdle terrain, where you will encounter the the 2-3 elite group, then silver steeple where he met five or six groups. Of course, these are better than the game any other area difficult, fallen angels, demons Krupp bomb, a large number of giant fist.

The other big drawback is that the clothing Zul and Laka Northrop does not drop anything good, you can only have two big boss drop (their fall in terms of): keys Guardian Diya Bo Luo. The guardian Nekarat annoying, but he is not hard to find. The Diablo in difficulty, but he is the most hated in the whole game long boss battle, because he fight three stages and in various stages of clearance chatter murder all the brain cells of himself.

I've seen a lot of players requirement to have an "auto-skip movie" check box and put it in the "Options" menu. In other places in the game, I really do not want / do not need this feature, fighting Diablo, however, I would really like this feature, because he / she / it is not shut up.

"Yes, yes, you will kill my family and kill their souls, and then dug up, and then die once their bones Yes, I know., You have a wonderful singing voice Well, true line of these new the Rumex boots with you is really perfect. they are a good fit with your angle that we can continue to fight, right? "

Happily, when he / she / it will eventually stop talking hung up, the Diablo falling very good. With each other off at the end of the curtain on the drop rate of rare items (typically 4-6) is not much different, but it seems that there is always a good gem drop seems to triple the number of coins, flash dazzled. The picture below is my witch doctor in Hell difficulty leveling intercepted in under monsters intensity 10 additional MF and GF, but please note that I got two 62 yellow installed (bows and amulets ).

I do not know will not fall out of the legend to to brush hell, but in mp10 seems not entirely a bad idea. Here is not only lucrative gold coins falling, and if you just want faster killing brush gold, compared to the purgatory MP1, hell MP10 easier.

Act 4 Conclusion

Do not really need anything to add. This scene is smaller, and less than the previous screen change, but if you want to change on a rhythm, different checkpoints, and very different monster, coupled with higher degree of difficulty, then you should try. If you're a few months since have not been to brush over there, or just do not rush ran or just go silver spire brush keys strange, you can try to enjoy the fun through the brush in Act 4, Now you have has a powerful role, you can try a brush where the brush, and instead just want to hurry through.

Purgatory difficulty falling quality and Act 3 is consistent with all the monsters are 63, so it has great potential.

Tuesday, November 13, 2012

1.0.5 monks equipped: money spent only to the low-end and high-end goods


In the 1.0.4 stage a lot of people have mentioned when equipped sentence, is not to see a single piece of equipment, to pay attention to the overall. To 1.0.5 My personal view is concerned about a single piece of equipment in the monster strength can farm the case, please. That is, the overall fitted in Farm difficulty no problem, each piece of equipment are straight to the ultimate goal, transition equipment will be omitted.

The analogy, for example, I am the low end of the monks, the blood is less than 40K, 4K armor, dps about 70K, resistance about 500, the efficiency brush mp1.

Case 1: If you are lucky, can burst out a small sea view! Look at more than 1 billion of funds. My advice is, do not try to enhance the overall. Ward off evil and shoulder close to graduation level equipment (240 or more agile, more than 65 physical, 70 + and all resistance and 40 single-resistant) the Witch Doctor belt (75 or more agile, some physical or life around% 45 critical damage, 40 single resistance) and ice climbing (top-level agility, or high agility + physical election without running speed).

Case 2: bad luck, capital accumulation is very slow. It first, what not to buy, auction house price drop too much was bad luck, then stop in order to enhance the 3-4K DPS a waste of money.

Case 3: I am a low Inna head end of a head only sell 40 million Inna, Auction house to give me 2K blood 2K+ DPS to take it or leave? Do not buy.

In the end is the same. Now confirmed the efficiency of the low MP, buy some flattening out of the equipment, or to come back brush MP1-2. Later upgrade would also like to sell. It is better to get down to the Farm difficulty, or save the money directly bought and equipment. Soso to tag inside the goal you want to achieve, and then look at the fitted and the values ??of the others, thought that a good man in this search, try to not look, I feel the most money is relatively efficient method.

Now equipped with cheap, easy for everyone seeing things. Bought a few days to sell, so be sure to consider.

Monday, November 12, 2012

The player exchanges analysis version 8.1 gold car


A lot of players think that after eight room WZ111 invincible, but in fact, this is a serious mistake. You establish now based on WZ111 armored on 300HEAT gold coins bombs, also cheaper than other cars.

But the problem came 59 will also play gold shells, especially hit heavy tanks, then equivalent to the the WZ next version enhanced firepower, but the loss of the armor, that is to say, WZ111 next Moderator will become This version but guns are not allowed to T34.

Well, WZ111 forging ahead, can you back squat? Sorry, its gun is not allowed, so WZ melee shake-up is likely to be reduced to camp.

1, T34

Slightly different and everyone's opinion, I've been relatively exclusion T34, because his housing allocation. However, this revision the housing distribution unlucky place does not exist. T34 has a 297 penetration depth APCR gold shells into ten rooms do not have to worry about strike not wear weaknesses.

Because he lit within his breakdown a gun receipts of $ 10K, so he can not lose, APCR shells muzzle velocity is faster than AP shells, in a sense, in fact, increase 34 precision.

As for armor, 34 basically not affected enemy vehicle without gold shells can penetrate his body, using gold shells can not breakdown the bulk. Theoretically, T34 is the next version of the gold coins car only gold only by the positive impact from the negative impact of the car.

2, Lion-style

In this version, lion in the distance against the posturing jump 175 hard to survive in the next version, we can only return to long-distance illegal guns flow.

Fortunately, the lion-type gold shells is not expensive, but also APCR 294 penetration depth, the lion-33 accuracy and 70-caliber main gun, we can imagine the lion-shells muzzle velocity will reach what extent, from my experience with basically the muzzle velocity of artillery shells lion style gold and 50M or less the same. Accuracy lion style by the negative impact is not too large.

3, 88 tiger hunting

The next version is a money loser, with gold shells, single low damage, can not earn money.

Below the 10-degree angle to the front of this version armored basic immune 175 advantage does not exist, why this version of the 88 tiger hunting to make money? Is positive following armor Free 175, dare to stand up straight with 175 heavy tanks, medium tanks on the radio. The front of the next version of the following armor gun penetrated the taste can be painful, but still DPM and broken leg magic, the income will not fall too much.

4, IS-6

The next version of the most suffer itself is known to defense, the side of the Black Hole Armor seemingly strong, but he's a black hole armor penetration depth is a black hole, more than a certain depth of penetration is not a black hole.

Can there be a black hole at all such as gold bomb in front of the lion and 34 course, his side armor can still eat large probability of 59 gold coins bombs, shells of gold coins, too expensive, and only 217 penetration depth, I often gold with lion-bomb, bomb in front of the lion-gold, -6 is not a black hole armor.

5, KV5

By the positive impact. His positive weakness is small turret, more than 120 penetration depth basic artillery penetration, but he was somewhere else even if the 260 can not guarantee artillery guns penetrate penetration depth.

Gold shells because of his melee play, he is no loss, but also give him positive contend -3, the right of the King Tiger, the previous eight tanks scare away the situation will disappear, 219 penetration depth of gold shells can guarantee 100% Breakdown 59 positive, melee shake-play, DPM, whom change is not a disadvantage. The next versions we hope to break 2000 damage.

6, Super Pershing

By the positive impact, but still do not make money because of the low single damage. Single earning power.

7, 59

By the negative effects of single low damage. And 88 hunting tiger, Super Pershing facing the same situation. This time is equivalent to positive defense greatly reduced.

Not take it for granted a lot of things, not only to see a strengthening of WZ attack, but do less than his proud armor into the paper, if you are willing to take the WZ like lion-type and 34 long-range, gangs, and I guarantee you dead loss.

Wednesday, November 7, 2012

WOW players talk about the problem of the quality of the players in WOT


I play online games for many years, been playing WOW, some time ago after a friend introduced know WOT, which historically has been started to play this game.

Play a long time this game is still very technical content, play card bit, take place, lighting what are less likely, sometimes playing the bad will always be teammates scolded, sometimes will endure a do not care, but just to play one council, could not bear it.

General situation is this play Figure Las Willie, the process is not to say, hit the last great chance of winning, we all thought was going to win, because then the other 5 people, we are 8 or 9 unit, depending on how much forget the enemies in the valley, our cities and towns to outflank passed, and towns a look to our house, we started back to chase.

Fighting enemy locations in the other side of the valley, I rushed from the middle passed, and then 704 in the side with the enemy guns, I'll help, because my gun is not the top gun, opposite a ten TD has been playing not to wear.

Later opposite Barton interludes from the middle of our family came to fight us, then I do not know how to do it, because I told the 704 have no blood, but Barton basic or full of blood, I outcrop hit one shot, and then did not play what role Big Button came over, the two guns taken away residual blood 704, then I will die.

This time, we began to curse, and I think you call what's the use? Rely on me this output can take away large Barton? Now that I think perhaps should go do something, but nothing to the experience, they all died. In fact, lose, people are having a hard time seeing to win, have been leading so many

Play this time the WOT increasingly feeling the game environment is poor, players often play well on the curse, who would not want a good fight? Do not think he is very powerful to see playing time is not long, low efficiency values ??novice made a mistake on the curse.

I would like to ask, who will play the beginning?

In fact, the games are not difficult to play, to see how to learn, I have also learned to see the Raiders, watching videos, but still want to experience it, I play more than 2,000, efficiency value is over 500, I want a good fight .

I do not will not to play the game, WOW playing for so many years, is also a vice president of the union, often commanding everyone playing the battlefield the next copy. I do not believe this WOT also can not play, but compared to WOW, the WOT the game environment is really bad.

Here certainly have a lot of friends who played WOW, all know, when trade union activities are all together, new people to not know how to do command are patiently taught to tell them how the stations, how to pull hate how output such a team will only get better.

Of course, the individual command quality is not good, is another matter, because players WOW, guild brothers, is a friend, even if their own usually hit the battlefield (the equivalent of a single field in the WOT), it will not often a curse .

WOT - Safe Browsing Tool almost every encounter, scolded the opposite, scolded his teammates, imagine that you can play in a game environment, you?

Scolded you do not gas? Curse improve? May, but compared to you to tell him what kind of method better? Remembered into the game read the article when prompted: "In order to create a better gaming environment, we use the term civilization. "

I feel very After all, the game is a game, do not be too concerned about winning or losing, it's just a tool to adjust your working life, do not order it to hurt others, to reduce their own personality.

So, I hope we play games to have a good mentality, lose, do not always blame others, let go curse, and also hope to be able to give the game a good environment!

Monday, November 5, 2012

Diablo 3 1.05 Arcanist change toward


Monster Vaillant open, I believe a lot of the occult are want to play mp high level, but it is completely under the shame mess limit trigger in Mystic, completely when the stakes stand unless strange enough, otherwise they stand live.

Plus the Cabalist energy armor also is under repair defense, the whole on the occult, fainted encounter distance the whole is beaten fun.

In version 1.05, occult have a fairly powerful skills to adjust, and that is time - time passport sluggish.

Skills Description:

Time sluggish

Cooling time: 15 seconds

Summon the the curve spacetime guard, so that the enemy's attack speed reduced by 20% and movement speed by 60% for 8 seconds. In addition, this shield makes the enemy remote attackers flight speed is reduced by 90%.

Rune:

Time guard

So that the effect of the slow movement speed increased to 80%

This move probably will only be used to increase the damage or attack speed in 1.05 before, but I tell you the secret operation, whether you are a MP10 or MP1 very good due to the effect of this move retarder, resulting in almost rendered stupid monster entered range state, you can take the volume slowly the CD buckle back, with the electric A utility endless! they can let you into a peg, slowly walking slowly moving finger's not a very big burden so easy to use skills might open up with it?

This article saying, "to the road he also his body", this move must be accompanied by "Time sluggish", in order to do more with less.

Skills Description:

Energy shock waves

Consumption: 25 points Secretariat can

Cooling time: 12 seconds

Release a pure energy wave, earthquake open to remote attack and repel nearby enemies. At the same time, so that the enemy's movement speed reduced by 60%, and physical damage causing 200% weapon damage value.

Recommended Rune:

Strong shock wave

Damage increased to 260% weapon damage values ??of physical harm, but reduced to repel the enemy probability.

Burst shock wave

The enemy is hit a 40% chance to trigger other shares of smaller energy shock wave, causing 100% weapon damage values ??of physical injury, and repulsed the enemy within.

Really, this trick is really versatile, with the Time sluggish "Whether electric or shelled or any flying attacks from the sky your skills, fully bombs away, but skills less thing skills ejected, hurt even rebound roles belonging ", that is to say you can the monster throw out the damage bounce back for the clean-up monster speed is very helpful, and then with time sluggish shock wave with the energy with, but also monster completely separated with the occult.

Change with law:

Of course, some people still love the meteorite, meteorites can be equipped with such playing, somehow the big test, feeling the energy damage.

Of course, here, a certain someone asked, say MP10 you have God fitted to brush it .... I use this skill with brush MP10 although a long time a little, but stable ...

Friday, November 2, 2012

DNF outsider seam most Raiders elaborate on every detail


The first diagram: Miscellaneous soldiers (4 seperately)

Moves: attack mode with abyss ice demon summoned sodier similar, but throwing flying sickle (spear) attacks have special effects,

The red fringe bleeding, a sense of power, yellow for incidental bound.

Countermeasures: no special countermeasures.

(Question: the surface yellow circle attacks will be more like incidental effect of a sense of power, is not it?)

The two Figure: Sokoban

After entering the left cage trapped 2 to 4 players, with the passage of time to cast one.

The right cage imprisoned three  sodiers, and with the left players individually cast only be cast out-

The field high anti-high blood steel one male, interfere with players Sokoban.

Moves ① steel swing

Moves ② steel pipe hammering

Moves ③ Charge steel hammer (N effects)

Countermeasures: swing and hammering can be misplaced evade Charge hammering is a full-screen earthquake attack, you need to jump to avoid.

There is a little trick,

One can try to kill it directly using the Gemini series,

One can try to repent or chaotic state to make the full screen earthquake attack attack into its own.

The midfield two boxes to need players the authorities moved the venue the right platform.

Boxes every once in a while will be light, steel pipe male body glowing box emitting player attacks luminous boxes will be anti-injury spike.

Countermeasures:

Usually by a player (1P) responsible for Sokoban,

The turnaround of the other players in the cage, responsible for attracting to control pipe male and miscellaneous soldiers, to avoid disruption of 1P.

Sokoban players need to calm down with Pugong promote boxes, mindful box luminous

When the box is emitting stop turn to push a light box.

(Doubt: if the young men have been eliminated, we attack the glowing box what will be the consequences?)

The third Figure: poison gas meteorite

The three figure venues the sides, and a vertical 3 crystal ball

The midfield for open space, after entering the far left will drop a piece of meteorite, emitting toxic gases (looks like human and animal harmless poison gas?)

Over time, the venue on the far right will fall under a take poison gas meteorite.

The poison will spread to the midfield and attack Crystal Light allows it to block the spread of poison gas to the midfield,

Crystal Light barrier function continues after a certain time to restore normal loss of barrier function.

Focus, is one like poison gas bath of young men.

Features:

Very active, there is an opportunity soared into the air, then fell on the place of the toxic gas, has a chance to make vertigo (hit Shuishui to will halo?)

After some time in the poison gas will become golden young men, the immune melee damage, reflection remote injury.

After that, if you continue to allow contact with poison gas, will be absorbed by the golden young men into a purple young men, a substantial increase reflected the amount of damage.

(Melee attack purple young men will not cause rebound hurt, right?)

Countermeasures:

Division of labor,

Some teammates is responsible to hinder the spread of poison gas to the midfield

Some teammates the young men handling poison gas to midfield place (the tiger attack, and the wall and so can handling young men),

The young men changed back to normal output together.

When the young men fly away to escape the poison gas to cycle again the division of labor content.

The fourth Figure: purple hair demons

Moves ①: poison meteorite effects (N)

Spot players head to save enough for five whirlpool launch hit by meteorites into a state of intoxication.

Countermeasures: players into the midfield magic in the number of abatement own head swirl.

Moves ②: poison whirlpool

Launched demon blood each be reduced to a certain stage. Summon four poison the whirlpool to track player contact with higher injury.

And when any three swirl overlap explosion.

Countermeasures: the use of control field skills to control demons and then output forced to skip the moves to launch phase.

Moves ③: Summon light wizard

Summon two light elves, the Demon defense surged,

Read the article after fierce poison light elves make all the players to enter a state of intoxication

The cure light elves read article after the devil will restore a lot of HP.

Countermeasures: first light wizard appears to kill them.

The fifth figure: the spots the devil + black hair demon + the orang demon + snowy demon

Characteristics: the need to kill on the platform of the corresponding color corresponding to the devil in order to effectively seal them in other places to kill them, it will enter into a state of suspended animation.

The single demon effective seal persist for some time after the seal lift demon resurrection;

State of suspended animation for a certain time after the demon resurrection.

Resurrection has a wide range of up and earthquake.

Required to effectively seal four demons to come through this room.

Moves and seal position: moves effects (N)

Spots Demon: Attack incidental poisoning attack range. Seal platform in the upper left corner.

Black hair demons: Summon two meteorites hovering around the attack. Seal platform in the upper right corner.

The orang devil: to increase the the other demons defense force, crawl skills invalid. Seal platform in the lower right corner.

Snowy the devil: Attack incidental deceleration state. Blood for at least. Seal in the lower left corner of magic.

Countermeasures: teams seal demons, try to avoid the devil into a state of suspended animation.

Dark attribute attack can be used to achieve a multiplier effect (except black hair, the other demon dark resistance is very low)

BOSS room:

Stage 1:

Teammates each mandatory allocated to the four corners of the progress bar in the middle of the screen, the end of the stage in the progress bar read.

This phase of field tiles are divided into three categories:

① ordinary tiles:

② own need to step up tiles: (light emitting ordinary brick)

③ the exclusive tiles: (4 people have a different color)

Only after all exclusive tiles randomly there are special tiles, occurring at a rate to accelerate over time,

When excess becomes special tiles own exclusive tiles out 30% of the blood. (Only determined once? The judgment condition 3 or 4?)

a. gravity brick the full effects (N)

Need to eat the field of gravity Elf station to go to it in order to put it back for the exclusive tiles.

The eat the gravity Wizard slower movement speed within a short period of time.

b. jumping into a brick (n full effects)

The action you need to do jumps or jump on it.

c. crouch brick (N full effects)

To set foot will be toppled, crouching to.

d. timing bricks (N full effects)

Wait to set foot on the head finished can read the article.

Countermeasures: Priority to solve timing bricks and jumping brick, the crouched brick need to grasp crouching CD.

Second stage:

Sequence followed by team members take turns to test the player's memory. The progress bar in the middle of the screen, the end of the stage in the progress bar read.

Turn the player into a short stiff, is assigned to a specific location,

Player memory tiles flashing sequence step down this order finished 14 bricks to pass the test.

Step a Reply small amount of HP, step on the wrong one off 50% of the blood volume. Stay too long in a brick will also be determined to step on the wrong.

Countermeasures: only rise above all anxious to go too fast estimated only make errors come too fast, so that we accept more memory test.

Third stage:

Pairs demolition of the Rubik's Cube, after reading the end of this stage of the progress bar in the middle of the screen.

Read the progress bar when the court also Rubik's cube is not to dismantle the team buckle blood.

The field will appear flashing red or green light, the Cube, need two simultaneous attacks a Rubik's Cube can be crushed.

Flashes green crushed incidentally destroy surrounding Cube.

Countermeasures: put the title of IAS fashion pet

The above three stages are the percentage of deduction of blood, it is recommended that if Ben provincial drug, drug use percentage Reply to ignore this law.

Fourth stage:

BOSS the end invincible state normal output,

Just some tiles will turn red, step up to be dashed off 30% HP.

After the new outsider officially launched, I will find time to update completion monster attack effects, will find a more appropriate and more explicit countermeasures to cope with the monster moves.

Thursday, November 1, 2012

Alternative play: 1.05 Demon Hunter infinite twins Leviathan repelled flow


First point, I am not discussing how the high efficiency of MF, and how to maximize the damage, I'm here just to talk about a play only for reference only.

The benefits of this build is to quickly clear the scene, the damage is also very impressive.

I play the core equipment:

1. High power of the wind to repel, knockback rely on this.

2. Leviathan consume -5 Jordan Stone.

3. Leviathan consume -5 Natalya clothes.

I believe we've read three of equipment will be able to understand that this is a very simple BUILD, rely on clothes with Jordan Stone of Leviathan hatred consumption reduced itself hatred consume 10 Leviathan becomes 0 consumption, so that you can infinitely use Leviathan Leviathan Rune choose to use the first Rune "twin Leviathan", because the the other Rune Leviathan trajectory bad to master, twins Leviathan track on good, forward a fan, although multiple angles, but to fight the monster completely no problem.

Repulsed, many people have used the power of the wind say wind force repulsed ineffective, in fact, I think that the The wind force repulsed effect is reflected in the use of the role itself, attack speed and skills, 50 the% of repulsed chance every time you cause injury will determine the time, so as long as the attack speed, skill damage judgment more often repel effect is more obvious, so I prefer the "electric ball vector" with "twin Leviathan" 2 Rune injury determination times knockback.

Skills to select, the following is my skills and runes configuration of.

In fact, the choice of the skills I want to say so many the BUILD skills select smokescreen, Shadow force, ready to go to my personal recommendation, right-twins Leviathan will bring the remaining skill is really based on personal preferences anti-low A low damage with -15% damage guard post, feel hurt insufficient with a death mark, because hatred is not consumed with a spiked trap is also a good choice, electric ball sagittal and bursts the the cluster arrows, multiple, krypton Golden Pig I feel good.

Special note: the choice of the left-skills tips

Left-skills can also be adjusted according to their needs, hammer shells tied myself like to use, the monster less kill point is a good choice, open the Shadow Power followed by BOSS Zhan Zhuang sparring Like no problem, if you start a The additional ice properties injury Jordan Stone of words bite chasing arrows "," Multi-Shot - fire suppression, I also like "to avoid shooting - hardened armor", the reason lies in the damage of these skills are no property damage, just use the power of the wind with ice Jordan, skill damage can be converted into ice damage which comes with the slowing effect of a small luck Bale.
       
Rune choice, in fact, the choice of runes very casual, personal injury, and resistance to adjust just fine, I recommend two Rune archery specialist "," The Dark Lurker, twins Leviathan Fortunately harm Night Lurker effect to determine the number of multi-crit times, the effect will be good when monster can not afford precepts. If you bring the skills Methodist whistle passive can also choose anesthesia trap, put on spikes trap can select the instrument tuned perfectionist with krypton golden pig raised character is also a great calm sniper because twins Leviathan distance far enough was also very effective.

Supplement can think

The Zhan Zhuang problem, in fact, this BUILD Zhan Zhuang really not very difficult, I 6 commandments of Inna's suits9 precepts Jordan with the 20 commandments of Inna's suits, open on Shadow Power wind force vampire 7 the difficulty of Zhan Zhuang no problem the more strange and more and more able to stand, I believe the high output of the high resistance to attack certainly simpler terrible friend.

Equipment selection, the actual choice of equipment is not very correct, in fact, if the attack speed up, then the trajectory of the twin Leviathan empty when the obvious improvement, if said twin Leviathan friends the continued use of skills will find my 2.08 speed has remained in local coverage point all four Leviathan Leviathan full coverage will appear in a part of the skills, the rate reached 2.45 local when I eat Fury BUFF will appear five Leviathan, I'm curious to go even faster, what will happen? There is a legend wrist "tyrannical the wrist" full repel 5%.

Supplement twin Leviathan skills, the twin battle round for the fire coverage after multiple slightly lower than the electric ball vector because the trajectory of the twin Leviathan damage concentrated in the coverage area of ??skills themselves vitality (the above-mentioned the point of the coverage point) dispersed with the injury, if the skill using skilled concentrated firepower to fight the damage is really impressive.

Points dispersed for the injury, I personally have a little trick can make up a little, is set in the game in a set up button to move to the mouse position, I'm used to hold down this key and then right-click continuous release skills, this is the case after each cast skills will forward a short distance, just to be able to fire dispersed point offset.

Selected supplementary equipment on followers, my followers and equipment selected high repel wind force, IAS rings, Avery song Eye (ice attribute effects) 2.0 attack speed three arrows to repel + deceleration with this BUILD .

Legend are bargains, but in fact they are still very consumed Diablo 3 gold.