Wednesday, November 28, 2012
Mage energy cyclone Critical Hit panel display test
Test methods
I only have four equipment, three plus whirlwind Critical Hit Chance (18%), Another increase Critical Damage (in order to more clearly reflected the Critical Hit and Critical Hit difference, because the lower limit of the random fluctuations weapons , at least the lower limit of Critical Hit Attack, Critical Hit and the upper limit of non-significant difference).
Test body for the queen after the death of the evil heart.
Testing skills for energy whirlwind + winds enveloped Click issued a skill, and will not move until the damage is completed, record the number of intermediate Critical Hit.
Experiment 2 for each put whirlwind record once the heart of evil hit points to calculate each damage. Diablo 3 gold
Test preparation
We tested to confirm that the energy whirlwind the Critical Hit addition is added directly to the panel in percentage terms, and I am ready to the three equipment plus 18% of the total energy whirlwind probability of Critical Hit without making panel Critical Hit is Minimum state.
Assumptions: energy whirlwind added directly to the panel of Critical Hit Critical Hit, Critical Hit Chance should be 5 +18 = 23%
Hypothesis: energy whirlwind Critical Hit by a percentage addition, Critical Hit Chance should be 5 X 118% = 5.9%
Test data
Attacks per Second 1.8, a single cyclone jump out of harm 12 times, a number of more than ordinary injury statistics: 50 times whirlwind, 95 times more than a normal attack, the proportion of 95/(12 X 50) = 15.8%, and cyclones Critical Hit Chance 23 % different? Why?
So I find a cause, suddenly I found Attacks per Second 1.8, the number of cyclone hit 23, why do I only jump 12 times damage, so I use different Attacks per Second test, found to jump out of harm are 12 times the number of you should cyclone every half a second calculation injury, and then show up, and the actual number of hits with this show is not relevant, then this test will hop damage actually was shot twice in the calculation, there may appear lower limit Critical Hit + lower limit is not Critical Hit, I have not taken into account, only generate data error, for which I redesigned Experiment 2
Test data
Based on inaccurate statistics crit number of re-design of the experiment:
Equipment 1: the Intellect 779 5 Critical Hit, Critical Damage 165% Attacks per Second 27% panel DPS 10188 (equipped with a spin storm hit rate of 18%)
Gear Solid 2: Intellect 779 5 Critical Hit, Critical Damage 165% Attacks per Second 27% panel DPS 10168.
Critical Hit Chance, calculated based on the same panel damage increased by 18% of the damage should enhance 27.43% (in the case of a constant based on other attributes, Critical Hit Chance, Critical damage bonus coefficient increase is damage increase, calculated as follows: (23% x 165% +1) / (5% X 165% +1)). 1 holds, equipped with a panel the same, but actually produced by the cyclone damage will be much higher, If established, the equipment and equipment 2 hurt difference will be very limited.
Can each complete whirlwind 25 test data:
Equipment 1: average Tornado Damage: 18546.56, damage increase 29.23%
Equipment 2: average each Tornado Damage: 14,345.4
The data support hypothesis energy whirlwind Critical Hit attributes can directly enhance the whirlwind of Critical Hit.
Conclusion
The whirlwind of energy equipment Critical Hit Chance, can be directly coupled with the Panel Critical Hit Chance, panel 50 Critical Hit, equipped with 8 points, then the cyclone Critical Hit is 58.
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