Friday, November 30, 2012

Focus on skills to release details, improve Assassin output efficiency


Control time

The Descent 3 seconds stun effect; patterns the explosion stun effect 3 seconds; air bound air four seconds; the Whirlwind roundabout 3 seconds; dizziness fainting Blade 3 seconds.

For a duration of several control skills, and is referred to as the theory of time. Since the theory of time, there is the actual time. (Theoretical time: post-release control skills, the icon display control is Magic becomes a tree, point to their own debuff can see become real time: the other is control, the other natural solutions to control time.)

Descent skills can be regarded as no action, so it's the actual time at 3 seconds.

Patterns explosion detonated the action of the hands, to reduce the lead to theoretical time reduced to 2.5 seconds (I guess).

Air bound opener action, leading to the theoretical time is reduced, is reduced to 3.5 seconds.

Whirlwind two kinds: Zhan Zhuang this skill action, lower theoretical time reduced to 2 seconds; the mobile release no action, time-invariant theory.

Fainting Blade action to reduce the lead to theoretical time of about 2.5 seconds.

Examples of patterns explosion: click patterns explosion skill A in a dizzy state theory stun duration for 3 seconds, In other words, they do not release the case, we have three seconds output. However, due to a hands patterns explosion action, resulting in output time of less than 3 seconds, about 2.5 seconds. Then 2.5 seconds, is what I call real time.

2.5 seconds, what can we do? Maximize the output? Distance 0M, the other did not lift, I fried halo I can dark broken, to Liansha three even, surprise, few skills to use then immediately pick shadow fall. In other words, the halo 2.5 seconds, in fact, be able to take five skills is not fried halo, card knife to knock down, so that output a lot less. I have 40 delay, shine, double long lost these skills do not rapidly be able to finish.

Many times have you heard friends complain, still a little shy the other dead, still a little shy on the win, why always a little shy and will not because I did not make good use of the so-called actual time. Imagine, I guess those actual time together, how many 3 2.5 3.5 2 2.5 = 13.5 seconds! So is my speed 2.5 seconds five skills, 13.5 can play? Make full use of these real time, maybe you can Jedi fight back!

Maximize the intention to kill

Intended to kill maximize open intention to kill, as long as do not have the physical skills (flat cut excluded), intended to kill BUFF has been, until the 15-second time in the past. For example: canine, intended to kill, patterns explosion, the shadow falling (physical skills). Fangs open intention to kill, can make their own physical hit that magic life improved physical attack effects improve. Patterns after the explosion, intended to kill BUFF still, then the shadow falling (physical skills) can the shadow falling damage effects increased by fifty percent. I often see many Assassin is this: the intention to kill, fangs, explosion, shadow drop, this is a wrong release order.

Than a purely personal experience, Assassin control skills and there will always be a repeal other lifting impact, and then the rest of the control skills, control time, we make good use.

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