Friday, November 2, 2012
DNF outsider seam most Raiders elaborate on every detail
The first diagram: Miscellaneous soldiers (4 seperately)
Moves: attack mode with abyss ice demon summoned sodier similar, but throwing flying sickle (spear) attacks have special effects,
The red fringe bleeding, a sense of power, yellow for incidental bound.
Countermeasures: no special countermeasures.
(Question: the surface yellow circle attacks will be more like incidental effect of a sense of power, is not it?)
The two Figure: Sokoban
After entering the left cage trapped 2 to 4 players, with the passage of time to cast one.
The right cage imprisoned three sodiers, and with the left players individually cast only be cast out-
The field high anti-high blood steel one male, interfere with players Sokoban.
Moves ① steel swing
Moves ② steel pipe hammering
Moves ③ Charge steel hammer (N effects)
Countermeasures: swing and hammering can be misplaced evade Charge hammering is a full-screen earthquake attack, you need to jump to avoid.
There is a little trick,
One can try to kill it directly using the Gemini series,
One can try to repent or chaotic state to make the full screen earthquake attack attack into its own.
The midfield two boxes to need players the authorities moved the venue the right platform.
Boxes every once in a while will be light, steel pipe male body glowing box emitting player attacks luminous boxes will be anti-injury spike.
Countermeasures:
Usually by a player (1P) responsible for Sokoban,
The turnaround of the other players in the cage, responsible for attracting to control pipe male and miscellaneous soldiers, to avoid disruption of 1P.
Sokoban players need to calm down with Pugong promote boxes, mindful box luminous
When the box is emitting stop turn to push a light box.
(Doubt: if the young men have been eliminated, we attack the glowing box what will be the consequences?)
The third Figure: poison gas meteorite
The three figure venues the sides, and a vertical 3 crystal ball
The midfield for open space, after entering the far left will drop a piece of meteorite, emitting toxic gases (looks like human and animal harmless poison gas?)
Over time, the venue on the far right will fall under a take poison gas meteorite.
The poison will spread to the midfield and attack Crystal Light allows it to block the spread of poison gas to the midfield,
Crystal Light barrier function continues after a certain time to restore normal loss of barrier function.
Focus, is one like poison gas bath of young men.
Features:
Very active, there is an opportunity soared into the air, then fell on the place of the toxic gas, has a chance to make vertigo (hit Shuishui to will halo?)
After some time in the poison gas will become golden young men, the immune melee damage, reflection remote injury.
After that, if you continue to allow contact with poison gas, will be absorbed by the golden young men into a purple young men, a substantial increase reflected the amount of damage.
(Melee attack purple young men will not cause rebound hurt, right?)
Countermeasures:
Division of labor,
Some teammates is responsible to hinder the spread of poison gas to the midfield
Some teammates the young men handling poison gas to midfield place (the tiger attack, and the wall and so can handling young men),
The young men changed back to normal output together.
When the young men fly away to escape the poison gas to cycle again the division of labor content.
The fourth Figure: purple hair demons
Moves ①: poison meteorite effects (N)
Spot players head to save enough for five whirlpool launch hit by meteorites into a state of intoxication.
Countermeasures: players into the midfield magic in the number of abatement own head swirl.
Moves ②: poison whirlpool
Launched demon blood each be reduced to a certain stage. Summon four poison the whirlpool to track player contact with higher injury.
And when any three swirl overlap explosion.
Countermeasures: the use of control field skills to control demons and then output forced to skip the moves to launch phase.
Moves ③: Summon light wizard
Summon two light elves, the Demon defense surged,
Read the article after fierce poison light elves make all the players to enter a state of intoxication
The cure light elves read article after the devil will restore a lot of HP.
Countermeasures: first light wizard appears to kill them.
The fifth figure: the spots the devil + black hair demon + the orang demon + snowy demon
Characteristics: the need to kill on the platform of the corresponding color corresponding to the devil in order to effectively seal them in other places to kill them, it will enter into a state of suspended animation.
The single demon effective seal persist for some time after the seal lift demon resurrection;
State of suspended animation for a certain time after the demon resurrection.
Resurrection has a wide range of up and earthquake.
Required to effectively seal four demons to come through this room.
Moves and seal position: moves effects (N)
Spots Demon: Attack incidental poisoning attack range. Seal platform in the upper left corner.
Black hair demons: Summon two meteorites hovering around the attack. Seal platform in the upper right corner.
The orang devil: to increase the the other demons defense force, crawl skills invalid. Seal platform in the lower right corner.
Snowy the devil: Attack incidental deceleration state. Blood for at least. Seal in the lower left corner of magic.
Countermeasures: teams seal demons, try to avoid the devil into a state of suspended animation.
Dark attribute attack can be used to achieve a multiplier effect (except black hair, the other demon dark resistance is very low)
BOSS room:
Stage 1:
Teammates each mandatory allocated to the four corners of the progress bar in the middle of the screen, the end of the stage in the progress bar read.
This phase of field tiles are divided into three categories:
① ordinary tiles:
② own need to step up tiles: (light emitting ordinary brick)
③ the exclusive tiles: (4 people have a different color)
Only after all exclusive tiles randomly there are special tiles, occurring at a rate to accelerate over time,
When excess becomes special tiles own exclusive tiles out 30% of the blood. (Only determined once? The judgment condition 3 or 4?)
a. gravity brick the full effects (N)
Need to eat the field of gravity Elf station to go to it in order to put it back for the exclusive tiles.
The eat the gravity Wizard slower movement speed within a short period of time.
b. jumping into a brick (n full effects)
The action you need to do jumps or jump on it.
c. crouch brick (N full effects)
To set foot will be toppled, crouching to.
d. timing bricks (N full effects)
Wait to set foot on the head finished can read the article.
Countermeasures: Priority to solve timing bricks and jumping brick, the crouched brick need to grasp crouching CD.
Second stage:
Sequence followed by team members take turns to test the player's memory. The progress bar in the middle of the screen, the end of the stage in the progress bar read.
Turn the player into a short stiff, is assigned to a specific location,
Player memory tiles flashing sequence step down this order finished 14 bricks to pass the test.
Step a Reply small amount of HP, step on the wrong one off 50% of the blood volume. Stay too long in a brick will also be determined to step on the wrong.
Countermeasures: only rise above all anxious to go too fast estimated only make errors come too fast, so that we accept more memory test.
Third stage:
Pairs demolition of the Rubik's Cube, after reading the end of this stage of the progress bar in the middle of the screen.
Read the progress bar when the court also Rubik's cube is not to dismantle the team buckle blood.
The field will appear flashing red or green light, the Cube, need two simultaneous attacks a Rubik's Cube can be crushed.
Flashes green crushed incidentally destroy surrounding Cube.
Countermeasures: put the title of IAS fashion pet
The above three stages are the percentage of deduction of blood, it is recommended that if Ben provincial drug, drug use percentage Reply to ignore this law.
Fourth stage:
BOSS the end invincible state normal output,
Just some tiles will turn red, step up to be dashed off 30% HP.
After the new outsider officially launched, I will find time to update completion monster attack effects, will find a more appropriate and more explicit countermeasures to cope with the monster moves.
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