Thursday, November 15, 2012

Witch Doctor Parkour new ways: efficiency comparable to barbarians


Currently, Parkour are spiritual walking the + Fear acceleration + harvest + push bear good efficiency, but compared to the the bleed stream Parkour savage efficiency is a big change, only about 60% of the barbarians.

Difficulty:

Now there is a misunderstanding, is the high level of witch doctors are playing 10PP.

Personal point of view: 10PP only applies to playing Ring, and Heal the case. My panel is 200K, blood 77K about all resistance 630, Armor 3600, have also had 80K Blood, 750 all resistance, 4000 Armor, 17-180K DPS has never played 10PP.

105 open service, I had called 7pp, about an hour and a half trip A3 to decisively reduce the difficulty of a longer period of time, and later playing 7PP airborne hit 5-6PP, Heal and barbarians now I am a single brush brush only 4pp, team 1PP!

Play more you will find 1PP fall completely than 5-10PP key is efficiency, kick down within half an hour a3 1PP swap rate is not bad, has one or two at a time legend, a lot of experience.

Therefore, the basis for discussion in this article is 0-1 difficulty.

Update skill sets:

Big Voodoo replaced by a soul barrage good effect, put a group of insects barrage up the knife, the the small monster were all seckilled left-nothing skills can be put, was to put the barrage, but find it get in the way, giant corpse CD length, suitable to put the left button, the most critical is the above skills can be little monsters clean, no need other skills.

Second update:

I replaced the passive blood sacrifice to penetrate the fog, only tested on the battlefield for a few seconds, the effect is greatly changed, in fact, in order to increase the group insect damage, perhaps with 6 crit, 14 groups of insects injury better.

Summon Swarm Rune: vicious Swarm -100% infection, the practice is to put a group of insects can be a group of monsters contagious, so this is a group attack skills and continuous attacks within eight seconds.

Contrast soul harvest, harvesting only a range of skills, a range of only 16 yards, but the monster often are scattered, and there is a 15 second CD, Swarm 0CD.

So for parkour Swarm groups attack although the injury is not as good as the harvest, but a wide range of more suitable parkour!

Swarm is a feature not a one-time KO, but harm within 8 seconds like savages whirlwind, when you pass by some distance after the monster was dead, there may be missing items falling for the legend can see the flash tips on the small map and drop sound, yellow equipment disregard .. so this approach is more suitable upgrade parkour.

About skill sets:

1, perhaps acid rain + Swarm effect is better, do not have time to test;

2, perhaps harvest + group of insect damage can improve, and I did not carefully tested ........

About equipped with:

1, 12% group of insects hurt Jordan better use, cheap prices, the panel did not exceed 150K, Daiqiao Dan;

2, the panel is more than 150K, what do not change, change skills can be;

3, Visage of Giyua up to 14% of the group insect damage, can be considered;

Some simple test results:

1, the group of insects can trigger strike back, but the effect is far no acid rain, acid rain can full of blood;

2, Purposely bought bleed stream, found that the group of insects can not trigger bloodshed otherwise too IMBA.

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