Thursday, November 22, 2012
Fighting to the last minute, "Guild Wars 2" in fighting suspense ridden
As an explorer, at any time facing the test of life and death, because the danger of accidents everywhere. I believe that many explorers encountered such a scenario in other games: to spend a lot of time and effort, the efforts of an elite monster hit and severely wounded, we only have the last trace of blood, but because of the lack of their own blood, can only sit looked at the enemy himself slaughtered, arrogant left; pop up a small team of monster siege own wild adventure, ultimately battled and lost to reluctantly looked at the role of the dead; deal with the enemy for a long time, finally fast enemies kill, he was the other side launched a fatal blow, he fell down dead, watched calmly away the enemy, but no chance to revenge, nor the opportunity to come back.
But these "Guild Wars 2" completely subverted, "Guild Wars 2" a unique set of games, so every explorers have the chance to win the game, this is the game in the "near-death state. "Guild Wars 2", if the roles were defeated, not directly to a black screen declaring the role of death, but into the moribund state. In this state, the role of a short period of time and will not die, and have the ability to attack, but enemy attack also loss of blood. If the blood strips reduced to zero before defeating the enemy, role can "resurrection", but only to restore part of the blood, is still in critical condition; if you can not beat the enemy, the role of the real death, when explorers who only returned to the delivery point they want to reach, reproduce journey of adventure.
The combat in Guild Wars 2 "is full of suspense due to "Moribund", because everyone has the opportunity to win the game, in the process of fighting with the enemy can not have a moment to relax, have to concentrate and until enemy actually fall, that is the final victory! guild wars 2 gold
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