Wednesday, November 14, 2012
Diablo 3 Act 4 scene re-exploration and Reflection
There are rumors that the Act 4 in the land of paradise, large tracts of glowing blue trees, empty cans, with long wings of angels around haunted, but there are no players able to confirm these details, because no one voluntarily enter there. Act 4 as a Azmodan Battle between hell springboard is also familiar Tristram challenge those inexplicable blood shot up the zombies a chance.
Act 4 One exciting Dungeon
The players are given some the Act 4 popular insufficient reasons (our favorite scenes to vote, the fourth act is only slightly ahead of "do not know / no opinion" option, while lagging behind, "I do not like any scene" option) including small-scale, the insufficient number of boss scene, boring, non-randomized layout, stupid dungeons design, design tricks too little lack of change, as well as too much purple name boss thankless.
Well, yes, but ...
Last 1.0.5 patch made some changes to the Act 4. In fact, this patch change everything (in addition to the the acclaimed strong the Barbarian plus point, but they will at least omissions legendary items on a slight disadvantage), Act 4 is one of the biggest beneficiaries of these changes. At least there will be more random boss, makes it the five layers necessary courage in you encounter key guardian Nekarat before (in order to have the chance to drop the recipe).
Are there any other changes? The Act 4 relative to Let disappointing debut in May and June, compared to now is more fun and more exciting? Yes.
In the past week, I hit a few times Nightmare and Hell, I usually have forgotten witch doctor role Purgatory brush equipment demon hunter played several rounds feeling ..... Better. Although not yet reached the point of "pretty good", but there are a few bright spot, especially if you play smart, try to avoid those annoying and difficult thankless the purple boss who brought the death time.
The rest of this article describes some V1.05, the key elements of the Act 4, and discuss the advantages and disadvantages of the scene, while providing some suggestions for improvement (never realized). I will start with the drawback start:
Those purple bastards!
I do not have to organize a vote, but "What is the most disgusting scene vote, Act 4 did not come out on top, then I would feel abnormal shocked. Those silly the purple name of boss who can easily get rid of (or vice versa) drop is zero. You can see in the above three stages of NPC ghost encounters, I can also give the same range of other NPC ghost encounters screenshots.
Circumstances this may not be the case. The philosophy here is actually pretty cool, encounters the ghosts of those who are good NPC, then suddenly surprising (at least for the first time) into a huge, vicious attack demons. The problem is that, in the same game, the same tactic used three times, at the same time, there are always so insignificant reward intact. Honestly, the worst is little reward. Maybe the boss are not strong enough, you can fall out of the 2-4 rare equipment, like all random boss, but you give a blue outfit and a pile of gold coins? Now, the situation is even worse in this period has a large number of MF and Nephalem Valor superimposed.
Act 4 is not the only scene of a purple name boss disappointing, but, in fact, each time playing this little scene, you will certainly be met with six or seven such boss 3 task boss, they can be said to be very nasty fall is worthless. If the developers who need to upgrade their difficulty in order to give a better drop, then please do so now. Honestly, they should do so, anyway, the fans almost unanimously agree, the purple name monster game is too easy.
By the way, no one can explain the logic of the story of these NPC ghost behind? What makes them appear? Is how to do it? I mean, they're not really the ghost. For example, Leah actually not dead, at least in accordance with the established logic game God before Diablo view, when a man swallowed the stone of the soul, the source of all evil occupy his body, he is still in the process survival, despite the fact that he was like a helpless fear passengers involuntarily according to the demon will drive towards destruction.
In addition to Leah, Captain Rumford not been demon possessed or death (he was just so disheartened, Mark's last words over and over again, lingering in the ear), because he is a good man, when we left Act 1, still busy guarding the center of New Tristram.
Look, it was Leah! She is still alive! Oh, and so on ...
Therefore, those ghosts? I mean from the point of view of the story. They just know your character Diablo recognize these humans, so they summoned to distract your attention disturb your mind what? If so, why a ghost is the Jordan cool music, which we all hope to have another chance to kill the last guy?
I deliberately demanding, not in Diablo 3 "story" In fact, the history of the Diablo series of games, the kind of "We added these elements, because it's cool," the situation everywhere. Some NPC ghost will become the devil's plot, there is not really outrageous. Ideas no problem, the problem is that its performance practices.
Click on the object
The Act 4 layout is a simple linear, and the walls on both sides stood glowing blue Ciguan, almost all of the cans are empty. Diablo 3 latecomers who may not be aware of this, but even after the release of the beta testing soon kicked all the jars cask is a happy process, because they are often out some items, or at least diablo 3 gold.
Shortly after the sale, the pleasure tragically weakened, this is a typical example, why the robot and the plug-in will ruin our game of Act 4 bottles and jars, but as far as I know, Blizzard and not necessary to make any swap rate correction forever because these glowing trash out not a good thing.
That is to say, those jars and weapons rack, there are books bookshelves, all of these things in Act 4 visual effects are awesome, and I agreed with this.
Of course, this is a nightmare difficulty, the role of a MF value is very low, this legendary item level far below my level, or even nothing useful. (Remember, in V1.04 and V1.05 legendary items adjust, only applies to those late game equipment. Still extremely embarrassing low level legendary existence, even in you will not get a decomposition sulfur.)
Having said that ...... weapons rack of a legend! Praise the angels!
If I have not personally seen, I even might not believe this is possible.
In addition to my series of complaints, Act 4 have those cool stuff? Animation in the game.
I like most of you disappointed, because absolutely no one should forgive Chris Metzen Butterfly Queen a stupid hate nothing to do with a sudden nosedive to kill Diablo series a memorable logo sexual character.
That being said, many transitions scenes in the game looks pretty good, those figures cutscenes than we have seen in the the Diablo 3 R & D during the much better, and if no digital rights management restrictions foolish players can not explore the Dark 3 game files, we can now see the numerous powerful game engine movie.
Yes, 4 is the story of the entire Act reeling and lifeless, the British the Prius running around everywhere threat, but the model of angels and demons is awesome, there is something contaminated heaven is very dramatic, light see the visual effect is still very interesting.
Because before no one played with music and dialogue Diablo 3, your visual enjoyment and not due to the British Prius stupid speech was interrupted.
The type and size of the monster
Another Act 4 in the cool thing to do, especially for players who played the other screen in the past few months has been ... is that it has a different monster! Game duplicate monster hell, but most of the players in the branded heaven is the face of new, unique monster.
The corrupts Angel bizarre floating resorted to the dazzling fast assault attack. The monster we took shield general who spent like a bomb. The huge demon wielding fireballs thrown your feet, and once you kill them riding a beast, you will die at your feet. Huge fallen demons, diving, punching and with purgatory breath burning you. 100 arm devil takes them a huge leg lunged to you.
There are a lot of monsters, but they are obviously the largest in the entire game, as well as the worst enemy, they already have a good AI as well as the appearance and fighting style. And their size is really impressive. Lords of the giant fist is above you, not even in the entire screen is fully displayed, if you are unfortunate enough to encounter the elite or corrupt elite of this team, in the end. . . . .
At first I was playing this scene in my early leveling I really do not appreciate the huge enemy of Act 4, but now back to where I am better able to understand the design of the monster, in particular, how they are distinction with those I had in Act 1 to Act 3, used to seeing the demons.
Act 4 is much more difficult than the other three acts. Obviously this varies from person to person, but my MF loaded Demon Hunter exploding Act 3, the same equipment as in Act 4, I can only continue to retreat shortly after learned to kite on the road to keep some blood cells to prepare for any eventuality. In the fourth act, hardly what the slow movements easy to deal with the small monster, and you do not often encounter a bunch of almost motionless skeleton or a variety of ground crawling chaos something to bite your ankle. As a result, in Act 4, where unusually high proportion of various dangerous enemy in your kill before they give you a fatal blow. This also depending on how many monsters in front of you, how many monsters moving your high-speed assault, how many monsters in massive meteorite falls on your head.
Booty
Everything ... almost can loot problem due to the relatively short Act 4. boss density denser than the previous, but if you expect heaven like Assassin basement kind of almost every screen has a group of elite, if you desire is clearly to be dashed.
Another problem is that the underground city, these underground city is defective. I remember flawed from a few months ago to explore these underground city boring, they are incomplete. Sometimes you will encounter a random boss, but most of the time and that platform three burning underground city of the angels, the risk / reward ratio is the worst in the entire game Dungeon, which is bound to have unpleasant name of purple monster, plus more than a dozen huge and dangerous monster of corruption, with the boss drop immeasurably.
Only the benefits of the Act 4 in the underground city is a surprise, because you can hope the garden at the beginning checkpoints where to find two or three of the underground city, where you will usually find a gorgeous box, so you can take advantage of these boxes fast The overlay Valor of the Nephalem. I do not know if I've done it before, because I brush in Act 1 to Act 3 is not found in a layer courage to be able to find a gorgeous box.
But when you hit the underground city, brush equipment key is to skip all these useless thankless purple boss, this is not hard to do, if you back off at the end to fight. Do you want to skip those the ground biting ankles guy (although it allows you to enjoy the mass killings), as well as to avoid the fully clothed the pawn Seoul body wasting time at La Northrop. This is not difficult to do, as long as you make good use of station almost every level terrain has a. You can skip fighting ghosts with NPC, simply ran on the line, rather than in the past to speak with them, waiting for their transfiguration.
You want to make a big hurdle terrain, where you will encounter the the 2-3 elite group, then silver steeple where he met five or six groups. Of course, these are better than the game any other area difficult, fallen angels, demons Krupp bomb, a large number of giant fist.
The other big drawback is that the clothing Zul and Laka Northrop does not drop anything good, you can only have two big boss drop (their fall in terms of): keys Guardian Diya Bo Luo. The guardian Nekarat annoying, but he is not hard to find. The Diablo in difficulty, but he is the most hated in the whole game long boss battle, because he fight three stages and in various stages of clearance chatter murder all the brain cells of himself.
I've seen a lot of players requirement to have an "auto-skip movie" check box and put it in the "Options" menu. In other places in the game, I really do not want / do not need this feature, fighting Diablo, however, I would really like this feature, because he / she / it is not shut up.
"Yes, yes, you will kill my family and kill their souls, and then dug up, and then die once their bones Yes, I know., You have a wonderful singing voice Well, true line of these new the Rumex boots with you is really perfect. they are a good fit with your angle that we can continue to fight, right? "
Happily, when he / she / it will eventually stop talking hung up, the Diablo falling very good. With each other off at the end of the curtain on the drop rate of rare items (typically 4-6) is not much different, but it seems that there is always a good gem drop seems to triple the number of coins, flash dazzled. The picture below is my witch doctor in Hell difficulty leveling intercepted in under monsters intensity 10 additional MF and GF, but please note that I got two 62 yellow installed (bows and amulets ).
I do not know will not fall out of the legend to to brush hell, but in mp10 seems not entirely a bad idea. Here is not only lucrative gold coins falling, and if you just want faster killing brush gold, compared to the purgatory MP1, hell MP10 easier.
Act 4 Conclusion
Do not really need anything to add. This scene is smaller, and less than the previous screen change, but if you want to change on a rhythm, different checkpoints, and very different monster, coupled with higher degree of difficulty, then you should try. If you're a few months since have not been to brush over there, or just do not rush ran or just go silver spire brush keys strange, you can try to enjoy the fun through the brush in Act 4, Now you have has a powerful role, you can try a brush where the brush, and instead just want to hurry through.
Purgatory difficulty falling quality and Act 3 is consistent with all the monsters are 63, so it has great potential.
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